Just a "music" cart.
It shouldn't desynch even if the web client lags because the floating text spawns the music.

Note: this cart has been superseded by Pico de Pon: https://www.lexaloffle.com/bbs/?pid=74540#p
v1.02 notes:
- Add more celebration sfx (trumpets) for big chains, depending on chain reaction length
- One-player scoring is scaled by the initial difficulty selection
- No garbage blocks fall in easy mode
- Fixes crashing and correctness bugs (Thanks everyone for testing!)

How i can get this code to work?
list = {}
--adds a person to the list.
function addp(name)
local p = {}
p.life = 100
p.x = 64
p.y = 64
p.n = name
add(list,p)
end
function _init()
addp("test")
addp("touh")
addp("chori")
addp("kek")
end
function _draw()
foreach(list, print) --prints "table"
for o in all(list) do
if(o == table)then
print("is a table")
else
print("no table")
end
end
end
|
i can't recognize a table with this code.
Any ideas?
Hi,
When I'm on the page Humble Bundle https://www.humblebundle.com/s?key=mykey[/u] I dont see the button or link 'Lexaloffle Account Activation".
Or
When I type "mykey" on the page "[u]https://www.lexaloffle.com/account.php?page=activate[/u]" I have the response "Key not found".
Can you help me ?
Thank's a lot.

This is a file that I use to teach how to upload levels :)
tutorial video "making of a simple monster with a weapon"
please let me know if you have any questions :)
Here's my Ludum Dare submission, "Moss Covers Everything".
This started out as "Qix in the dungeon" and grew into a thing of its own. LD being what it is I was running out of time and energy around the point I finished the gameplay mechanics so there aren't many levels or things to interact with (and no sounds at all), but I hope you enjoy what's there.
While I didn't actually end up taking much from it, Hyaku Man Ton no Bara Bara / The Million Ton Breakup, a Japan-only PSP game that's like Qix with airships, was a big inspiration. Here's an ad for it.
The music editor in Pico-8 only works in groups of 32 counts. This makes using triplets, or writing in triple time (3/4) very inefficient. If you loop a 3-count pattern, the music editor will loop it up to 32-counts, then restart. The only workaround is to not use loops when composing in multiples of three, but this takes up way to much space. For a future update, maybe the ability to edit the number of counts in the music editor? If I could have changed the counts from 32 to say, 24 or 36, it would have saved lots of work and memory. Does that make sense?
Another quick observation, though I don't think it has an easy fix: Gradual, linear tempo changes are also memory hogs. The title music from ALttP required 2/3 of the music allotment, even though it's only 20 seconds long (https://soundcloud.com/gruber99/sets/the-legend-of-zelda-alttp-pico)
Hope this is helpful!

This is my Pico-8 remake of Hyrule Castle from Zelda ALttP (I recreated the entire soundtrack in Pico-8. https://soundcloud.com/gruber99/sets/the-legend-of-zelda-alttp-pico)
I'm happy to upload any other of the cartridges, just let me know!

Made this cart a while ago, thought I would release it now with the new inventory switching ability.
Just a fun little test.
Just for fun, capture of picture of anything you can paint. I was able to make a watermelon slice.
Enjoy.
Note: It is a finished cart, I do not plan to do anything with it. Go ahead and edit it if you wish, just give credit to me.
Note: If for any reason you don't know how to switch weapons, whatever keys assigned to [SL] and [SR] are the switching buttons.

On every version of pico-8, some keys and key combos don't work. The biggest problem is that enter doesn't work. The rest of the letter keys appeared to work.
This problem applied on both win8.1 and win10. My computer has an Intel Atom Z2760 @ 1.8GHz so it's a 32bit OS.
Any help is appreciated. Thanks.






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