lazzoak [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=39348 Stats for games and how to become &quot;featured&quot; <p>Hi,</p> <p>I recently published my first game on the BBS.</p> <p>1) Is there currently any way to see stats on how many times it's been played?<br /> 2) How does a game become &quot;featured?&quot;</p> <p>Thanks!</p> https://www.lexaloffle.com/bbs/?tid=35687 https://www.lexaloffle.com/bbs/?tid=35687 Fri, 18 Oct 2019 00:53:10 UTC Tailpipe 1.0 <p> <table><tr><td> <a href="/bbs/?pid=68705#p"> <img src="/bbs/thumbs/pico8_tailpipe-7.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=68705#p"> Tailpipe 1.0</a><br><br> by <a href="/bbs/?uid=39348"> lazzoak</a> <br><br><br> <a href="/bbs/?pid=68705#p"> [Click to Play]</a> </td></tr></table> </p> <p>Thanks all who provided feedback while this was a work in progress!</p> <p>Enjoy and let me know if you'd like to see further updates or more levels.</p> <p>lazzoak</p> https://www.lexaloffle.com/bbs/?tid=35622 https://www.lexaloffle.com/bbs/?tid=35622 Thu, 10 Oct 2019 04:46:09 UTC Controlling sfx volume in code <p>All,</p> <p>I'm looking for a way to control SFX volume from within the code.</p> <p>For example, as my main character approaches an audio source, it should become louder.</p> <p>Is this possible?</p> <p>Thanks in advance for any leads!</p> https://www.lexaloffle.com/bbs/?tid=35559 https://www.lexaloffle.com/bbs/?tid=35559 Sat, 05 Oct 2019 16:44:09 UTC WIP - &quot;Tailpipe&quot; updated 10/6 <p> <table><tr><td> <a href="/bbs/?pid=68169#p"> <img src="/bbs/thumbs/pico8_tailpipe-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=68169#p"> Tailpipe 0.5</a><br><br> by <a href="/bbs/?uid=39348"> lazzoak</a> <br><br><br> <a href="/bbs/?pid=68169#p"> [Click to Play]</a> </td></tr></table> </p> <p>I've been working on this game based on my webcomic &quot;B-Lab.&quot;<br /> <a href="https://twitter.com/elstono">https://twitter.com/elstono</a></p> <p>Pico 8 has been such a joy to learn!</p> https://www.lexaloffle.com/bbs/?tid=35454 https://www.lexaloffle.com/bbs/?tid=35454 Thu, 26 Sep 2019 23:01:39 UTC [solved] Could not include file <p>Hi,</p> <p>My game (which uses includes) runs perfectly from within the Pico 8 environment. It also runs perfectly when I export it without using includes (that is, when I pre-merge all the files together and then export).</p> <p>But when I export it with includes (either to a standalone .bin or to an html page) I get the following error when I try to run the exported version:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>could not #include file: init_functions.p8 stopped. press button to exit</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>init_functions.p8 is one of the files I'm including from the main file.</p> <p>Here is the code from the main program:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>pico-8 cartridge // http://www.pico-8.com version 18 __lua__ #include init_functions.p8 #include main_controllers.p8 #include start_functions.p8 #include game_functions.p8 #include ugene_functions.p8 #include actor_functions.p8 #include ui_functions.p8 #include common_functions.p8 #include gameover_functions.p8 __gfx__ (and all the graphics data is here)</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>and here is the first few lines from the first include, which I'm showing here in case it has something to do with the header portion?</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>pico-8 cartridge // http://www.pico-8.com version 18 __lua__ function _init() mode=&quot;start&quot; sash=0 offscreen=128 (etc)</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Am I doing something wrong? Again I want to emphasize that everything works perfectly when running this from within Pico 8, just not when I export it.</p> <p>I've searched for an answer to why this might be happening, to no avail.</p> <p>Thanks for any light anyone could shine on this!</p> <p>lazzoak</p> https://www.lexaloffle.com/bbs/?tid=35445 https://www.lexaloffle.com/bbs/?tid=35445 Thu, 26 Sep 2019 18:48:05 UTC