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Cart #waddleball_revision-0 | 2024-07-12 | Code ▽ | Embed ▽ | No License
24

It's the Waddleball Grand Championship! Competitors must master the art of The Waddle if they hope to emerge victorious!

Left arrow key: Waddle left
Right arrow key: Waddle right
Alternate arrow keys: Waddle straight
Press and hold either key to dash
X or Z: Choose or exit level

You are Waddleduck, a chubby duck with the heart of a champion! Prove your mettle in 6 minigames by booting moles, stomping on tiles and destroying asteroids! Or, relax in free-play mode and kick some balls around.

Waddleball V1.2 fixes some stability issues in the Mole Whacker and Duck Defender modes, and also fixes a sprite sizing bug at the start of each level.

24
17 comments



Cart #50300 | 2018-03-12 | Code ▽ | Embed ▽ | No License
22

Slugs have stolen the world's supply of shiny diamonds! It's time for a hero to take them back.

You are that hero. You are ... CAT BANDIT.

Break into every last room of Slug Bank, and steal the diamonds back! Do you have what it takes to become a world-class thief?

Instructions
Arrow Keys: Move
Z: Dash

Level Challenges:

  1. Nab the diamond and get to the exit!
  2. Grab all the coins!
  3. Don't break any vases!
  4. Escape within the time limit!
  5. Complete all four challenges in one run!
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11 comments



Cart #49296 | 2018-02-15 | Code ▽ | Embed ▽ | No License
19

Lick the Sky is a relaxing arcade climber about a lizard who stared up into the sky and wanted to lick the stars.

High scores are based on climbing time, flight time and time latched to shooting stars. But don't get hung up on it. Put on some music, relax, and Lick the Sky!

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9 comments



Cart #spoopy-0 | 2024-02-20 | Code ▽ | Embed ▽ | No License
16

S P O O P Y !
The 10 Haunted Treasures of Halloween

It's midnight on Halloween, and there's a chill in the air. Choose your own adventure in this text game, navigating 4 areas to find the 10 haunted treasures of Halloween! But ... are you brave enough?

Code compression and a few big features were handled by Enargy. He's fantastic! Follow him on Twitter [ @enargy] and check out his games!

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14 comments



Cart #44467 | 2017-09-23 | Code ▽ | Embed ▽ | No License
134

Maze Land is in trouble! Eight cute birds have vanished from their nests, into the depths of mysterious hedge mazes!

You are Maze Dog, a chubby puppy who loves to nap, dig and bark! Venture into the deep hedges, find the lost birds, and have some snacks along the way. Good luck!

134
31 comments



Cart #43934 | 2017-09-05 | Code ▽ | Embed ▽ | No License
18

R A I N B A L L
B L A S T !

Harness the power of color!
Collect hats!
Be a sentient blob!

If you can reach the goal score for each level, you can play the level with a cool hat! Reach the goal score in all four modes to become a Rainball Champion!

18
1 comment



Cart #43175 | 2017-08-12 | Code ▽ | Embed ▽ | No License
13

Star-flowers bloom once in a hundred years, but only if their roots are rich with rain and electricity.

You are a cute cloud, in charge of a field of star-flowers.

Wield your ancient powers over wind and water to nurture your star-flower garden, and pump the field's battery full of electricity! Watch out for missiles and chompers along the way!

Good luck!

13
3 comments



Cart #42143 | 2017-07-02 | Code ▽ | Embed ▽ | No License
11

"Ahh, this is the life." Sipping on a frosted glass of bug juice, Minimalizard sat back in his tiny lawn chair, soaking up some much-deserved rays of sunlight. He'd spent the whole morning obsessively tidying his minimalistic home ... sweeping up dirt, throwing out trash, and generally cleansing his life of excess.

But suddenly, a shadow fell over his yard. Minimalizard removed his sunglasses in disbelief. "What the ..."

Hundreds of brightly-colored crates loomed in the sky above, plummeting toward his house. They'd almost certainly rearrange his decor - and not a good way.

"Not if I have anything to do with it!" Minimalizard gulped down the rest of his drink and hopped nimbly from his chair. It wasn't going to be easy, but if he had to punch, stomp and shoot every crate from the sky himself, he'd do it.

"Because I ... am ... MINIMALIZARD!"

11
1 comment



Cart #40350 | 2017-05-09 | Code ▽ | Embed ▽ | No License
19

Robo-Carnie's ship crashed en route to the Intergalactic Ferris Wheel Convention! After the smoke and dust cleared, Robo-Carnie recognized the planet as QUACK-83, a charted-but-unsettled planet inhabited only by ducks! Luckily, the ship's money-generating carnival bell survived the fall, but it'll take a lot of hard work to raise the money for a new ship. So hop to it! And watch out for those ducks ... they're helpful enough, but they bite!

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12 comments



Cart #37864 | 2017-02-27 | Code ▽ | Embed ▽ | No License
5

Melon Bear is a neurotic bear, possessed by an all-consuming desire to devour sentient melons. Eat as many melons as you can while managing your Rage Meter to control your speed, but don't forget to avoid enemy bears and the extra-dangerous Melon Wyrm! Can you survive long enough to capture the legendary Golden Melon?

