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Cart #celestenograv-1 | 2022-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Celeste without gravity!

this was really fun to make! i hope you enjoy!

INSTRUCTIONS
Celeste mountain seems to have flown off into space somehow! get ready for the weird gravity and the mood-like surroundings to get to the top! sounds and music have slowed down and everything is all moon-like and gray!

IMPORTANT
Original game make by Matt Thorson and Noel Berry. make sure to check out the og game too!
If you get stuck, you can retry your current level in the pause menu. (Enter/P to open)

Make sure to grab balloons to get another dash when your stuck!

Have fun!

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Cart #zawuferaza-0 | 2022-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

small game we made for a school project! Shoot pigeons using X and avoid them pooping on you... Try to kill Mother Pigeon by aiming for her weak spot (left wing tip) and gain bonus points!

0 comments


Cart #divadoomrun-0 | 2022-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Presenting...

Diva Doom Run!

Three pop divas with bugged-out physics somehow end up on an iceberg... in the middle of a volcano... with a wall of saw blades chasing them, so they have to run... somewhere... while singing their greatest hits, of course.

Avoid lava and what we think may be thorns or bramble or something! Grab pizzas (pizzas?!) for extra points! Mix and match each diva's abilities to see how far you can get before the primitive level generation betrays you!

Unnamed Diva 1 - Tick-tock, on the clock! The all-rounder, solid speed and jump, almost-tolerable physics.

Unnamed Diva 2 - She's levitating! Slow speed, but a great jump, crucial for those high cliffs.

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An impostor among them... 🧐

?"ᶜ2⁶rw¹サ⁶.ᵉ³ᶠ\nナ0ユき⁶.ᵉ「゛\nナ0ユき¹ん⁶.ᵉ³ᶠ\nナ0ユき"

... What's the fewest tokens for a 'game'...?

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Cart #ninja_platformer_v4-0 | 2022-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Interview With Noh Creator of "Wizard Hop" and "Shotgun Night"-Pico-View #1


Noh:@Nohh
Noh = Noh

Marina:@MarinaMakes
Mar = Marina

Their games:

Shotgun Night (click link)

Wizard Hop (click link)

Pipe (click link)


Interview:

Mar: So, who are you and why are you on pico-view? Or, what you made? I'll tell you why you're here later.

Noh: I am Noh, a pico-8 gamedev for almost a year, and I've made games such as Wizard Hop, Diesort and Shotgun Night

Mar: Nice. I haven't played Diesort, but I played every other one of your games. What's Diesort about?

Noh: No one has 😢 😂 Diesort is like a warioware style dice sorting game i made for GMTK-jam 2022
https://noh-kinda-poh.itch.io/diesort

Mar: I like how juicy it is. I noticed all of your games have had a lot of juice, except your first game "Bullet Tower"

Noh: Yeah, i really like to focus on juice/game feel on my games. Bullet tower was my first proper pico-8 game so that was more testing the waters.

Mar: lol, yeah, it's cool, every game besides "Bullet Tower" is really good and juicy. What's your favorite?

Noh: I haven't really been making (pico-8) games for that long, so i feel like every game I make is mostly better than the last. My fav has to be either Wizard Hop or Shotgun Night.

Mar: I actually put all of your games, apart from Diesort, bc mouse, onto my Miyoo Mini. And I started from your first and went all the way to your latest, Shotgun Knight. My favorite is "Pipe", but I might be bias bc of how awesome the red looks on the Miyoo:

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I'm trying to make a thexder demake for pico8, and this is an mock up image.

I'm trying to use 3x3 tiles for the map with thexder being 9X12 and enemies being 6x6, instead of 8x8 tiles as they are too big for thexder's gameplay where the player can transform as a jet to get into narrow 3 block tunnels.

Since pico8's map can only support 8x8 I need to make my own mapping to use smaller 3x3 grids.

tilex = {}
tiley = {}
for i=1,252 do
add(tilex,1)
end
for i=1,126 do
add(tiley,1)
end

I tried making two arrays of each x and y variables, and the tiles are suppossed to be drawn at the position where both tilex[?] and tiley[?] equals 1.

for i=1,42 do
for i2=1,42 do
local xck=(player.x-20+i)+1
local yck=(player.y-20+i2)+1
if xck>0 and yck>0 and xck<=#tilex and yck<=#tiley and tilex[xck]==1 and tiley[yck]==1 then
sspr(0,24,3,3,-2+i3,-2+i23)
end
end
end

the entire screen has space for 42X42=1764 tiles, but displaying all those tiles with sspr like adove code makes a bad result. it already uses half of the cpu that I imagine it will be really unplayable when players, enemies, and other systems are all thrown in.

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16 comments


In honour of todays successful Artemis I launch, I give you Space Mission. Enjoy.

