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Cart #34343 | 2016-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Just a Hello World style program with Pong

Usually a C++ SDL2 Developer and haven't used lua in a while and wanted to get to grips again

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Hello. After website redesign, new Pico-8 player is terrible slow. It calls _update60 function 30 times per second, even if there is no CPU lag (stat(1) ~ 0.11)

Here is test:

Cart #34331 | 2016-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


It works great on desktop Pico-8 and when exported to HTML5. But it plays terrible on this website, every second lasts for 2 realtime seconds.

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Cart #34327 | 2016-12-28 | Code ▽ | Embed ▽ | No License
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press z to generate text using a markov chain

this is almost done. almost. I'll keep working on this until it works. or until someone else makes it work.

usage:
place the markov function in your code

markov(input text,n-gram length,[output length]
input text - string, required
  this is the string you want to use to teach the neural network with. it's used to populate a table of n-grams, then later to build the output string

n-gram length - integer, required
  the length of each n-gram. an n-gram is a string of characters with a length of n. these are pulled out of the input text by stepping through it character by character

output length - integer, default 32
  how long the outputted string should be

known issues:

  • lookit that wacky output
  • it sometimes hangs if the input text is too short (this shouldn't be a problem with a good paragraph. a standard lorem ipsum or navy seal pasta works fine)
  • it's probably poorly optimized and messy

based on this [youtube]eGFJ8vugIWA

[ Continue Reading.. ]

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Cart #42267 | 2017-07-08 | Code ▽ | Embed ▽ | No License
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Cir-ne is a game where you must be in the good side to avoide circles.
Collect white circle to raise your score !

Control :
Move with left and right arrows.
Change side with "C".

New ! Now the game save your high score (report me if there is some bug).
Better graphics.

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Hello there sir/madam/organism of equal or greater sentience! Have you ever been caught in a compromising situation? Of course you have! Remember how embarrassing it was? Don't you wish you could have had a great excuse ready? Well, now with The Excuse Machine, you never have to worry about coming up with a convincing lie ever again!

Cart #34313 | 2016-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A heads up for Voxatron users -- the first version of the Lua api will be out next week in 0.3.5!

Pictured above is the result of drawing voxels directly into a room's map. The 0.3.5 api also provides access to actor attributes and state, spawning, camera control, and direct access to the display. The entire PICO-8 api is in there with some 3D counterparts (line3d, box, sphere), and it's possible to import a pico-8 cart into the resource tree, place it in a room, and run the cart on a single slice of the display. The .p8 cart shows up in the resource navigator, and is placeable in the room like this:

The code can also be edited to make slight adjustments for the 3d display:

In other news, I've updated the website with mobile-friendly cart listings and touch controls for the carts. It's still a work in progress -- the sound in particular is very choppy or missing altogether. But apart from that it is quite useable. If you have a modern phone or touch device please try it out!

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Cart #35255 | 2017-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Move within the beat towards the goal in the middle!

Don't stand still.
Don't touch the walls.

Have fun and give feedback if you want to :)

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Cart #34828 | 2017-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Move - [Arrow Keys]
Interact - [C] or [N]
Cancel - [X] or [V]

Knubbel Adventure is the result of a gamejam! (2016)

  • Created by Btopp & Binkton
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Cart #hedipafs-0 | 2019-04-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Crows

A simple experiment, loosely based on George Prosser's CORBEAUX.

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a music cart for Mountains of Demise II because I couldn't resist the urge to listen to this awesomeness in a separate cart.

use freely.

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Just a small game for learning purpose.

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Hello everyone.

As I was writing Save Yourself I needed some proper debugging methods to speed up finding bugs. Because my game was almost over token and char limit I had to completely scrap debug code at the end of the cycle. So I thought moving this debug to other cart may help someone in same need as I was.

FEATURES:

  • Prints messages with time (in seconds) attached.
  • Deals with strings, numbers and nils
  • Ability to control number of messages shown
  • Ability to use spam filter - useful when you debug something every frame
  • Show cpu consuption for update and draw method
  • Have space for player coordinates and additional info visible below messages

Code is non minified and commented. Feel free to ask questions.

GIF from Save Yourself showing how debug looked in game:

[ Continue Reading.. ]

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Cart #34272 | 2016-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I still want to add music, a title screen, and update a few of the graphics, but for the most part, this is a complete experience.

You play as a pink slime on the hunt for gold coins. As you collect more coins, the world opens up to you.

