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Cart #40736 | 2017-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
168

alien breed demake
by @gabrielcrowe

[ warning: main power low ]
[ unable to send message ]
[ transponder offline ]
[ command// re-route,
[ secondary power ]
[ transponder online ]
[ message begin// ]

i've managed to get some
power to my transponder in
order to send this message
to anybody who is listening.

i am a soldier in the
interstellar marine corps.
my ship, the imc durham was
overrun by something we
picked up on ix538. some
wicked fast alien creatures
with big teeth and ferocious
appetites. these things came
bursting out of the the decks
where they had been hiding
below. they moved quick
and bit hard. everybody was
butchered, we had to scuttle
the ship.

i was sorry to see her go.

i made it to a shuttle and
got away. as i was leaving i
detected a distress signal.
i'll attach it to this
message.

[attachment]
\dstrs_sgnlrelay#6527
"anybody out there? this is
the mining ship callisto.
we have an alien on board.
its murdered half the crew
and we are barricaded in
the engine room. they are
smart. very smart. they
have set the ship on
course for earth. somebody
needs to blow us out of
the sky. if these things
get to earth then it's all
over for the human race."
//transmission_end
[/attachment]

[ Continue Reading.. ]

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16 comments


Cart #40723 | 2017-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A game I made t o learn pico-8

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Cart #40925 | 2017-05-24 | Code ▽ | Embed ▽ | No License
13

Hi guys, I collected some of my tweetcarts and put them all into a single cartridge. They were all within the 140 characters limit at the time of posting on twitter. I took two liberties: I renamed the labels in them from ::_:: to ::_1::, ::_2::, etc. so that they would be unique, and I added a btnp(5) test to each of their main cycle. I am sure there is a way how to do it more efficiently but it should be OK for now :)

2017-05-22: Added one more
2017-05-24: And one more. Now there are 10 of those :-)

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Cart #42162 | 2017-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #40709 | 2017-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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Cart #40704 | 2017-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I've been working on this to learn Lua and experiment with what I was able to do with Pico-8 in a brief amount of time. I used "Die you punkters" as a base for motion and generation, and I was able to get my sonar clipping working, making for a very disorienting top down adventure.

0 comments


Cart #40700 | 2017-05-17 | Embed ▽ | License: CC4-BY-NC-SA

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Play as Boromir defending Merry and Pippin from the Uruk-Hai for as long as possible!

1 comment


Howdy

Im trying to wring as much performance out of my TinyPi project which is running Pico-8 https://twitter.com/Pi0CKET

and i notice WiringPi is actually built into the RaspberyPi build. Looking at the documentation, the only mention i can find about it, is for allowing a cartridge to access the GPIO to flash lights etc, which is pretty kool!!

Is there any ability to use WiringPi to use the GPIO as input? This would mean that i could remove another external process (adafruit retrogame) and mean faster running (hopefully) :)

2 comments


Alright, I'm gonna come right out the gate a admit that I do not expect alot of you guys being all too keen on paying for somebody to help you with building/animating for your fun little Voxatron Carts...

And I totally understand that! And so with that in mind, I'm trying my best to be as inexpensive as possible without being unfair to myself... :) Afterall! I love creating for Voxatron and Pico as much as I assume you all to... ;) I have worked on numerous personal carts with plans of a full-fledged game that, while it may never come to fruition, definitely show my prowess with the blocks... ;) I'm even quite proficient with just straight up pixel art, so feel free to look at my Pico post to see some of that... https://www.lexaloffle.com/bbs/?tid=29337

But enough about that! If you've read this far you're probably getting curious as to what my work actually looks like! Is it any good? How much will I be charging for it? -_-
Below is a small collection of creations and such from those personal carts that should be a pretty good indication to you if I'm worth your moneys.

[ Continue Reading.. ]

2 comments


Alright, I'm gonna come right out the gate a admit that I do not expect alot of you guys being all too keen on paying for somebody to help you art for your fun little Pico-Projects...

And I totally understand that! And so with that in mind, I'm trying my best to be as inexpensive as possible without being unfair to myself... :) Afterall! I love creating for Pico and Voxatron as much as I assume you all to... ;) And while I've never done anything personally in Pico on account of my lack of skill in the field of programming, I DO have plenty talent in pixel art as well as Voxel modeling.

