How to play
- Go fast, go far, stay alive.
- Accelerating, hitting cars or using your EMP depletes your battery.
- Get close to other cars to recharge your battery.
- Once you have enough energy, use your EMP to clear the road
Controls
- Left/Right arrows : turn
- Up arrow/O button/W key : accelerate
- Down arrow : brake
- X button/X key : trigger EMP (when charged up)
Credits
A big thank you to @Piero, @Scotaire, @voidgazerBon and my partner for playtesting and for their feedback!
Cart label by @thesailor
Fade to black code by @zep

A small rabbit goes on a quest ... !
Use Z to dash into foxes and dodge fireballs while pushing boxes to unlock levels of the tower.
Made over a weekend (with some edits after).
Credits:
Bodhi: Sprites, Animation, Movement
Matthew: Enemies, Special Effects, Level Design
Ollie: Collision, Music, Sound Effects

Simple Lua Syntaxer, making use of undocumented C tokenoid() (faster than creating the syntaxer in lua).
Will be documenting this on the Picotron Wiki later.
Many thanks to @xietanu for their help with figuring out tokenoid
I'm potentially interested in making an RPG within Picotron, and I think that having a map is probably a good place to start before I add a player and enemies. My main problem is that the Picotron map editor is primarily for 2D maps, and while I could create a tile set to look 3D that would not solve collisions, or having the player sprite go behind certain parts of the map. So, right now, I'm thinking of trying to make a separate map editor, for this style of map, as I have seen other custom editors in Picotron before.
The way I want my map to look is to have two dimensions combined into one (height and depth) and leave the width alone. This means that sides parallel to the depth and height are not shown. Currently, my plan is to separate the world map into small sections of cubes, with dimensions defined in metadata. The file itself would be i32 userdata, one for each cube in the map. I haven't chosen an order for the bits, but I know what to include:
3 bits--Collisions on the left, top, and front sides of the cube.

Controls
Use the left and right arrow keys to move the hand, select your card with X
Issues: Seeking feedback
- I think the sfx are off? Like late? Idk if its just me
- I tried to get some particles to move like a firework kind of? But I couldn't get the particles to stop once it had started
- also tried to make a card flipping animation for both the computer and player but animations are kicking my ass, any advice?
- Also think some wait time is needed in different places, been figuring out how to create and implement timers since moving on from this project but any advice is welcome
I'd love any feedback or advice at all, I'm a self taught coder and very much a beginner. I have a lot to learn and I'm determined to do so! Thanks if you read this or played my game? Not sure how this works exactly yet haha. Peace<3
Other Junk
Hi? :) I'm grey
I've been messing around with the education version of Pico 8 for a few months now and finally bought it! I love this lil fantasy console, making my own games, and playing the games of this cool ass community.
I'm finally ready to show some of the projects I've been working on (also cause I'm a lil stuck on my current one so why not distract ourselves right :)
First up is the first game I managed to cobble together lmao rock paper scissors where the computers card is revealed but your selection is random. (Trust in the heart of the cards or sum like dat lol)

This is the first published mod I have made using my own fork of Evercore called EverSword.
If you're interested in more information about it you can find the Github repository here.
Help Madeline scrape through the boiling hot desert and reach the top of the hills!
Instructions

I recently joined a two day weekend game jam with some coworkers, and created my first Picotron game as a result! It definitely has some flaws, but I'm very pleased with the end result and some of the effects I was able to include.
Introducing Gravityscape. You are sent to an alternate dimension to collect material to help with those back home. But can you avoid the hazards within?
Controls:
- D-pad to move
- Hold X to move at increased speed, but watch your gauge!
- Press Z to drop a bomb once one is charged up
Try to get the best score by collecting the green objects and destroying red and blue! The faster you go, the more points you achieve. Enjoy!
Scarf (remastered):
I made Scarf originally back in 2020 as my first real game using pico-8. This is the remastered version.
Update:
I've added a timer, a main menu and a local leaderboard.
If anyone want's to film their run I'll put the best record on the cartridge.
I've added more options on where to display the timer and a soundtrack which can be disabled if you prefer to play without it. also there's now a jump buffer and a wall buffer in addition to the coyote time, so the movement should feel a lot smoother.
Original Scarf:






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