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hi,

i ve already got the pocket-Chip https://getchip.com/pages/pocketchip but its not really funny to play games on it cause of the controls. if you feel the same perhaps you are interested in this new kickerstarter projekt. its a gamining handheld based on a raspbery pi zero, so later you can install pico 8 on it :)

https://www.kickstarter.com/projects/583173617/raspi-boy-retro-handheld-emulation-console-electro

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Cart #33322 | 2016-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA



Nothing fancy here, just uploading my first cart. I tweaked the Train tutorial from Zine 1 and made some train sounds. Loop on and off works with the switch. As close as I could get to a train choochoo sound without using multiple channels. (shrug)

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Cart #33186 | 2016-12-07 | Code ▽ | Embed ▽ | No License
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This is just a little demonstration written by my son, currently learning coordinate system at school and uploaded here for a presentation at school - nothing to see here, please move on ;)

-- koordinatenzeichner
-- von noah rottmann

-- koordinaten in einer tabelle
bild={}
bild[1]={4,4}
bild[2]={7,6}
bild[3]={4,8}
bild[4]={4,3}
bild[5]={2,3}
bild[6]={3,1}
bild[7]={7,1}
bild[8]={8,3}
bild[9]={4,3}
groesse=15

-- function zur zeichnung
-- des bildschirms
function _draw()
-- bildschirm loeschen
cls()
-- schleife von 1 bis menge
-- koordinaten -1
for i=1,#bild-1 do
-- linie von punkt i
-- bis punkt i+1
line(bild

[ Continue Reading.. ]

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Hi,

This is the first game make in pico8.

Instead of doing the tipical pong, decided to make a clone of the first racing game (that I know of) : Space Race from atari (1973).

2 PLAYERS CAN PLAY!
just use up and down arrows and E/D keys (player 1 and 2 respectively)

Please give me your comments

ENJOY!


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Hey All -- PICO-8 0.1.10 builds are now live on Lexaloffle and Humble!

Update: 0.1.10b is up with bugfixes for the html exporter. (Changes)

Update2: 0.1.10c is up with fixed atan2()

Multicart Exporter

The EXPORT command can now be used to create a single .js (and .html) file that contains more than one cart. All of the carts can read, write, and run each other as if they were local files loaded from PICO-8. To do this, add the names of up to 15 extra cartridges you'd like to include in the export: (.p8 format only in 0.1.10)

> LOAD MENU.P8
> EXPORT MEGACART.HTML JELPI.P8 DRIPPY.P8 CAST.P8

Inside the program, you can then use RELOAD() to grab data from other carts:

-- GRAB JELPI'S SPRITESHEET
RELOAD(0,0,0x2000,"JELPI.P8")

[ Continue Reading.. ]

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41 comments


Cart #33166 | 2016-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #33155 | 2016-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Just a small experiment to see if I could get a big sprite moving on the screen.

Enjoy!

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Cart #33153 | 2016-12-07 | Code ▽ | Embed ▽ | No License

A small game with power, a score and pushing a ball with a paddle. Made in about an hour :)

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This is my 1st game in pico-8. The vast majority of it was written on friday evening and took me about an hour. I hope you all enjoy it. If you have any suggestions, leave them below. I have more games to come!

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Cart #33121 | 2016-12-06 | Code ▽ | Embed ▽ | No License
2

I decided to make a new program with my pocket chip. I'm still learning so don't blame me for making such a cheap program :)

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It was suggested I post this here, so I'm just going to copy/paste. This is a write-up on how I jumped some hurdles to make my rpg WaGa (having issues uploading the cart to here on my phone, I'll put it on soon)

PICO-8 and limitations

So, indie games are usually made to emulate older games, and follow similar restrictions. That's cool, but older games, at the time, were all trying to break past those restrictions, this gets a bit lost. PICO-8 is a platform given to us that attempts to force us to follow some restrictions, so now we get to make games exactly like older games: pushing those limits.

So recently I made an RPG for PICO-8, WaGa. I hit the token wall pretty quick. I had a lot of data, 50 some items, 8 enemies, enemy groups, stair exits, 4 characters with stats, and a bag that could hold items, and so on. PICO-8 follows a subset of lua, so I had to get fairly creative.

The biggest thing I found I could exploit, by far, is strings. One string is just a variable, and follows the same one token count as any other variable, this really opens things up. The only string function PICO-8 gives you is sub(), which is, as I found, all I needed to get done what I had to get done.

I did need a few other functions though. I needed explode, and I needed a string->number function. I think to myself, if I have these, I can have my entire set of items only take up one token! Had I really wanted to, I could have all of this a step farther, and had one huge database string itself, which i explode into datasets, which i explode into arrays.

Heres an example, my item dataset
--item

[ Continue Reading.. ]

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Cart #33105 | 2016-12-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

You are the infamous cat burglar Slyboots, and you've been forced out of retirement because copycats are making a mockery of your legacy. Show them who the real Slyboots is! Use the arrows key or gamepad to move, collect the treasure and exit. But which one are you?

Created by Jonathan Decker "Lokno" during Wizard Jam 4, a game jam put on by the Idle Thumbs Community.

Itch.io event page: https://itch.io/jam/wizard-jam-4

See the forum for details.

https://www.idlethumbs.net/forums/topic/11099-welcome-to-wizard-jam-4

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Cart #33095 | 2016-12-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Chase the kids back to their mat.
Arrow keys to move.

Z to scream, hold to increase radius.
Kids will run directly away from you.
Kids will run further from longer screams.

X to scoop the choup.
Kids left unattended will choup on the carpet.

16 choups and you lose.
100 points everytime you chase a kid back to the mat.
750 points every new level.

music from woo Pico-8 demo.

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Cart #33329 | 2016-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Game about carefulness, danger and ardor. Magic garden has overgrown with evil weeds, and old gardener invited you, two spirits, to help with this trouble. You have mystical powers to ignite and extinguish everything around, so your aim is to destroy all weeds on the map. I highly recommend to play this game with someone in pair.

Cart #33169 | 2016-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #33117 | 2016-12-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

[ Continue Reading.. ]

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A Pokemon Yellow Demake! (Not Complete)

Sorry, this cart is likely to not be complete by me since I haven't touched it in several months, but I didn't want all the art work to go to waste so I put it up anyways. I hope someone gets a bit of nostalgic joy from seeing something that is (fairly) accurate to the real game on the Pico-8!

I learned a lot about sprite art design and music from recreating this game. If someone would like to work on it further and you have any questions, you can send me a message on twitter @illMadeCoder, I'd love to help!

Thanks for checking out my cart!
From illMadeCoder

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Hi there,

we had some fun using PICO-8 yesterday on a Raspberry Pi which was connected to an old CRT TV. It looks very cool and authentic that way, however, something that would be really nice to have would be a "4:3 stretch mode", where the whole picture would be stretched into 4:3 format, keeping the 128x128 pixels but making them non-square (1:1.33333). This would look even cooler in my opinion (in fact, the NES also had a nearly square resolution but it was stretched in a similar manner when connected to a TV).

Would be cool to see that in a future version of PICO-8!

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Cart #33087 | 2016-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


fixed a bug

Cart #33086 | 2016-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #33032 | 2016-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Silly demake of my own game. kill the enemies. don't touch the red lasers. etc etc :O
Needs music. Needs tweaks.

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Cart #33026 | 2016-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

My first pico game! I mainly went through a tutorial, but I changed the controls and made my own music. this is a 2-player tron remake.

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is there a good portable device to play pico-8 games on? i see that the pocket chip can play them. but it seems using that keyboard can be a bit of a pain from what i understand. and carrying a controller with it, makes it much less portable.

thanks for your help.

14 comments


Cart #33016 | 2016-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

It's been a busy month, and this is the only thing I was remotely happy to put out. I thought I could make parallax happen, and I kind of did, but then I liked the parallax so much I didn't know what else to do. So here is this chillout thing where you just fly your plane up and down and listen to the rain. Up/Down arrows to move.

1 comment




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