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Cart #15156 | 2015-10-08 | Code ▽ | Embed ▽ | No License
2

a sliding pipe puzzle game that loops around
try to conect the end points together to compleet the level

i made this game in less then 2 days. its based on a game i made on the gamebuino console and i also made a version in lovejs

this version is a bit on the hard side over the others since the size is a allot bigger

hope you like it

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Hi All Steven Universe Lovers

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Cart #15119 | 2015-10-08 | Code ▽ | Embed ▽ | No License
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A club track with a pair of dancers.

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Cart #15137 | 2015-10-08 | Code ▽ | Embed ▽ | No License
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Hi,

This is my first contribution and it is not a game. It is a small terrain renderer I made to see what was possible to do with pico 8 and how far.

The terrain definition is based on height maps of 32x32. The cartridge goes with 4 different maps.

The rendering has two modes:
a real time one, sort of voxel based that allows to move camera/lighting
an actual rasterization that is computed in background when the camera/lighting stays still

controls:
arrows: in camera mode, move the orbital camera, in lighting mode, move the directional camera
when in camera mode, pressing x/v while moving allows zooming in/out
_ [b]z/c

[ Continue Reading.. ]

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22 comments


Cart #15110 | 2015-10-07 | Embed ▽ | No License
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DIE UNICORN

MADE BY KIERAN AND CATCHER (IM INNOCENT)

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Cart #15103 | 2015-10-07 | Embed ▽ | No License


This is for me Alexandro and Clear to calaborate

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Cart #15099 | 2015-10-07 | Embed ▽ | No License
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My friend is a newcomer making animation faces for a bbs living. Its easy to tell: he loves baby faces

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Cart #15096 | 2015-10-07 | Embed ▽ | No License
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My friend nolan made this, his first actual level. My opinion: PURE SKILLZ

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Hi there!

I'm just bought pico-8 and I was wondering if there was any way to change the input keys around? I tried researching if I could change things around with the SDL controller configs, but nothing I tried seemed to work...

I'm a huge dork and just don't want to move my hands after i've typed some code....

Also, my right hand is not used to moving around, so playing games like Celeste is really difficult for me...

Thanks for your help!

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5 comments


If you need a picture converter...
http://www.codyssea.com/downloads/pico-8gfx.zip
Enjoy :)

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Hi,
BLD is a BoulderDash like.

The player:

  • can move (arrow keys)
  • goes not too fast
  • can push the rocks
  • can collect gems (50 points)

The rocks and gems fall (bottom, left or right). Take care, they can kill (3 lives).

=> You can destroy the butterfly !!!

Connorses > boulders don't rolling off flat ground :-)
Pizza, Matt > Thanks for your comments

Comments welcome :)

This goes to an end... Now, I will start a new projet... "chop" !

Kind regards,
jihem

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10 comments


Cart #15047 | 2015-10-06 | Code ▽ | Embed ▽ | No License
12

Pixelmind V1.0

My little take on the classic Mastermind....

Controls:
left/right to navigate left and right
up/down to shuffle through faces
z/x to submit guess (and to continue when round ends).

For each guess submitted little lights show you info about the guess:
GREEN: is a correct guess and correctly placed.
YELLOW: is part of the lineup, but is misplaced.
RED: is not part of the lineup

You've got 7 tries for each game and it gets a bit more difficult for each level, as you are awarded stars - No really, real 80s superstars! - for each level completed. This makes it a little more difficult.

Hope you enjoy it, and let me know if you think 7 tries is too much or too little!

-- gtust.

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9 comments


Cart #15042 | 2015-10-06 | Code ▽ | Embed ▽ | No License


Hi, this is my first pico-8 "game".

I never coded in lua, as a java programmer, it's hard :(

Notes:
-The colision check is so buggy (maybe my fault, i think).
-I speak spanish, so... "sorry for mah bad english".
-Also, the game is a port of my javascript version of the game
-I forgot to update the score when you destroy an enemy, duh.

I'll appreciate your feedback c:

4 comments


Cart #15036 | 2015-10-06 | Code ▽ | Embed ▽ | No License
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Hi,

I would like to hear your opinions about sracer.

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2 comments


Cart #15112 | 2015-10-07 | Code ▽ | Embed ▽ | No License
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Cart #15044 | 2015-10-06 | Code ▽ | Embed ▽ | No License
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Cart #15034 | 2015-10-06 | Code ▽ | Embed ▽ | No License
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==============
Arrow keys: move cursor
[b]Z

[ Continue Reading.. ]

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5 comments


Sometime ago, Josh Millard made the PICO Junior.
A few days ago, sta64 found out about PICO-8's Screen Resolutions.

I had the idea to combine the ideas, so I present the PICO Junior (Jr. for short) Challenge.

Requirements:

  • 4 colors in total (transparency doesn't count)
  • Must be 64x64
  • One Player
    Everything else? Fair Game.

To make sure that the games are easy to find, I've got 2 ideas:

  1. Put them all in this post.
  2. Tag them with "picojr".

I've got an example cartridge, lemme know which method would be easier.

19 comments


Hi, I was trying to cache an entire frame in ram to be able to blit it later on on screen.

However the user defined memory is not big enough to hold an entire frame (lacks 1kB)

Fair enough, as I was not using sfx at all, i tried to overlap on that memory but for some reasons some bytes in that area seem to be masked and cannot take value greater than 0x7F

So my question is: Is there a place in RAM where i can safely read/write the extra 1024 bytes i need to cache an entire screen frame ?

5 comments


Cart #15231 | 2015-10-10 | Code ▽ | Embed ▽ | No License
5

Press X to play. Currently the only thing to do is explore.

0.2 - Added music, jellyfish and starfish

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Hi all

I was just wondering about that. What can you do with those? I didn't know they existed until I noticed those weird sprites loosely resembled some maps. Is it just a thing that means you can use that space for either extra sprites or extra maps or does it have some use I'm not seeing?

5 comments




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