Here is my entry to the Thinky Puzzle Game Jam 3 https://itch.io/jam/thinky-puzzle-game-jam-3
Logicraft is a linear puzzle game about surprising crafting mechanics.
The game can be played with a mouse or using standard Pico-8 controls.
Let me know what you think!




How to reproduce
- execute code:
print("a") (nil or print)("b") |
- outputs:
A runtime error line 1 tab 0 print("a") attempt to call a number value at line 1 (tab 0) |
note that print("a") is correctly executed regardless of the error being reported on that line!
Workaround
print("a") local fn=nil or print fn("b") |




Controls:
⬆️⬇️⬅️➡️ Change lanes
⭕️ [Z] Accelerator
Gameplay:
Two cars continuously drive forward through rectangular channels in a simple maze. At the four cardinal directions are gaps where a car can change lanes. The player goal is to collect all dots in the maze while avoiding collisions with the computer-controlled car that is travelling in the opposite direction.
At higher levels of difficulty you'll face more opponent cars (max 3). Every 6 levels it goes back to one opponent car but it's faster!
Remake:
This is a Pico-8 demake of "Head On" (1979 by Sega/Gremlin), the first game introducing the "collect dots in maze" idea. You can tell where Pac-Man took the inspiration from.






It's the last day of June 2023 and the new issue of Pico-View is here! Get ready to learn a lot, not just about PICO-8 but also about each other! 🧐 🤓
Here's the lineup:
-Cover art by Jammigans
-My PICO-8 Learning Journey - Ruvalolowa
-How to Write a Hit Song in 30 Minutes - RidgeK
-Featured Game Review 1: Porter - Achie
-Featured Game Review 2: 'Til the Gods Devour Us - Achie
-Finding Unity in the PICO-8 Community - Nerdy Teachers
-Featured Interview - Jammigans ft. Marina
-Let's Jam in July! - Nerdy Teachers
-Random Reviews - New Release Recommendations
-Pixel Art Gallery - Ben Canfield
-Prototype Party - Sokolike
Thanks once again to everyone, especially in our Discord Server, who participated in all the helpful ways we prepared this zine throughout the month. And special thanks to all the extra contributors who welcomed me warmly as I jumped in the DMs.
Love this community!
Happy reading!
this idea came to me while i was making my multi-cart, its not the coding thats hard, no, its tedious, even with copy and paste, it gets tedious, and debugging can get tedious as well! so, i quit making games, its not that i quit pico-8! im gonna exclusively make songs now! the only other thing i am able to do is songs. so, goodbye game dev, hello composer

Controls
Use arrows to move around
Press up arrow to change gravity
Press X to interact
Pico8 menu
In Pico8 menu you can enable timer or return to menu. To activate that menu press P or Enter. You can enable timer even after the game is over, just don't go to menu because timer resets then.



More
Second game that i made, i kinda don't like how this game came out and i think i could've done better work.
I hope you at least like it a litte :D







Brainless Bloberinos
A simple puzzle game I entered into the 'Back to the Beginnings' Game Jam back in March of 2023. The theme was 'Reverse Evolution'.
I was fairly happy with how it turned out, although I never got the chance to add background music; hence the static (Which I tried to pass off as ambiance lol).
Anyway, thought I'd upload it here, cause why not.
Video Walkthrough -> https://youtu.be/_bde9hN4YpQ
Game Jam entry -> https://itch.io/jam/back-to-the-beginnings-jam
Itch.io page -> https://stadam.itch.io/brainless-blobs


This prototype was made for Pico-View, a monthly web-zine hosted on NerdyTeachers.com.
This month's prototype is named "Sokolike". It is a template for building your own Sokoban-like game.
If you are not familiar with Sokoban, meaning "warehouse worker" in Japanese, it is an MS DOS puzzle game from 1982 where you must push blocks around walls and other blocks to get them all to designated locations.
We have included a level building function that will read each pixel in a 16x16 sprite and use that to place appropriate tiles on the map. This means that you can draw and edit your level designs easily using the sprite sheet! There are 16 example levels and 52 total levels available to be made.