Z to start. Arrows move the ship left and right. X boosts, using fuel at increased rate to cover more distance
Cover as much distance as you can in as low a time as you can. Collect additional fuel to keep your ship running longer. Dodge the obstacles.
This came together nicely, at a nice pace, over about the last five days of the month. I didn't feel desperately under pressure, although I came right up against the deadline. Nor did I feel like I left out tons of stuff and/or released a worse product for time constraints. I actually managed to squeeze in loads of features I wanted, including probably my favourite PICO-8 music I've done. Top PICO-8 tip: you can set different music patterns to have different speeds but have them play in the same 'song'. Huge missing link moment for me realising that.
I'm very proud of this game and how it worked out. In particular I think
the battery HUD element
the little shadow under the ship
the cliffs flying past on either side
all felt pretty neat in implementation and look good in practice.
Anyway, hope you enjoy! If you feel like commenting, please note the Lexaloffle board doesn't notify me of new replies. Find me on Twitter if you need me @PROGRAM_IX
Lexaloffle BBS thread: here
1GAM June 2017
Nice little game! Are the collisions (or pick-up for fuel) based on the bottom of the sprites? Often I found myself moving a little late, hitting the fuel containers from the side and not collecting them.
Or maybe I am reading this wrong and the vehicle gets to the position of the container after it has already scrolled past; if so, I don't find it visually obvious.
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