New version avaliable, not much going on in this one, basically a graphical rework and a code refactoring (again), also changelos on the 7th tab, also not mentionned in the changelogs the appearence of the Health and money, as I am unsure it'll be of use yet, same for the few "music tracks".
This version is called 0.41
For the ones unaware, this is a prototype for a text based adventure game, based of the phantasy star II adventure series for the sega channel on the megadrive (japan only when released, even though some fan translations exists but this isn't the place for that).
As usual the graphics and sounds can be reused, the game too, you know the deal, don't be a bad person, and I won't be mad.
enjoy, and don't look yet at the code to use it as an exemple, it is still clunky.. but better!
first version post (0.35):
[box=ffeedd]I know I am not using the pico-8 enough, however, I'm still using it from time to time.
This time, I wanted to do a test to see if it would be possible for me to do the mechanics of a game similar to "Phantasy star II text adventure", which is a text based gamewith some graphic elements for important situations.
This "picoture" should not be seen as a game that is close to completion, as the code is clunky (first time I am doing this kind of game, all engines included), the graphics are ininspired for most of them (I am not a good pixel artist).
Now that it's said, let's talk a bit about the game, and more specifically, this version:
there are 6 commands:
go north
go south
go east
go west
use: let's you use the map when you cannot use an object, if an object can be used, it'll be used automatically
look: let's you look the current area, sometimes looking at somthing will let you pick objects (in the 0.35 beta: a key and a compass)
the goal of the 0.35 beta is to go to the forest, there aren't much interactions yet, but it does work.


Concept:
This is my first real project on the Pico-8, it is a pretty simple game (kind of a 1 input game), based off rotation mechanics, it's pretty rudimentary yet I tried (and probably failed ^^'') to have a clean code, it has 31 one screen levels and uses the full tilemap space availiable on the cartridge, the code contains multiple functions, categorized under "level status", "drawing functions", "motion functions", "collision functions", and "game loop" (_init, _update and _draw). Even though the difficulty curve is kind of a fail I consider this game to be finished.
Commands:
Use (X) or (O) to change the rotation, and try to get to the end of the level (green square).
[b]Rules:




