Why this educart?
The perceptron is a tiny computing unit that is a fondamental block of artificial neural networks.
Because machine learning is getting more important everyday, I thought I would share the little knowledge I have in the form of a chewable educart, hoping more people would get interested in the inner workings of machine learning algorithms.
Tell me if you found this useful and if I should make more. Also, I'm not a ML specialist and English is not my primary language so any suggestions to make this cart better will be appreciated!
♥pck404
Additional cart : interact with the perceptron in real-time




A simple racing game, arrow keys to change the car's direction.
The car cannot be stopped, like in Snake, and it explodes even if you slightly brush up against the wall.
You have to do 3 laps without crashing to win, post your times below!
If you find any bugs, then please let me know.
Changes in 1.1:
- Updated graphics slightly
Known issues for 1.1:- Code is still a mess, 1.2 will likely prompt a full rewrite of the code if I ever make it
Known issues for 1.0: - [hidden]The number 3 on the lap indicator does not turn green when you finish the race

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i just realized that the market for one-off character editors is oversaturated, but i already made my version, so here it is:
i got inspired by this 𝘆ou𝘁ube video from 𝗹azy 𝗱evs to make a character editor.
i don't know how i will want to use one-off characters yet — i really just thought that making this program was good for practicing 𝗽𝗶𝗰𝗼-8 programming
controls
buttons | keys (on 𝗾𝘄𝗲𝗿𝘁𝘇 keyboard) | action |
---|---|---|
d-pad | arrow keys | move the cursor |
𝘅 | 𝘅 / 𝗺 | paint or erase the pixel over the cursor |
𝗼 | 𝗰 / 𝗻 | copy the character to the clipboard |







A simple top-down "game" that I made featuring Jelpi, arrow keys to move.
This is the first proper thing I've done with PICO-8 and text-based programming in general, not including my other test thing that I uploaded about a year ago, as that was just a simple "hello world" program.
It took a year to make this as I've only recently started using PICO-8 again, but it was nice to make something with it!
There's definitely a lot of ways this could be improved, like making the code more compact and readable, or stopping the "loading" icon from appearing when you wait at the title screen, so any advice and tips will be greatly appreciated! :)

Hello.
I was writing some code and came across this curiosity.
Now we all know that if you place a comparison inside parentheses that you neither need the THEN or END command.
if (a==b) print("match") |
However I am doing a comparison inside the comparison, nested, and it does not seem to work.
if (x<0) y=y-1 x=5 if (y==12) y=16 |
Any ideas on how to get this to work, guys, without using THEN or END, or is this a BUG ?




I've been hitting the PICO8 website for years now but just recently I noticed that the "Forum" link in the PICO8 site menu takes you to the Cartridges/Releases sub-forum and NOT the main forum...and that's not good.
Shouldn't the main menu link take you to the forum landing page?
I've just assumed that clicking the main menu link takes me to the starting point and I drill down from there...not that it has done some drilling for me already.
Now that I've paid attention to this, I'm seeing A TON of threads I never saw before that I'm interested in. One challenge forums have is duplicate and buried posts but if the site makes it hard to see all posts in the first place, it doesn't help.
This is the forum start page: https://www.lexaloffle.com/bbs/?cat=7
This is the where the "Forum" main menu link goes: https://www.lexaloffle.com/bbs/?cat=7#sub=2


This might be too broad of a question...but how do you create and manage timelines for actors in your game?
A lot of my games involve waves of enemies coming onto the screen, a la shmups and runners. I've made several games at this point that need these types of timelines but I feel like I have to create a new system each game. I haven't come up with a method/process/flow that I feel is reusable and that bothers me :)
A common pattern I use is a delimited string that gets parsed into an array that outlines which actors should appear and when based on timing (spawn after X seconds). It works okay but that giant string often requires external tools to create and often ends being very specific for the game - which isn't bad per se, just clunky.
I guess I don't have a problem to solve here...just looking for insight as to how others handle it or have dealt with it in their own games.












Small puzzle game created in PICO-8 for Github Game Off 2022. Help the mouse to leave the rooms by getting the elephant to break the door!




Just a little cart I made to play around with some 3d projection.
I also used the idea from this post to avoid storing the confetti in an array.
⬆️ fwd
⬇️ back
⬅️ left
➡️ right
🅾️ down
❎ up
Edit : made some adjustments after understanding the math better and added documentation