But enough about that! If you've read this far you're probably getting curious as to what my work actually looks like! Is it any good? How much will I be charging for it? -_-

Below is a little portfolio I put together of all my recent personal for-fun works(that I'm willing to share)! I'm well aware that Pico works on a much smaller pixel budget than these arts, but I'm pretty darn confident that I'll be able to work within those constraints! :) Not only that, but I really love the blocky, simple style such constraints provide! I think it's super cute... :P
I also understand that Pico is restricted to a specific color palette as well! I've been working exclusively in the NES color palette, but my animation software comes with a Pico color palette as well... Otherwise, I guess I'll just have to learn how to actually use Pico... ;)

[ Continue Reading.. ]

7 comments


Cart #40663 | 2017-05-16 | Code ▽ | Embed ▽ | No License
1

Press 'z' multiple times to drilldown in mini editor and 'x' to back out.

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This is a little side project I've been working on during my game design class in high school. I plan to add more, but Its finally in a state where I can show it to people and be happy with it.

The map is randomly generated, and will be different every time you play.

there are two players
-each has 8 directional movement using arrow keys or ESDF
-shooting is button 5, which is either Q or M
-you can lock your aim for shooting behind you while running away using button 4, which is either W or N

Bullets can pass over water, but all obstacles are solid for players.

Let me know what you all think! I'm open to criticism!

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1 comment


Cart #40628 | 2017-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello,

this is a first try of a game in PICO 8/LUA.

I hope you guys "like" (there is not much to do here) it.

Just try to avoid the green pixels and try to survive.

(Maybe) Thanks for playing ;)

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Cart #40623 | 2017-05-15 | Code ▽ | Embed ▽ | No License

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I'm very fond of this idea of a fantasy console, and I'm enjoying Pico 8 a lot. Every so often, I think, gee, I'd like one with fewer constraints.

But then something dawned on me: There must be a point beyond which, if constraints are relaxed too far, the point of being a fantasy console evaporates and you may as well be simply using a more generic game framework.

I imagine this has been discussed many times before. But it explains to me why we will probably not see an extremely large proliferation of fantasy console software, the reason being that it is the constraints that make it unique as a console. If we make something as powerful as say protected mode DOS and make it a fantasy console, users may as well either use Dosbox or just write a game with a modern game framework, because the constraints are so relaxed relatively speaking. The craft of fitting a game idea into constraints is gone.

I'm aware of Liko 12 and PixelVision 8 and TIC-80 and so forth. The point of my discussion here is just a thought experiment about how much folks would value something that's a lot more powerful---where at that point there's really no need to have it be a console.

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Cart #40616 | 2017-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Hi, I'm starting to do some gamedev code experiments with pico8 and the first thing I made was this little platformer.

It's more like a "platform base" (or framework?) to build the game on top of it more like other thing really, the example map is very little and you can only jump and use ladders. It features wall jumping & sliding too.

Maybe in the future when I build a proper platform game I will extend this to do it faster.
Right now I want to make a bunch of little games rather than a big one (even if they are so minimal like this one) so that's why I consider this one is "finished".

-- JuDelCo

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4 comments


Cart #40610 | 2017-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

A simple match-3. It's often said that match-3s practically write themselves, but that only applies if you can stop yourself from playtesting them repeatedly.

The controls should be self explanatory. There's a handful of different game modes too, including a "zen" mode for chilling out (or panicking if you fancy setting the difficulty a bit higher) and a Dr Mario inspired stage based mode.

You can switch the music off via the menu.

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1 comment


Cart #40589 | 2017-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Hello everyone! I'm here sharing my first pico-8 game
I took inspiration from the entries for the ludum dare 38, and adapted my entry to fit in some cool game concepts I learn by fellow game devs.

To read more about the game itself I leave a link to it's itch.io page: https://rombus.itch.io/7th-day

Hope you like it!

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Cart #40585 | 2017-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Another memory game to go along with my earlier "Simon Says" game.

I really loved the low-to-high game from Brain Training so thought I would implement it here. If I take this any further the I think I'd double the size of the tiles and make my own font as I have difficulty 'scanning' the numbers with Pico's default font.

My personal high score on this Pico version is 9 numbers cleared (I was way better at the DS version!)

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A prototype for bouncing objects I created for another project using HTML5 I was able to craft this together in a few hours and decided to share the code as it has multiple elements other people might be looking for.

I commented the code with the most important parts I think people would need to recreate some of these in another cart. On top of that the gravity portion can easily be used to create a character controller for jumping.

Hope this helps anyone looking for some of these items.

Cheers,
4KbShort

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