5
1 comment



Cart #36831 | 2017-01-29 | Code ▽ | Embed ▽ | No License
5

Ponge is like Pong, but not quite Pong. Instead of controlling a paddle, the player controls a small man who must sneak past enemy paddles and collect coins in order to complete the game. In homage to the original game, the player's character slides and bounces, similar to a Pong ball.

5
6 comments



Cart #36242 | 2017-01-22 | Code ▽ | Embed ▽ | No License
1

Nessie Goes for a Swim is the second game I've made in Pico-8, and I loved working on it! I particularly enjoyed messing around with sprites and sprite animations, which I'd never attempted before. It's super simple, but I hope you guys enjoy it!

1
0 comments



Cart #36860 | 2017-01-29 | Code ▽ | Embed ▽ | No License
1

I made a simple game for My First Game Jam, and though it's my first attempt using Lua (or basically any other programming language for that matter), I'm proud of my silly little creation!

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7 comments



Hi! I'm attempting to build my first game using PICO-8 and am having some trouble with finding an online tutorial for this specific issue.

I'm looking for a simple function that will help make a defined object spawn periodically according to a timer. I've created a moving sprite and a frame counter that counts to 600 and repeats, and I'd like to have a specific enemy spawn on frame 600, instead of just spawning at the RUN command. Any suggestions?

I've included my code below, but it's admittedly very messy, as this is my first experience with programming outside of HTML. Also, if it's out of line to just hop on the forum and start pleading for help, let me know too! :P

[box=ffeedd]--nessie
player={}
player.x=64
player.y=64
player.sprite=1
player.speed=1

--redbads
redbad={}
redbad.x=flr(rnd(128))
redbad.y=flr(rnd(128))
redbad.sprite=6

--bluebads
bluebad={}
bluebad.x=flr(rnd(128))
bluebad.y=flr(rnd(128))
bluebad.xdir=4
bluebad.ydir=4
bluebad.sprite=5

--timer
frame={}
frame.count=0

--spawncount
spawn={}
spawn.count=0

function _move()
if btn(0) then
player.x-=2
elseif btn(1) then
player.x+=2
elseif btn(2) then
player.y-=2
elseif btn(3) then
player.y+=2
end
end

function _direction()
if btn(0) and
player.sprite<3 then
player.sprite+=2
elseif btn(1) and
player.sprite>2 then
player.sprite-=2
end
end

function _screenedge()
if player.x<0 then
player.x+=4
elseif player.x>120 then
player.x-=4
elseif player.y<0 then
player.y+=4
elseif player.y>120 then
player.y-=4
end
end

function _dive()
if btn(4) and
player.sprite==1 then
player.sprite+=1
elseif btn(4) and
player.sprite==3 then
player.sprite+=1
end
end

function _surface()
if btn(5) and
player.sprite==2 then
player.sprite-=1
elseif btn(5) and
player.sprite==4 then
player.sprite-=1
end
end

function _redchase()
if (frame.count%2==0) then
if (redbad.x-player.x)>0 then
redbad.x-=1
elseif (redbad.x-player.x)<0 then
redbad.x+=1
end
if (redbad.y-player.y)>0 then
redbad.y-=1
elseif (redbad.y-player.y)<0 then
redbad.y+=1
end
end
end

function _timer()
if frame.count<60 then frame.count+=1
else frame.count-=61
end
end

function _spawncount()
if spawn.count<600 then spawn.count+=1
else spawn.count-=601
end
end

function _bluedice()
if frame.count==30 then
if (flr(rnd(128)))>(flr(rnd(128))) then
bluebad.xdir-=2
if bluebad.xdir==0
then bluebad.xdir+=4
end
end
if (flr(rnd(128)))>(flr(rnd(128))) then
bluebad.ydir-=2
if bluebad.ydir==0
then bluebad.ydir+=4
end
end
end
end

function _bluemove()
if (frame.count%2==0) then
if bluebad.xdir==4 then
bluebad.x+=1
else bluebad.x-=1
end
if bluebad.ydir==4 then
bluebad.y+=1
else bluebad.y-=1
end
if bluebad.x<0 then
bluebad.xdir+=2
elseif bluebad.x>120 then
bluebad.xdir-=2
elseif bluebad.y<0 then
bluebad.ydir+=2
elseif bluebad.y>120 then
bluebad.ydir-=2
end
end
end

function _update()
_move()
_dive()
_surface()
_screenedge()
_direction()
_redchase()
_bluedice()
_bluemove()
_timer()
_spawncount()
end

function _draw()
cls()
--clear the screen
rectfill(0,0,128,128,1)

--draw nessie
spr(player.sprite,player.x,player.y)

--draw redbad
spr(redbad.sprite,redbad.x,redbad.y)

--draw bluebad
spr(bluebad.sprite,bluebad.x,bluebad.y)

--draw framecount (del later)
print(frame.count,12,6,15)

--draw spawncount (del later)
print(spawn.count,25,6,15)

end

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14 comments