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Cart #duck_boids-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
18

A very simple boids simulation. Mainly just for tinkering with Picotron! The mouse cursor is also treated as a boid. I find that it runs pretty well up to 32 boids.

Nice wallpaper, fun to leave it as just 1 or 2 ducks flying on your desktop.

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4 comments


Cart #eclypse-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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very excited to get into picotron! here's my first project. taking advantage of the extra screen space for a simple landscape/chaotic night sky concept. feel free to use this as a wallpaper or a screensaver :3

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3 comments


Cart #muzymiya-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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I was just playing around with the example program in the readme file.

Now I made this mesmerizing thing!

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0 comments


Hey all,

On a Mac, a common keystroke is Command + C/V etc. But within Picotron, I need to use Ctrl + C/V like on Windows.

This results in a weird workflow where I copy a cart's ID using Command + C, but then I need to remember to use Ctrl + V inside Picotron. At first I thought it was broken because most mac applications use the 'Command' key for this. But I understand this is in Alpha.

I've tried to remap this using the keycodes.pod and scancodes.pod files but can't seem to get it to work.

Does anyone know how to change Picotron to use the 'Command' key instead of Ctrl, on a Mac?

  • (On Windows, this would be the 'Windows' key)

Sorry if this doesn't count as a Bug and needs to be moved. Thanks for any help.

v. 0.1.0d

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1 comment


Cart #superstarship-4 | 2024-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Super Starship

A simple bullet-hell game. Control your ship with the arrow keys, hold X or O while moving for more precise movement, increase your score by staying alive.

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4 comments


Cart #penguin_snowdown_v1-0 | 2024-03-26 | Code ▽ | Embed ▽ | No License
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Challenge your friends, your enemies, or the power of artificial penguin intelligence. Grab your controller and collect all of the fish, in a race against the clock. Dodge thermonuclear warheads, or fire your own in this fast-paced, action packed party game for up to two players.

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2 comments


Hello

I use NixOS on my PCs and was able to start Pico-8 using the script https://nixos.wiki/wiki/PICO-8. Unfortunately I have no success with the script when starting Picotron. The console gives me the error "could not create renderer" and there is nothing helpful in the log.

[000000 000] Starting Picotron 0.1.0d
[000000 000] build: 240327-042435
[000011 000] creating process [root]
[000013 001] mount: [/] [/home/user/.lexaloffle/Picotron/drive]
[000048 001] Reading controller mappings: /home/user/.lexaloffle/Picotron/sdl_controllers.txt
[000048 001] searching for joysticks
[000048 001] found 0 joysticks
[000048 001] ok

Can someone tell me which packages Picotron needs to run on Linux?

Greetings TinBlock50

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New bug on Mac OS for version 0.1.0d.

When using the option key + arrow key to switch workspaces it no longer moves.

Workaround: use the mouse and click the workspace icons. If running cart, click esc twice, then click workspace.

Thanks

Thormgrim

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4 comments


Bunnytron!

an idle game where you raise bunnies, collect carrots and build your farm.

Cart #bunnytron1_1-0 | 2024-03-28 | Embed ▽ | No License
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if you're ever confused about a certain aspect of the game, click the "?" at the top right.

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3 comments


Cart #negokuraba-0 | 2024-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Simple pico paint programm i made for fun.
Move - UP DOWN RIGHT LEFT
Paint - X
Change Color - O

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5 comments


Cart #p8x8-7 | 2024-05-04 | Embed ▽ | No License
77

p8x8: convert PICO-8 carts into Picotron carts (some assembly required)

I'm declaring p8x8 good enough for public release! It's a tool to convert pico8 carts to picotron -- it's not perfect and it requires some manual intervention in most cases, but it's magical being able to play a bunch of games on the new system without much effort.

Lots more info (instructions, compatibility notes, CC license, etc) here: https://github.com/pancelor/p8x8/

Teaser video here: https://mastodon.social/@pancelor/112162470395945383

changelog

v1.8 (#p8x8-8, unreleased)

  • music/sfx conversion!! just waiting on picotron 010h to add instrument effects

v1.7 (#p8x8-7)

  • fix secret palette

[ Continue Reading.. ]

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41 comments


by r1sc
Cart #mines-1 | 2024-03-30 | Embed ▽ | No License
9

Picotron needed a Minesweeper clone, so here is one!

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5 comments


Cart #cmatrix-0 | 2024-03-26 | Embed ▽ | License: CC4-BY-NC-SA
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Inspired by https://github.com/abishekvashok/cmatrix

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3 comments


I am trying to recreate the background used in the sfx tool.

