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Cart #42270 | 2017-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game in pico8! any suggestions would be great.

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Cart #42259 | 2017-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #42242 | 2017-07-07 | Code ▽ | Embed ▽ | No License
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Here's my Raspberry Pi 3, which I'm using as a dedicated Pico-8 machine. I also added a 3D printed Pico-8 logo.

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Cart #42222 | 2017-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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NOTE: There's nothing to "play" in this cart! It's all in the cart's code!

I remember reading a thread a while back about the idea of having the manual for PICO-8 available in the console itself, maybe in cart form. I plan on getting a PocketC.H.I.P. and I really want to have the whole API reference available to me right from inside PICO-8. So I decided to just put it all in a cart to always have a reference with me.

I made a lot of use of Neko250's awesome API cheatsheet, which is why he's credited as well as zep. I'm sure there are probably typos to correct and maybe an error here and there, so let me know if you see anything needing fixing. I'll try to keep it up to date. In the meantime, feel free to use it yourself.

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Cart #42214 | 2017-07-06 | Code ▽ | Embed ▽ | No License

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Just a silly little toy that I cobbled together over the last few hours.
Somewhat inspired by today's Castlevania streams during SGDQ and the DVD logo screensavers of old.
Additionally, it's the first time I used any shape more complex than circles or rectangles.
There obviously still is a lot of room for improvement, but I'm quite pleased with my first foray into maths in my projects.

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Cart #42207 | 2017-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A non-interactive view of a scene. It's roughly based on something I saw a few days ago, which reminded me of Virginia.

Some features:

  • Infinite random props
  • "Immediate mode" rendering - no spawning/deleting/pooling props
  • Smooth LOD on tree leaves (more leaves on nearby trees)

Source code is commented, but the least-intuitive part of it (infinitely looping random objects) isn't really explained in there, because it would be a huge comment. Instead, here we go:

First, think of the casino signs with a ring of lights around them. When they light up one at a time in sequence, it can appear like a "single light" is "moving around" the sign, even though it's really different lights which are blinking at choreographed times. Our trees in this demo work similarly, but we can also move the positions of the lights separately from changing their states. Also, instead of on-or-off, each tree is given a persistent random seed.

Other than that, it's all pretty normal, I think?

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Cart #42212 | 2017-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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press X for the real thing ᕕ( ᐛ )ᕗ

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Cart #42192 | 2017-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a fun thing I made this afternoon. Happy 4th!

(And to everyone outside the US, I hope you had a great day too.) :D

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Cart #42427 | 2017-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first Pico-8 cartridge, hope you enjoy it! Took me approximately 24 hours effective time to make.

Title screen artwork was created by @jellocube (Matthew Shelley), much appreciated!

Picopolis is a SimCity demake / idle game in which you place roads, residental/industrial/commercial zoning, schools, police departments, hospitals, and various other things. The city will grow depending on housing, jobs, pollution, and crime ratings, and the bigger it gets the more money you make.

Cheers!

// Jens

Changes in 1.1:

  • Fixed placing large buildings outside of the map
  • Added "Established" date to the victory statue, kind of like a highscore
  • Made large commercial zones develop just a tiny bit faster

[ Continue Reading.. ]

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Cart #42171 | 2017-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a game made by following the tutorial of Rabidgremlin's videos, so all credit goes to him.

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Here's a game that appeared to me in a dream a few days ago. In the dream, it made me rich and famous and I'm confident since I made the game play exactly how it did in the dream, I'll start to see some pretty substantial paychecks roll in.

This is a game all about patience, rather than skill. Try to beat your high scores and challenge your friends to beat your record!

