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Cart #sinesurfer-1 | 2023-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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CONTROLS

Left - Slow Down
Right - Speed Up

Z/O in the menu to select the chosen flavour from the menu

SINE SURF

SINE SURF is a Bullet heck-ish type of game where you play as a pair of eyeballs stuck on a rapidly moving sine wave dodging flying hands who are very eager to poke you in the eyes.

The goal of the game is to survive for as long as possible by avoiding the hands while trying to keep up with the sine wave so that you don't get eaten alive. Try to survive as long as possible so you can get the highest score and unlock new flavours along the way. Beware, for the longer you survive, the more frequently the hands begin to appear.

[ Continue Reading.. ]

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Cart #solarharvester1kgj-2 | 2023-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Total Planetary Destruction

06 September Edit:
- Fixed some bugs
- Added label name and author (which I forgot to include oops)

This game was my entry into the 'PICO-1K Jam 2023'

The aim of the jam is to create a game in under 1,024 compressed bytes. I managed to get it done, with 11 bytes to spare! Definitely cut it close.

Happy planet hunting!

Itch.io Page -> https://stadam.itch.io/solar-harvester
Game Jam Page -> https://itch.io/jam/pico-1k-2023/rate/2249182

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Cart #ruhudifihe-0 | 2023-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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mod of vacay volly

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I'm seeing an issue on mobile (Android) when trying to play any cart.
Once ran, the top buttons for fullscreen, mute, etc disappear. I can no longer toggle fullscreen to play on my device.

I have just noticed that this happens when you are logged in. If I log out from the bbs and try to run a cart, the buttons show up again :O

(tested on Android with Chrome and Firefox).

Does anyone know a workaround for this? Or is this a known bug? (couldn't find anything by searching the bbs)

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Cart #cavedivertut-1 | 2023-09-05 | Code ▽ | Embed ▽ | No License
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First time using Pico-8

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Cart #pico8_screensaver-1 | 2023-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a modified version of this cart: DVD Logo Screensaver by Discoh. I modified it by using the PICO-8 logo and making the collisions work across the entire screen. Nothing special happens if it hits the corner.

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Cart #hohpojido-0 | 2023-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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i dont know i just like to do some cool Visual carts, i guess... enjoy

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Cart #picovida-0 | 2023-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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When you have a creature that reproduces, and this reproduction is imperfect, then you have the necessary ingredients for evolution.

This simple simulation shows evolutionary mechanics occurring in a virtual petri dish.

Each "individual" has a single gene, that determines its color and its reproduction probability. When an individual reproduces, there is a small chance that its offspring will mutate, earning a smaller or higher value of the gene.

Over time, individuals with higher reproduction probability will slowly dominate the petri dish over their slower neighbors.

Inspired by Avida-ED

I still want to improve things a little bit. Give the creatures more visual variety, and add some more audio-visual juice. Suggestions / comments / hacks welcome!

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Simple CRT filter I made since I couldn't find any others

Cart #simplecrtfilter-0 | 2023-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm working on a game in Pico-8 but it won't load my file dispite saying that it saved (I'm on Windows 10).

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I wrote a music theory tutorial for PICO-8, available here: https://bikibird.itch.io/music-theory. It's designed for people who want to make their own music for PICO-8 games, but feel they don't have the skill or talent to do so.

The tutorial provides an introduction to the basics of pitch, melody, harmony, rhythm and composition within the context of PICO-8. It explores music in a decidedly mathy way through a series of interactive demos that use spatial relations to connect sound to vision.

Only the parts of music theory that are relevant to PICO-8 are covered. No prior knowledge of music is assumed. There's no reading sheet music or needing to play an instrument.

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Cart #driftbomb-0 | 2023-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So it turns out I never uploaded the first game I ever made. I thought I had lost this thing for years. Recently I found an old broken version and managed to fix it up to be releasable. Enjoy!

Controls

Arrow keys to move
X to drop a bomb

How to play

Dropping a bomb will cause it to drift for a bit before exploding, it will also spawn in another eyeball. The more eyeballs on screen the more points you get for killing them. You have 30 seconds to get the highest score possible.

