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Trapt (A Dungeon Puzzle Game)
My first game, Enjoy.
Version 1.2
--Includes a remaining health bonus and an optimal steps bonus upon escape
---This will allow you to get up to 3000 extra points added to your score if you complete all 16 levels without one extra step
--Just a reset button, this comes with a price of one life... use wisely
--Official Pico8 button Glyphs instead of "B"
Version 1.3
--Better mechanics for vase collision
--Improved health and score system
--If you have a score 100 and above a restart will result in a loss of 100 points, if you have no points it will result in a loss of 1 life.
Version 1.4
--New start menu, now shows "Items" and "Controls"
--Backpack inventory added, allowing you to collect and strategically utilize items throughout the game
--Lottery system at the end of each level, this allows you to acquire an item if you have available backpack space
--No more "curse", it is a "virus" now
--When infected the whole game will change color
--Items and uses
---1.) Food - Used to gain 1 health
---2.) Vaccine - Used to cure virus
---3.) Med Kit - This is a full heal, it will restore your health to the fullest 16/16, as well as cure a virus (if infected)
--Controls
---Z is your submit button, and it also opens your backpack in game.
---X is a cancel button, and it also will restart your level in game.
---Enter pauses the game and brings up the Pico 8 Menu.
---Arrows will allow you to move your character up, down, left, and right.
Version 1.5
--Rotten food added
--Better vase mechanics and placement
--More accurate lottery pick at the end of level
--Food poisoning added to the game
Version 1.6
--Lighting added thanks to @Remagamer
--Better looking start screen



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SQUIBIDI is my entry to the #7DBL jam happening on itch.io where you have to design a game in the same style of Micheal Brough games. In SQUIBIDI, you play as a squid that is trying to escape from the underwater kingdom while every other sea creature is trying to stop you. You can shoot ink in the opposite direction of the movement to kill enemies or change direction or you can drift with the water to recharge your ink capacity.
Controls:
- Arrows: to shoot ink and change direction
- X or Z: to drift with the water current and recharge your ink
Tips:
- Try not to hit anything as ram into object cause 1 damage to you, only do it when necessary (you can kill enemies by doing that)


In a game that I'm working on, I tried to create some 'magic' for my game states by triggering a state change when a global variable is modified:
-- ditto for _update and _init function _draw() cls() local action = { [0] = title_draw, [1] = menu_draw, [2] = marathon_draw, [3] = gameover_draw, } action[game_state]() end -- later, something changes game_state |
What I ran into was what I assume to be scoping issues; variables were present in the game state that shouldn't be, or had stale values, etc. So I'll try to phrase my question in a way that might make sense: How do I cleanly separate game state from the API? I want to avoid massive _init, _update, and _draw functions if possible, so I'm able to focus on one game state at a time.
My apologies if this is a stupid question. I don't have a formal background in programming, so everything I know is self-taught and as a result I don't know the jargon to look for to find my answer.




Laser Blast! 3: Fury of the Wizard is a 2d 8-bit rail shooter in the style of Space Harrier. Enemies will periodically fly towards you. Shoot them down while avoiding their attacks. When the sun sets, defeat the level boss to win the game.
Controls:
- Directional keys: Move around
- Z key (X button if playing on mobile): Shoot
Story:
You are Atom Girl, an advanced robot capable of star flight. After narrowly escaping Garlock-7, you travel to a nearby planet with an unusual energy signature. This planet, Jubai-12, is overflowing with magic. While you explore the surface, magicfolk suddenly launch an ambush against you!
Made in 10 days for DreamHack Summer Jam 2019.
An arcade/puzzle game that will challenge your reactions and your wits.
Tap the bubbles that contain a divisor of the number shown at the top-left corner of the screen. When you've tapped them all, the number will increase and more bubbles will appear.
But time is running out. A wrong tap will cost some time. A successful tap will gain some time. Can you get to 100?
This game uses Pico-8's mouse/touch input.