~Planned features for next major version~

  • High score board
  • Dialogue
  • Soundtrack
  • Horse customization

v0.1.1 updates

  • Fixed scoring bug by completely changing the scoring system
  • Made it a little jucier
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Cart #42148 | 2017-07-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a little image generator. Generates buildings, a moon, some stars, and a reflective body of water. Nothing particularly fancy going on here; the code is probably relatively self-explanatory

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Cart #42143 | 2017-07-02 | Code ▽ | Embed ▽ | No License
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"Ahh, this is the life." Sipping on a frosted glass of bug juice, Minimalizard sat back in his tiny lawn chair, soaking up some much-deserved rays of sunlight. He'd spent the whole morning obsessively tidying his minimalistic home ... sweeping up dirt, throwing out trash, and generally cleansing his life of excess.

But suddenly, a shadow fell over his yard. Minimalizard removed his sunglasses in disbelief. "What the ..."

Hundreds of brightly-colored crates loomed in the sky above, plummeting toward his house. They'd almost certainly rearrange his decor - and not a good way.

"Not if I have anything to do with it!" Minimalizard gulped down the rest of his drink and hopped nimbly from his chair. It wasn't going to be easy, but if he had to punch, stomp and shoot every crate from the sky himself, he'd do it.

"Because I ... am ... MINIMALIZARD!"

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Cart #42131 | 2017-07-01 | Code ▽ | Embed ▽ | No License
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My second game - my version of Missile Command. I learned a fair bit doing this one so I hope you like it :D
Much like nuclear war, there is no win state, you just survive as long as you can whilst things get progressively more difficult.

The aim is to keep your cities safe from ICBM attack. You have a limited number of ABM missiles. As long as one city survives each wave, you can continue. Destruction of ABM launch silos means you cannot use it although they are more hardened than cities against a direct impact. Bonuses are awarded for each surviving city.

Controls:

Z to start game
X to fire ABM missiles

This is so much fun, on to the next project!

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Made for the 114th one hour game jam, themed "The Midas Touch": http://onehourgamejam.com/

So here is "Midas Dog", my 1st game jam ever. 1 hour is short... but probably longer than your playing time :)

Cart #42128 | 2017-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I learned about L-systems the other day, so here's my first shot at making one. It generates a plant whenever you hit the main action button.

L-System Parameters:

axiom="a"

rules={}
rules["a"]={"b{c}b","c{b}c"}
rules["b"]={"a{a.}","a(bb.)"}
rules["c"]={"(ab.)","(b)"}

Constants are any characters that don't appear as a rule index - all rules for a given variable have an equal chance of being chosen. The generator runs five iterations for each plant.

A means "go forward," B and C mean "turn and go forward," {} and () mean "start a new branch and turn afterward," and . means "draw a circle."

All animation comes from the rendering portion - the L-system only runs to initially create the plant.

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went through some tuts n mans and I know that those arrow keys can easily become triggers for gaming usage..but why not alphabet keys too? any good example?
I want to each key to bring in different loop pattern which is a combination of sound effects pico8 keeps on looping.

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Cart #42111 | 2017-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls
Z to start. Arrows move the ship left and right. X boosts, using fuel at increased rate to cover more distance

Objective
Cover as much distance as you can in as low a time as you can. Collect additional fuel to keep your ship running longer. Dodge the obstacles.

Commentary
This came together nicely, at a nice pace, over about the last five days of the month. I didn't feel desperately under pressure, although I came right up against the deadline. Nor did I feel like I left out tons of stuff and/or released a worse product for time constraints. I actually managed to squeeze in loads of features I wanted, including probably my favourite PICO-8 music I've done. Top PICO-8 tip: you can set different music patterns to have different speeds but have them play in the same 'song'. Huge missing link moment for me realising that.

I'm very proud of this game and how it worked out. In particular I think

​the battery HUD element
the little shadow under the ship
the cliffs flying past on either side
all felt pretty neat in implementation and look good in practice.

Anyway, hope you enjoy! If you feel like commenting, please note the Lexaloffle board doesn't notify me of new replies. Find me on Twitter if you need me @PROGRAM_IX

[ Continue Reading.. ]

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