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Cart #super_slider-1 | 2023-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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controls:

use the movent keys to move the character,
while in a ramp press down to enter the speed mode,
while in the speed mode you can only change direction using down,

press z to jump
press x to dash

yellow stars are good
blue stars are super GOOD

and evil stars are not good

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Cart #vacayvolley_1_0-1 | 2023-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Vacay Volley

by Ellery J. Reyes

To celebrate the last days of summer, join Ollie on the beach in Vacay Volley!

Vacay Volley is a simple game where you juggle a ball in the air as long you can without letting it touch the ground. Watch out for wandering crabs and gulls while aiming for red balloons. Hitting 3 balloons will temporarily double your points. Dive if the ball is out of reach. Thanks for playing!

Controls

Arrow Keys or D-Pad to Move
Z or đŸ…žī¸ to Jump
X or ❎ to Dive
P to Pause
To return to the main menu, pause and select "Back to start"

Credits

Design, Programming, Art, Music, and SFX

[ Continue Reading.. ]

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Cart #pico_1k_jam_2023-0 | 2023-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PICO-1K Jam 2023

The 3rd annual PICO-8 1K Jam (#Pico1k) has now started! đŸĨŗ
🌐 https://itch.io/jam/pico-1k-2023

You have until the end of September to make cool things in PICO-8
...by using only 1K (1024) Compressed Bytes of code đŸ—œī¸

No pre-defined Sprites, Maps, SFX or Music data allowed.
ALL content must be created using code.

It can be a:
đŸ•šī¸ Game
đŸŽžī¸ Demo (Animated or Interactive)
đŸ› ī¸ Tool or Utility
...whatever you can fit within 1KB, basically!

It's a relaxed, non-competitive jam, running for a whole month.

Please refer to the PICO-1K Jam page for Rules, FAQ & Resources & more info.

[ Continue Reading.. ]

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Added sound effects and music in collaboration with Jessica C. Soler and Ethan C. Simpson.

Cart #treats_for_lily-1 | 2023-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gunpotate-0 | 2023-09-01 | Code ▽ | Embed ▽ | No License
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Potatis-1 is in danger!

Help the race of sentient potatoes (Also know as Potatians)
fight the evil alien edibles of planet Fruitius Veggius!

Controls

Left/Right to move
X to shoot

Move outside of screen limits to wrap around!

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Pico-View webzine for August 2023 is out now!

Here's the lineup:
-Cover Art and Gallery by PJBGamer
-What is a Lerp - Fletch
-Making Music with Loops - c.diffin
-Game Jam Interviews & Lineups - Nerdy Teachers
-Featured Interview: Canyon Crisis Team ft. Marina
-Featured Game Review: Occult Gunner - Achie
-PICO-1k Jam Announcement - Liquidream
-Cre8 Jam Announcement - Pico-8 Gamer
-The Death of a Frog - Marina
-New Release Recommendations
-Prototype Party - Color Combo

Once again thank you to everyone who participates, contributes, and reads the zine! I hope you all had a wonderful month of August, and here's to an even better September!

Happy Reading 🤓
https://nerdyteachers.com/PICO-8/Pico-View/?issue=8

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Cart #anothertetris-3 | 2023-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Another Tetris

It's just an another Tetris version. Made in 48 hours by Luife.
Music by Nabo.

Control:

-Left and Right: Move
-X,Z: Rotate
-Down: Accelerate
-Up: Instant drop

Any feedback is welcome. Thanks for playing.

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The Death Of A Frog-

Introduction-

I come into this month from what might be my greatest failure as a game developer and artist- "Frogs vs Ghosts". Based off artwork by Jake Hall and developed for the "A Game By It's Cover" jam (a game jam where you pick from hundreds of imaginary Famicom game cartridges made months earlier).

This article will cover my mistakes while sharing my lessons during the development of "Frogs vs Ghosts". It took two months to make it realize it wouldn't ship and will continue to go unshipped. It reached the finish line (without polish), but it was not a good game. The two greatest reasons for this were: OVERSCOPING and LACK OF GAME-CORE.

Overscoping-

The worst mistake was made during the most critical part of the art process, choosing which project to pursue. I went over all my options, and chose the one I wanted to make the most: "Frogs vs Ghosts". I did not consider the amount of motivation and time it would take to finish my grand turn-based brawler/collect-athon with 16 characters (this sounds silly in hindsight)... That's a lie. I assumed I could replenish my motivation, and do more work in less time. This is a textbook example of overscoping.

[ Continue Reading.. ]

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