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EDIT3: round 2 -- with updated algorithms, methodology, and results
EDIT2: added Catatafish's method -- we have a new champion!!
EDIT: added solar's method.

EatMoreCheese's thread about triangle rasterizers got me thinking about the different "trifill" methods that have been posted to the BBS—and so, in the spirit of the holiday season, I wrote a small profiler to pit them against each other in a brutal, winner-takes-all competition.

Methodology: I measure the time it takes for each routine to draw the same table of 300 randomly-generated triangles ten times over. Vertex extents are in the range [-50, 178].

CAVEATS: This is not an "apples-to-apples" comparison, or even apples-to-genetically-modified-oranges. For example, scgrn's method draws n-gons (not just triangles) and creamdog's method draws particularly chunky triangles. For personal edification only—no code-shaming intended!

Results:


Round 2: electricgryphon retakes the crown with a blistering ~5600 tris/sec, followed by Catatafish in a close second, and leaving musurca and NuSan tied for third (on average).

Round 1: Catatafish's method takes first place with an absolutely insane ~0.4 secs, followed by the method from the Gryphon 3D engine in second place at a very stable ~0.8 secs.

A lot of interesting discoveries—among them that rectfill() beats rect(), line(), AND memset().

Let me know if you'd like me to change your entry, or add others!

See round 1 here:


Cart #34326 | 2016-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description: In Coffee Catch, the goal is simple: get the desired amount of coffee with as few misses as fast as possible! To get a cup (or several) of joe, use the arrow keys to move. But be careful, holding the button down for too long will result in a miss and you will lose points.

License: You can use any part of my game or code. Just make sure you credit me. (Please!)

Notes: This is my first Pico-8 game so please, feel free to leave any feedback! (Just be nice... or not. Do whatever you want, I'm not your parents.)

Change log: Fixed an issue where the game would read several inputs at once. (Thanks @EatMoreCheese for pointing that out! You get a cookie. )

Cart #34259 | 2016-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Just got Voxatron.

However I can't seem to figure out how to get a new player character (or any object for that matter) into an edit mode so I can change what it looks like (or make it at all).

I am sure I am just missing some sort of shortcut key or something. When I go into the edit I just get the edit of the player settings not what it looks like.

Any help much appreciated.

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Cart #34305 | 2016-12-27 | Code ▽ | Embed ▽ | No License
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The goal of the game is to kill all enemies before they come to you !
Good luke !

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Hey I'm looking for a simple way to draw a filled shape that isn't one of the standard shapes. For example, a pizza slice or a large triangle.

Any suggestions? I can draw the outline okay but I want it filled.

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Cart #34221 | 2016-12-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Generates random forest 128x128 large blocks, each block consist of 16x16 tiles (so, entire forest size is 16384x16384 pixels)

Overall layout is generated with diamond-square algorithm. Each large block is 16x16 tiled biom which has biom type 0..7 (0 is water, 1 is swampy, 2..4 are rather clean, 5..6 are deeper, 7 is almost impassable) and seed number to generate biom content. So if you run far away then return - biom will be regenerated as it was originally, without changes.

Then 4x4 bioms around player are generated and copied to map. When you walk, every 16 tiles map is shifted and next 4 bioms are generated using corresponding seeds.

Z, Y - cycle through game view, layout view and 4x4 map view.

There is no point yet. You can find owl, but you cannot win still. Also, forest is looped and it wraps around every 2048 tiles.

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CONTROLS:
Arrows: move
O button/Z - shoot
X button/X - jump

2 years before Mountains of Demise II, a boy conquered the Mountain of Demise, the second most dangerous mountain in the world, to rescue Princess Lilianna, his loved one. Now, he's The Chosen One to rescue the world from a wave of cyberdemons. Climb mountains, collect and use 4 artifacts in a quest to save the world.

FEATURES:

  • save the world!
  • 4 artifacts to collect
  • awesome music by Adrian Makes Games, Sivak and Tomohisa Mitsuyatsu covered by Adrian Makes Games
  • new gameplay mechanics
  • no unfair sections!
  • a password system!

SOME FUN PASSWORDS:
211216 - speedrun mode (all items collected, start at the mountain entrance, no checkpoints)
90001 - play song

CHANGELOG:
1.3 - fixed respawning enemies on the bottom half after selecting "End"
1.2 - added sound test

  • added some more flair to the game over song
    1.1 - fixed some small map bugs
    1.0 - initial release

CHECK OUT THE MUSIC CART:
click here

[ Continue Reading.. ]

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