Cart #space_mission-0 | 2022-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fortune Fishing: A Pike-Moray-tem

Due to the fact that I kept an intensive record while working on my latest game, "Fortune Fishing", I've decided to create this post-mortem. I am not proud of "Fortune Fishing", at least not especially so. I am only posting this so that perhaps we can all gain some knowledge from my experience working on "Fortune Fishing".

And maybe we all can learn a little bit more about this river that is game-dev.


Waist Deep In Grill-Boy

When I came to the realization that I wanted to make "Fortune Fishing" for the 2022 AGBIC jam. I was still Waist Deep In "Grill-Boy", the project I was working on at the time. I was in the stage of game development I like to call "The Slodge". Where it feels like you're wading through toxic sludge in order to drag this game through the finish line. I was desperate for an escape.

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Cart #reconfig_arrow_keys-2 | 2022-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

(v02 11-16-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #reconfig_arrow_keys

VVhat's New ?

  • 11-16-22: Changed the default keystrokes to normal arrow keys. Should work now.
  • 11-16-22: Got a nice doodle for the covert art.

Use the arrow keys to navigate and press 🅾️ to reconfigure the arrow keys to anything you like.

Hello.

One thing I noticed about new Pico-8 is that KeyConfig() no longer works inside code. Now this is not something recent. I think it was years ago that it =DID= work, however.

So as coders we must find a workaround. Here now is one I have written to examine full of many remarks and comments explaining what is going on. Not only does it let you choose SHIFT and other non-standard keys for your arrows, it also records them so even if you shut it down and bring it back up later it remembers what you recorded.

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Cart #twodlineeditor-0 | 2022-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This tool allows you to map lines on a plane and export them into any of your carts.

Each line is represented as a table with values x1,y1,x2,y2.
This is useful for raycast projects or whatever you need to map lines for.

Buttons (left-up corner of the screen, top to bottom):

Temp save: temporarily saves all line data to adresses 0x4300-0x5dff in console memory.
Load: loads data at adresses 0x4300-0x5dff. Can be used as reserve copy.
Toggle ruler: Each line displays it's length to the right of it's 2nd point.
Export: allows you to type in your desired cart's name and export line data to it's addresses 0x4300-0x5dff. This overwrites your cartridge file so make sure you don't have anything valuable in there (sprites, map, sounds and, obviously, code are safe).

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Hello.

I'm not sure if this was asked before, @zep, but it sure would help me to have CATEGORIES or TYPES for games.

I can certainly rattle off a few from my collection:

Adventure, 3D, topview, sideview, use joystick, keyboard, mouse
Battle Cards + digital card collector.
Battlers (map scrolls, fight many opponents).
Balancing, Rotating, and Gravity.
Board Games, Chess, Checkers, Gomuku, Nim, Sorry, Monopoly, Candyland, dice.
Bowling + ball hitting pins.
Casino, either cards, dice, roulette, lotto, etc.
Catch + Release + Avoid.
Celeste Clone (based upon the original).
Classic Arcade, Pac-Man, Space-Invaders, etc.
Click Puzzles + Mysteries, using items or not.
Clickers, Reaction, Cookie.
Coloring Books + Stickers.
Comics.
Creative, Painting and writing.
Dance + Rhythm + Patterns + Recall.
Dating Sim. Virtual dates.
Demos, team animations + music showcasing programming, art, and musical talent.
Dressup, put the clothes on the bunny. ZEP wrote one of these.
Educational, Edutainment.
Exergame, fitness, Dance Aerobics.
Fighters, usually (1 on 1), fixed background graphics. Slug-fest.
Gambling, 5-Card Stud, Poker, Blackjack.
Horror, jumpscare games. Stuff like that.
Just Graphics. Showing off your artistic talent.
Just Music. Showing off your musical prowess.
Simulation, Flight, etc.
Stealth.
Foreign (game is difficult albeit impossible to play for English speaking without translation).
Gacha. Gets its own category.
Game Shows.
Golf. (yes I give this a category to itself as I like it so much). :)
Hidden Object Games.
Idle games. (These almost play themselves).
Jigsaw + Reveal-The-Picture.
Kids + Educational.
Life simulation.
Logical + Brain Games.
Match-3 + Tile-Matching Games.
Mazes + Snakes.
Monster tamer + Battles (Pokemon).
Multigames (where there are small timed games, like 5 seconds each).
Music Loops.
Music Videos.
NSFW Games + Videos (may not apply to Lexaloffle).
Party Games, 2 or more players expected.
Photography, virtual camera + film.
Pick-Your-Own-Path (like the books).
Pinball + Breakout.
Platformers, 3D, Topview, or Sideview.
Programming + Coding. The Fantasy Console within a Fantasy Console.
Puzzles, action or relaxed play.
Quizzes + Tests.
Racing, 3D, topview, sideview, rotating vehicle or not.
Realtime Strategy.
RPGs, action, MORPG, Rogue, turn-based, relaxed play, tactical, 3D, Topview, Sideview, saves game or not.
Runners. (usually sideview, player is constantly running).
Sandbox, Open World, Creative.
Shooters, 3D, topview, sideview, rotating player, uses mouse or not, constant walking or not.
Simulation, Construction + Management.
Social deduction, Clue.
Solitaire, Klondike.
Space Strategy + Selling + Trading.
Sports + Air Hockey. Football, Baseball, Soccer, Basketball, Hockey.
Strategy, 4x, artillery, auto, RTS, RTT, TBS, TBT.
Survival Horror, 3D, topview, or sideview.
Survival Island, limited resources.
Text Adventures.
Time Management + Simulators.
Tower defense, topview or sideview.
Trial & Error + Exploration.
Tribute (give tribute to known game).
Visual Novel.
War Games (Global Thermonuclear War).
Zen + Greeting Cards + Tests + Fakes.
Zelda-Like.

