Hi!
This is my entry for #tinytvjam. It's a sokoban clone, a game where you have to push the boxes to the marked positions.
I wanted to add some music, but I'm really bad at making music. Sorry about that :(
Enjoy!
How to play:
Menu:
X:To start a level. Left and Right to select levels (you can select the levels that you have already beat)
Game:
Move with arrow keys
X: Undo a move (up to 10 moves can be undone)
C: hold and press arrow keys to move the camera (for bigger levels, bigger than 10x11)
Edit: Reuploaded. Forgot to change the header with game name and my data
Edit2: Updated to version 1.1. Added persistent cart data (save the last played level)








Hi everyone!
This is my entry for the Tiny-TV Jam. Like title said, it's a tiny Guitar Hero, playable with 3 keys (left, bottom and right arrows).
It's not really finished but it's too late. I didn't had the time to add a real song, it's just random numbers for now… But I think it's pretty fun anyway :) I had a great time creating this little thing, thank you trasevol_dog and congrats to all of the participants!
How to play:
- Press "X" to start a new game
- Use Left, Bottom, and Right arrow keys of your keyboard to "play" a note

A small apple farming sim.
Tab turns on the TV. Once the TV is on, arrow keys move, X displays the inventory, and Z uses the current item.
Tools:
Magnifying Glass
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[0x0] |
Examines the square you are facing. Brings up a full screen detailed view of whatever is in front of you. Useful for checking on your trees.
[b]Apple Basket








Hello General,
Since all the money has gone for the shiny new spaceships, you will have to control this war against aliens using an 8-bit computer with a screen of 10x11 pixels.
- green box: planet under human control
- red box: planet under alien control
- gray box: unoccupied planet
- blinking frequency of planets shows the number of units on planet. Very slow blinking means 1 unit, very fast vibration means 100 units.
- if you own a planet the number of units will increase automatically
- use X and arrows to select planet for attacking or moving units
- use O to cancel all unit transfers between planets.
You should be able to win, since aliens are not too good at strategy. Maybe they also use 8-bit computers to calculate next moves :)
Good luck!



This is my submission for the tiny TV jam.
This is "Tiny Run for Your Lifes!" a 2-player game that needs the players to avoid getting squashed by walls (black) or forcefully fall into lava (red). You are given springboards (yellow) to overcome the lava and the occasional mechanism to slow down the world a bit (green).
Grab a friend and challenge them to this small minigame. As this is NOT a Co-Op game, feel free to be as sneaky and mischievous as you can be, but never forget: "Have Fun! And DONT DIE!"
Controls UP/DOWN/LEFT/RIGHT - move player 1 (blue) E/D/S/F - move player 2 (orange) W/TAB - start the TV |


OH YEAH drilllo finally out for tinytv
$$$$$$ catch them golds /! make them points" $$$$$$
also play the original drillo at superinternet.cc/gams/drillo/









Hey who could resist Trasevoldogs awesome challenge? I made a microwave owen with a greasy hamburger on top. Some say it looked more like a 3d printer but hey that is cool to.
The game is simple, in the upper right corner there is a recipes for a burger. Stack your burger in the same way by catching/avoiding falling ingredients. Use left and right only.
Turn the owen on/off with tab.
Please enjoy!
/Michael
PS: Thank you Trasevoldog for this cool cart and a fantastic jam :-)




Currently when you go to the tinytvjam tag in the forums here, there are a bunch of results showing up for some reason that don't have the tag and aren't part of the jam. Even searching through their threads, the word "tinytvjam" doesn't even appear anywhere, so I'm not sure why this is happening. It seems to have just started happening today.
EDIT: It's already fixed now, right as soon as I posted this. Not sure if I'm doing something different, or if zep just happened to fix it right as soon as I posted this.
So I am trying to figure out a smart or elegant way to take a table of collidable objects and do collision checks on a each to all basis. But as I think about it, I am unsure how it will work out. I might have the first object colliding with two other objects. I could just have it handle collision on the first object from my list, and change its position appropriately. But then I don't do anything with the second collision.
Then, the second object from the array was colliding with the first, but now it isn't. So when we run the collision checks, we end up with no effect on this object. If I try to change the collision behavior to displace the two colliding objects instead of just the first one, then both might be out of collision with the third.
Anyways, I think I realize that all of this depends on how realistic the physics needs to be for your particular game. I just got confused in a hole of if then scenarios that began to escape my grasp. Any one have thoughts or methods for this type of problem?


Complete the course as quickly as possible!
There's one easy to find secret.
Made for Global Game Jam 2017 at Volta Labs in Halifax, Nova Scotia, Canada
Version 1.5 - Timer didn't reset! I fixed that.
Version 1.4 - After I was so kindly reminded it was 2017, I changed the year in the loading screen to reflect that.
Version 1.3 - Some minor bug fixes, game bugs. The game now runs great!



Part of the Tiny-Tv Jam as organized by TRASEVOL_DOG.
A recreation of The Legend of Zelda: Link's Awakening DX for the Gameboy Color.
Tab to turn on the Gameboy Color.
Outside:
Z and X to chop bushes with your sword
Directions and to walk around.
Once you enter the trendy game parlor:
Z and X to move the crane. The crane can only be moved right once, and down once before it will start to grab. If you grab all the items then there could be a HUGE PRIZE in store for you.
Good luck! Sorry for riding on the nostalgia wave.







This is my entry to TRASEVOL_DOG's tinyTVjam: A basic port of Dr. Mario. Enjoy!

Instructions:
- Clear the bottle from viruses (flashing blocks) matching their colors in groups of 4 using the falling pills.
- Move the falling pill using the d-pad.
- Rotate the pill using <z> or <x>
- Difficulty increases on each level by adding 2 more viruses and pills falling faster.
- Progress gets saved each level is cleared so you can try again where you failed.









