Controls
Use Arrows to move.
Hold X to shoot.
Press Z to use EMP.
Rules
Collect 10 cherries to regain health. If you have maximum health, you will get 100 points instead.
EMP destroys enemy bullets and gives temporary invulnerability.
Killing enemies who are preparing to attack will give you more points.
Beat 30 waves to win.



More
This is my first game made in Pico8! It was difficult because my code is not optimized at all and i used all 8000 tokens, but it's here finally. Hope you will at least like it a little :)




Hello, all! I have a question about a project I am working on in pico 8 (Random name generator).
I tried rnd (command) at first and that failed for obvious reasons. And now I am in a pickle I can use print and say a = "tammy" and it work's.
But!
When I add more it only works on the first entry? In reading the manual it doesn't say anything that I can see that could help me. Online has been a bust though still interesting.
I also checked out the cart pico map generator (the world name generator part) which help's in that I need to write a function...? It is rather long (and beyond my understanding unless I squint really hard).
Anyone have any way to combine two (or more) names using the print command? Or something else?
Thank you, for your time!
Ps. I am still learning pico 8. I can make (very) simple games and I not versed in each command nor the terms.




HEXTRADE v1.0 manual
What is this?
A little trader game you should be able to enjoy a session of over lunchbreak.
Take care you don't run out of food or water, as each tile you travel (except cities) will take their toll.
When you start, choose a map (0 through 9999), each of which has 1 of 4 possible goals:
Playing with the mouse is recommended, but care was taken that the entire game can be played with just the pico-8 buttons as well. (Just not when the mouse is on.)




Icebreaker v4.1
A skill-based arena brawler.
This build is unfinished, so not all features work properly!
Follow on Itch.io for new protoypes and versions: https://wsasaki01.itch.io/
Follow Icebreaker's development on Github: https://github.com/wsasaki01/icebreaker
Gameplay

Ice and Reflex
Ice enemies are attacking, and you're the last line of defense against the onslaught. Defeat waves of enemies using your hammer and reflexes!
Intense Combat
Throw the hammer to smash through groups of enemies, and roll to re-position and gain the advantage. Faster enemies are orange or red; kill them for even more points, and keep your combo up to get a multiplier and earn massive scores!


depite the name, its not an OS, its a launcher, you can use it to launch .p8 files, its meant to make things more tidy and be able to do the things you want, its based on actual OSes, but mostly, the graphical explorers that exist, like ones that don made for ms-DOS, its not as "tidy" as this though! i hope you love it!

Welcome to the Lemonade Stand!
Get Money, Upgrade your stand, and win!
You win when you fully upgrade everything
CONTROLS:
X - Open Upgrade Menu or Buy Upgrade
O - Close Upgrade Menu
Up/Down - Change Upgrade Selection
NOTE:
I know this game has been done before, and way better, but I wanted to make this anyway.


I just wanted to show off the UI i am currently developing for an internally facing editor i'm building.
I wanted to use this project to learn how to make interesting UI elements and learn all the fun ways to use Pal shifting to extend the on screen color palette past 16 colors.
learned a lot of cool things making this one.
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Ice Breakers
Balance power and precision as you strategically whack ice all while keeping the little skater's head above water!
Play locally against friends or CPU players in single or multi-elimination matches!
In Game Controls:
- Use the arrow keys to move your hammer
- Use Z to hit your hammer
Your hammer's power will oscillate between a tiny precise tap, and a chaotically random whack! Surrounding ice will experience more disruption with several weaker hits, while a single powerful strike will leave adjacent ice less disturbed as you smash your target block. Just be careful you hit the right one! Find the right balance of precision and power as you strategize to defeat your opponents and unlock new characters!


Kelp on Mars
Survive 1 week harvesting [kelp][] on Mars while providing for your hungry Martian family by collecting the long light green tips of the kelp and fixing the kelp harvesting nets with the darker green kelp "blades" . You need 40 tips a day to nourish your family and 10 blades of kelp to repair each broken net—and if you break all three nets in a day that's the end of your run. What you don't use on one day rolls over into the next.
Tend well to your farm—what you harvest one day will be reflected in the next. A sprout, a short light green tip, will grow into a tip on the following day but if you harvest the [holdfast][] the kelp won't grow again.

My Thought
I was thinking of making a "quite-long" and "story-based" game (like Papers, Please) and for that, I have only two options which I believe can make it, first, Godot - It's perfect but the only problem is its bundling with "both 2D & 3D" when we don't need both. Next there's PICO-8 - I believe it can make it just so it is better suited since my game shall have "arrows" and "1-2 interactive btn".
My Fear
I fear only one thing. That is, are the limitations workable for the game?
-
I know the Cart size limit, But then I can simply
#include
amain.lua
file and a network of codes to work. -
The next big thing is SpriteSheet. Can I possibly have more than the "128x128"? I believe I can (by the unlimited
#include
space) make "text-sprites" (a 2D array with sprite data) and "workaround" and display it. -
Can I rely on
dget()
anddset()
to completely save user data? - Do the
dset()
and all save data even on HTML builds? Since I'll be using Cordova to export easily into Android (As I've already done it on one of my other game:



You are Spiderbot, a sentient repair bot in a apocalyptic world after all the humans have died. Your goal is to escape, you try by going deeper and deeper into the labs, upgrading your equipment along the way. Vending machines are refreshed with new loot after every new level cleared. There's a mechanic which sells consistently useful yet expensive upgrades. Heat is a constant worry during combat. You can't just keep the fire button held down, or else you'll enter a fragile overheated state. Buy and equip mods and guns from random loot system. How deep can you go?
This game is an alternative style of vertical scroller+shmup, and with rogue like elements (level generation etc) implemented. There is a unique "heat" mechanic which means firing must be done with more care than most shmups. This game is still pretty far from done, but I think it's done enough to publish for some feedback, and determine what to focus on fitting into the code size limits of pico-8, as I definitely can't fit everything I'd like to in this.