In main.lua, the sfx tool uses a combination of fillp() and rectfill(). When I use that same combo in my own cart, all I get is a black screen. In the tool, the rectfill color is specified as 32 | (33*256). To me that seems to be a complicated way to specify color. It's also well outside the 32 defined colors. Additionally, when I change the color to be a value in [0,31], I get the correct pattern but the wrong color (obviously).

Further research suggests there are ways to manipulate the color palette. The is seemingly a hidden color palette even!

Could anyone offer insight into what is going on? Or how to make the background found in the sfx tool?

2 comments


Pattern Playground lets you select and modify the fill patterns and colours of various shapes in a set, see the rendered results, choose a combination that you like, and output its values to the console.

It helped me get a better grip on patterns while working on some other yet to be released project.

Instructions

Selection / Editing Contexts

  • Set (as in, a grouping of shapes) selector
  • Object (as in, shape) selector
  • Current object (base) colour selector
  • Pattern editor
  • Pattern on-bits colour vs. transparency toggle
  • Pattern on-bits colour selector

Controls

  • U/D/L/R to navigate across and within contexts
  • [X] to toggle/select
  • [Z] to print current set object patterns and colours to console

Sets

Mixed

Prairie

Mars

[ Continue Reading.. ]

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0 comments


I figured out how to get the Pico8 special characters (the ones you get when typing capitals) in Picotron. The special characters start at U+0080 and go all the way up to U+0099. All unknown characters seem to display the same.

I don't know of a convenient way to type these into picotron, but if you copy paste the list below, you can save them to a text file for reference. It's a little annoying because none of them are actually printable characters. UTF-8 doesn't seem to like having them bare, so when you copy paste, it will actually be U+00C2 U+0080 instead of just U+0080.

A: €
B: 
C: ‚
D: ƒ
E: „
F: …
G: †
H: ‡
I: ˆ
J: ‰
K: Š
L: ‹
M: Œ
N: 
O: Ž
P: 
Q: 
R: ‘
S: ’
T: “	
U: ”
V: •
W: –
X: —
Y: ˜
Z: ™
Unknown: Â
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1 comment


Now much more screensaver-y!

Cart #clock_life-1 | 2024-03-28 | Embed ▽ | License: CC4-BY-NC-SA
9

After seeing some of the other Game of Life posts today, I thought I'd take a shot at the problem. This implementation runs at 480x270 / 60fps using a little over 50% 30% CPU (on 0.1.1d). Userdata ops are used to compute neighbor counts, and I initially tried using userdata ops to apply the changes to the grid as well - but that was just a little too slow (~90% CPU, so Picotron wouldn't run it full speed). This version uses color tables to apply the updates instead, which is much faster.

Color tables seem incredibly powerful. I'm curious to see what else people do with them.

Changelog

  • 0.2 - now the clock moves
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Hello all,

With the release of the alpha of Picotron, I've been thinking about how the growth and adoption of Picotron may possibly affect PICO-8 as well.

I'm curious to hear what any of you have to say — Do you think Picotron will make PICO-8 obsolete due to its more advanced tools, or do you think PICO-8 will maintain its appeal? Will much interest from the community flow towards Picotron leaving PICO-8 behind, or do they occupy distinct niches that can coexist?

As someone who has a few PICO-8 projects I have been working on that have yet to be completed/released, I'm wondering which fantasy platform might be more worthwhile in the long run to focus on, if a choice must be made. I wonder what PICO-8 will still have that would continue to attract those who might also be interested in Picotron.

When Picotron gets into full swing, will any of you keep sticking around with PICO-8 or will you mostly switch to the new platform?

Thoughts?

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9 comments


Cart #minebrusher-1 | 2024-03-26 | Embed ▽ | License: CC4-BY-NC-SA
12

I wanted to have a mess around with the built-in GUI library so made a little Minesweeper clone. It only support a 9x9 game, and has no sound or scoreboard.

Update 26/03/2024:

  • Added sound effects for some user interactions
  • Added jingle for starting a new game
  • Added jingle for winning a game

Note: It sounds weird in Firefox on Ubuntu.

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2 comments


/>load #notgenuine-0

Give your Picotron an authentic Windows feel by adding the "not genuine" watermark over your wallpaper. It isn't forced on top of other windows because I couldn't figure out if or how this was possible.

If you want to close it, Ctrl+click the text.

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