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KIRBY

Cart #sebopefami-0 | 2023-05-10 | Code ▽ | Embed ▽ | No License
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random thing i had lying around so i decided to post it because i need some filler while i work on my platformer
edit: that will probably never come out

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Cart #yibotokg-0 | 2023-05-10 | Code ▽ | Embed ▽ | No License

Hello,

I'm new to pico-8 and coding in general, so there is probably something obvious that I am missing. I'm trying to both normalize my diagonal movement while also prevent the "jittering" that happens sometimes with pico-8 diagonals. I saw in a Lazy Devs Academy video that we can prevent jittering by setting the sub-pixel position to the center of the pixel on the first frame of diagonal movement. But when I try to implement that here, it stops my normalization from working on speeds above 0.707, and it won't move my pixel at all while the speed is <= 0.707. (cart currently has speed set to 0.7, so diagonal movement doesn't work).

Any idea why this is happening and how I can fix it?

[ Continue Reading.. ]

2 comments


Cart #wihufutira-0 | 2023-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is some practice I made trying to figure out how to make the sprite slide smooth in a map grid and added some weird way of detect collision.

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Cart #boundary_peaks_tweetcart-0 | 2023-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a small tweetcart.

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Cart #lakewitch_thecurse-0 | 2023-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hunt during the night as the werewolf

Become human at dawn and run away

Don't let the villagers catch you during the day

*Be careful letting the villagers get too close together, you won't be able to hurt them

Reach the cave at the end of the village to escape

The Curse was originally developed during Weekly Game Jam 160, during the summer of 2020. It went unfinished in time for the submission date but our idea felt too neat to leave unfinished.

[ Continue Reading.. ]

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Cart #galaxies_collide_screensaver-0 | 2023-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So I wanted to recreate an old screensaver I liked to watch when I was younger. Here is a 2D Pico8 recreation of the galaxy.c screensaver written by Uli Siegmund.

For processing efficiency, each galaxy has one black hole in the center. These black holes are the only source of gravity. None of the stars affect the paths of others.

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Cart #xtris-2 | 2023-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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XTRIS is an arcade-style dexterity game all about catching that elusive green X as many times as you can within 60 seconds. Try the level editor!

Original game concept made in 7 days for TweetTweetJam 8.

Goal

Use the arrow keys to move the white tile toward the green tile! When you collect the green tile, it will move again, so you have to keep chasing it! You have 60 seconds to accumulate as many points as you can!

Controls

Arrow keys // CTRL+R to restart // Z to enter and exit levels // X on title screen to toggle SFX

About

I have developed XTRIS into a full game, but it started out as a game jam submission, which you can

[ Continue Reading.. ]

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Cart #joerob20_conwaygol-0 | 2023-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An implementation of Conway's Game of Life on the Pico-8!

Many PICO-8 implementations of Conway's Game of Life are very slow at 128x128. This implementation uses the PICO-8's RAM rather than Lua tables to increase performance significantly.

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Cart #tweettweetplane-0 | 2023-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This cart is my entry to TweetTweet Jam 8, where a game is created with 500 characters of source code and using no external assets.

Controls

Use left and right to steer, and up/down to control pitch. The plane glides and conserves its momentum, so pitch down to speed up and pitch back up to slow down. If you hit the ground the cart will restart.

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Cart #targetgame-0 | 2023-05-09 | Code ▽ | Embed ▽ | No License
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Aim the crosshair over the targets and press 'Z'

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Made for the Boys & Girls Club to teach about game development

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Cart #nuherunowu-12 | 2023-07-09 | Code ▽ | Embed ▽ | No License
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-Player's life and death added!
-Checkpoint added!
-Ability Book now became Ability Orb.
-In getting the Orb, textbox added.
-Player's life and key's HUD added!

Former versions:
v0.8 ↓


Cart #nuherunowu-11 | 2023-07-07 | Code ▽ | Embed ▽ | No License
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-Various kinds of key and key door added!
-Camera scroll like megaman is back.
-New tile set made.

v0.75 ↓


Cart #nuherunowu-10 | 2023-06-22 | Code ▽ | Embed ▽ | No License
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-Check ability menu changed a bit. Now can close with × button.
-Hyper Dash became Sneak Dash! Green blink and sfx added.
-Dashing while attacking bug fixed.

[ Continue Reading.. ]

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Cart #aquaverge-0 | 2023-05-08 | Code ▽ | Embed ▽ | No License
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This is the entry for https://itch.io/jam/bullet-hell-jam-2023

created by
Me, Alethium, https://alethium.itch.io/ (art design, game design, game developer)
Short_demand, https://short-demand.itch.io/ (bullet patterns, shmup research, code support)
Louie Chapm, https://louiechapm.itch.io/ (code tools, set up)

         music donated by nyeogmi , https://www.lexaloffle.com/bbs/?uid=61658
         big thanks to everyone who helped on the Lazy Devs Discord, and 
         to the Advanced Shmup Video Tutorial Series
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3 comments


Cart #proportional_nav_demo-0 | 2023-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is a quick demo I threw together to demonstrate Proportional Navigation missiles in 2D. Generally speaking you don't want to put your players against this type of missile unless you want missiles to be very threatening (e.g. Highfleet) or you are going for something more sim-like.

Feel free to reference or use my code. I did my best to make it readable.

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Cart #pendumlum_sim-0 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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Simple pendulum simulation. Made while procrastinating physics homework. Use the mouse to swing the pendulum.

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Cart #yolwoocle3d_2023-0 | 2023-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an improved version of an old cart of mine.
Added : better face sorting, perspective projection, lighting and a teapot model.
You're free to suggest improvements. In particular, due to the way I render triangles, there are occasional holes between faces.

If you speak French and wish to learn about how was is made, here is a document with some explanations. Even if you don't speak French, I've included links to helpful English resources about 3D rendering.

Controls:

  • Left/Right: rotate Y
  • Up/Down: rotate X

[ Continue Reading.. ]

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Cart #gonkgamesballoon-1 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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Vidoe game

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thats right, i am making a pico 8 version of sebs drag and drop coding visual

you have to get used to the controls or you might get something like this;

i am exited for this, and i want it to succeed, so ill post some demos below

Cart #ditifowezo-0 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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i tried using _draw instead of a repeat, it made it lag
Cart #ditifowezo-2 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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Cart #idle_slime-2 | 2023-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tweetcart-2 | 2023-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Watch and be amazed :)

It was really fun to optimize the code to its limit.

You can just paste this in pico-8.
here is the code:(space is only included in this post)

i=line::h::n=t()/3x=cos(n)*40y=sin(n)*40q=128p=63u=-abs(x)/10for z=0,3do
j=z%2*q
k=z\2*q
i(j,k,x+p,y+p,u)i(j,k,p-x,p-y,u-1)i(j,k,p-x,y+p,u)i(j,k,x+p,p-y,u-1)end
for i=1,999do
pset(rnd(q),rnd(q),0)end
flip()goto h

Im not sure if I can compress it any further, but if you
see anything please comment it.

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