My first ever pico-8 game, which is of course based off the first tutorial in the first zine ("squashy"). Very predictable, I know. Just about the only thing which makes this one different from the hundreds of others is that the ball will occasionally turn orange and start obeying gravity. Oh, and the colour choices aren't quite as ugly, among other quality of life improvements. I also used Mozz's smoke tutorial from the same zine, and Pixel's "THICC TEXT" plugin. I think it turned out well!





hello! my name is rob and i'm a musician and graphic designer but I have been learning to code over the last 2 years. This is my first post on the BBS, as well as my first video game! so please be nice and don't hesitate to reach out with feedback or questions!
INTO THE DARKNESS! is a roguelike game with 15 different enemies, 9 different weapons to pick up and 4 unlockable/upgradeable classes!



Finished my last vacation surfgame project during my current vacation. Added a nice startscreen, results, persistent highscores and polished gameplay. Entirely* made at the beach and the pool on my pocket chip device.
With nice california beach tunes from dirk aka cloudriver.org
Have fun!
*OK, not the sound. This was done later at the pc. :-)




Hi, this is my pico-8 debut. Brutal Quidage, freely inspired by ZX Spectrum game Fantastic Voyage.
You have to fight aggresive desease.
Control micronaut and kill everything you see.
Large blobs produces small enemies, which transform into blobs when mature.
Find shield and activate it for help with infested areas.
Do not overheat your gun.
controls:
movement - arrow
z - shoot
x - shield
hold x for map
Enjoy
This thread is intended for the sake of researching particular (and most likely undocumented) parts of PICO-8's STAT(), that @zep didn't reference in the PICO-8 manual. The cartridge above also shows a new way for PICO-8 game devs to read the root-folder cartridge list with LS() (you must be on the desktop PICO-8 and your root directory must have at least 1 cartridge).
If you, Zep, know anything about the STAT() numbers not seen in the manual, can you tell me what they are for? People have figured out these for the BBS 101~104:
- STAT(101) -> BBS ID (nil for local carts)
- STAT(102) -> Site name (blank string in exported HTML's, nil in desktop PICO-8 builds and exported binaries)
Hc Svnt Dracones!?
Yes, I know it's latin for "Here Be Dragons" but it's also the name of a furry-themes role-playing game currently on it's second (MUCH improved) edition, but that has a character creation system that involves some number-juggling at times as you start with an amount of XP to spend on a broad sheet of bonuses, and juggling the numbers can be taxing even for the math-inclined.
So... I re-implemented it more like a video-game skill tree, though without any deeper details of what the various parts mean yet.
Controls?
X toggles rectangles
Left/Right decrease/increase a given row
Up/Down switches between rows
Future Plans/Changelog
There's quite a few more sections I need to implement, and taken by itself this one 'screen' won't make much sense I admit; I do plan to implement most/all of HSD character creation on this tool as I have time.
Note: This is a game I released June 24, 2018 for Proc Jam 2018.
Help Atom Girl defeat waves of enemies trying to stop her as she races through space. Use her ability to change into a ship and back to blast her foes into stardust.
How to play:
Directon keys: Move ship/robot around
'Z' key (O on mobile): Shoot
'X' key: Change between ship and robot form
Tips:
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Atom Girl's ship form has a smaller hitbox, so she can dodge enemies more effectively. In addition, the lasers she shoots as a ship move quickly.
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Atom Girl's humanoid robot form can't dodge enemies as well, but she gets a triple shot that can destroy enemy waves with ease.
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Stay on the left or middle of the screen; otherwise, enemies are likely to surprise you.
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Only 1 enemy and the boss can shoot at you, so take advantage of this.
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The boss can only be hit with shots aimed at his core. Destroy the shield in front of it first to expose the vulnerable core. Destroy the core!
- The boss has two separate attacks which he switches between. Use the ship's smaller hitbox to dodge his slower shots.


This is our contribution to the Outline 2019 demoparty (See https://www.pouet.net/party.php?which=652&when=2019 for the other entries, there were other PICO-8 stuff). It's also my first ever PICO-8 cart. :-) And it's a birthday demo to @xxx!
Detailed credits and more info are on Pouet.
Thanks to @Nodepond for his pic2pico.rb script and to @kometbomb for his fadetable. Greetings to @jobe. :-)
EDIT: fixed link for Outline 2019, looks like the formatting code doesn't like having the ampersand character (&) in URLs...:(




