Arrow keys: Select direction, Move cursor
Z: Commit move, Next level
X: Select marker, Cancel move, Undo
Stop at Nothing is a block-sliding puzzle game. Each level starts with a block on each start point, and ends with nothing. Move the blocks to the goal tiles to remove them.
Stop at Nothing is a block-unsliding puzzle game. Each anti-level starts with nothing, and ends with a block on each start point. Unmove the blocks from the goal tiles to unremove them.
Made in 72 hours for Ludum Dare 45: https://ldjam.com/events/ludum-dare/45/stop-at-nothing
Update 1.1: Fixed minor graphical bug
@dw817 Yeeeeah it's not very obvious. The red arrows at the bottom indicate that the level is a reverse level, which means you can only make unmoves (as opposed to regular moves).
To make an unmove, first press the opposite direction you want the blocks to move. This will display a cursor and some selection points. Select where the block(s) should move to using X, then press Z to confirm the unmove.
If the unmove is invalid, an error message will display at the bottom of the screen in red. An unmove is only valid if the corresponding regular move is also valid. If this would result in blocks stopping in midair, it isn't valid.
Thanks for sharing this puzzle. It was a little tricky in places, but none-the-less an enjoyable challenge.
Gameplay tips for the reverse levels ....
Trace the route through from where the blocks should have started to where they should exit. Now work with the points at which they should have stopped.
As it's a reverse move, you need to press the cursor in the opposite direction to which the blocks will move.
x will select that point as a stopping place for the reverse moving block, z will make the reverse move happen.
Level 11, multiple points can be selected.
Level 13 is trickier still. A couple of reverse moves are singles, then there are multiple points to select to get the second block out.
Level 19 there was one move where I selected the point the block was already on. I presume that needs to be done but haven't played it a different way; it might be possible without that precaution.
has two to reverse out, not to the points nearest the exit, but to just before that. Then move them each back a point at a time until they are on the green entrances. Then select the green entrances they are on for one more move.
Work one block to the top left corner, move that one to the middle top point while extracting the other to the bottom right corner. After that ... the moves you're trying to reverse are (from what would have been the start) up, left, up, right, down, so should be: up, left, down, right, down. (Hopefully.)
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