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Cart #aquova_quick_draw-0 | 2022-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

My entry for #pico1k, it's a demake of the Quick Draw mini-game from Kirby's Adventure. Press Z to begin the duel, then wait for the right moment... and press X to defeat your opponent! There are five Kirbys to beat, each harder than the last!

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Cart #thekeep-0 | 2022-11-15 | Code ▽ | Embed ▽ | No License

1 comment


SEIZURE WARNING: HEAVY FLASHES

Cart #acid-0 | 2022-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


SEIZURE WARNING: HEAVY FLASHES

acid is an experimental CELESTE Classic mod.

Among other features, a new gameplay mechanic: dashing makes you invincible, which allows you to traverse spikes without dying.

This is a hard mod.

I do not recommend playing it unless you have to, but a noflash version is available for photosensitive players.

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Will touchscreen support ever be added to PICO-8 Education Edition? Currently if you try to use the touchscreen in Education Edition it will let you, but then won't let you use the mouse/trackpad. For people like me, who use both the mouse and touchpad, this can be problematic. By the way, thank you so much for Education Edition @zep! It's unbelievable that you released a free online version of your amazing product! I only use the Education Edition because I don't know if my ARM Chromebook can run the Linux version. However, if you ever released a full-featured html5 version, perhaps even with online .p8 file storage or offline support, I would totally buy it!

1 comment


Hello.

@zep, this one is for you.

Could you please NOT count inside memory any Pico-8 carts that have CRs or any lines that contain remarks.

This will be beneficial in two ways.

It will encourage coders to use multiple lines for their code with no penalty of adding CRs in them.

And two it will encourage coders to go crazy and REALLY give super-helpful hints, documents, and information on their carts and the functions that run in them.

For instance, this code.

--[[

Apple-Palooza written by dw817
Please consult the website at:
http://applepalooza.com
for more details regarding this.

]]

Would in fact take zero bytes of space at all. Only true code like cls() megaton=1000 and pset(x,y) would take up your valuable 8192 of tokens and 65535 characters of space.

I am aware that code written like this may not fit neatly into your compressed *.p8.png code, but saved as a normal text file, *.p8 or even posted online, you could definitely take any code size at all and just skip around the CRs, --, and `--

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Cart #ehehehehehe-0 | 2022-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Proud of this second cart of ours, learned a few math things which helped optimize the script and how to store sprites more compact.

Controls

How to play

Use up left and right to select what you will play that round, there is no end, only a win/lose counter.

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Cart #alfaada-0 | 2022-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Adventure game we made for a school project!

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Cart #pikobones-7 | 2025-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

Pikobones is a remake for Cult of the Lamb's knucklebones dice mini game.

Rules:

  • Core game is basic roll the dice, place it on one of the 3 rows on your board; highest score wins.
  • Break your opponent dice when you place the same dice on your side.
  • Create combos by placing 2 or 3 same numbers on the same row.

Devlog:
Have the full core game mechanics was the first goal. It was not hard, this sets the code main structures I should respect on later coding, not so funny.

Then I add an actors and control systems, just what is needed to create simple AI strategies I can combine. I used this to create four "AI personalities" to face in the game, that should add some progression around the main game.

One of my first ideas was to include a basic bet system so I can go back to the game in the future and see myself get rich in a virtual space.

Anyways, I discover that the bet system and opponent unlocking feels creates enough challenge - reward to have fun.

Lastly I draw all reaction sprites, which I feel is the cherry and would be my personal motivation to keep playing.
Then the music and menues has been polishing during the whole development and til this day.

I've enjoyed doodling around with pico for a while, i have a couple of nice prototypes but never released anything. this is my first "full featured" pico-8 "mini" game im publishing.

I've code this game during October, hoping to release it on Halloween, but could not finish it on time. So since the deadline just happened, I am continuing working on it whenever i feel like.

I'm still improving some minor stuff, and still want to fix bugs if you found them.

Game is published on https://luistoledo.itch.io/pikobones too, but I would like to share/discuss development details here.


Changelog
v0.5 uploaded to the BBS
v0.6 fix tie, add finish msg, change player name & pvp
v0.7 just ui improvements and ending

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