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Where it says...

"Stretch an rectangle of the sprite sheet (sx, sy, sw, sh) to a destination rectangle on the screen (sx, sy, dw, dh)."

...it should say "(dx, dy, dw, dh)" instead.

Although if you read the paragraph fast enough your brain probably autocorrects it, heh.

P#116377 2022-08-28 10:02

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Cart #tictactoerush-0 | 2022-02-20 | Code ▽ | Embed ▽ | No License

Tic-tac-toe with a twist!

Test your reflexes in a game of tic-tac-toe where, after each round, the CPU gets a bit more intelligent and the timer goes faster.


  • Move your cursor with the D-pad/arrow keys.
  • Mark your space with the Z/X keys.
  • The faster you make your move, the more points you get. The bar in the bottom of the screen shows how much time you have left.
  • After each round, the skill of the CPU opponent goes up. The bar in the right side of the screen shows how good the AI has gotten.
  • Game's over when the CPU wins, or when the time runs out before you made a move.
  • The higher your score, the better the rank you're awarded!


This game is mostly an excuse to explore making cool graphics on the PICO-8. Some of the graphical effects include:

  • An arcade-style intro/attract screen.
  • Vector graphics for the title screen and game marks (X's and O's).
  • A couple of demoscene-like effects as game backdrop.
  • A funky text printing option called "locoprint", used in the game over screen.


My first PICO-8 game! As many people have already discovered over the years, working on PICO-8 games is extremely rewarding and fun. Making a flashy, 16-bit arcade style title screen was my favorite part. Future improvements include adding a full-on attract mode with built-in tutorial. Sound and graphics seem to be more in sync when playing on a non-browser instance of PICO-8. Let me know what you think!

P#107343 2022-02-20 17:46

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