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Zelda-Like Project

Thanks in advance for trying it out. Stay tuned for updates!

v0.3

Cart #zeldalike_project-2 | 2022-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

It's starting to resemble a game little by little!

Enemies have been added with simple AI, collision detection is working as well so you are able to kill them with your sword! Enemies can hit you as well, if your health drops do zero, however, you do not yet die. That will be implemented by the next version.

I had a lot of trouble with this stretch, but it always came down to small mistakes that I had to find and correct. I improved the collision detection though. So it will be much easier to implement directional shields and such.


v0.2

Cart #zeldalike_project-1 | 2022-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

I now have map movement working and a little 2 by 2 map for players to explore. With this being implemented, now I am able to expand the world. Things have been moving very smoothly and I'm hoping that I'm able to keep up this momentum with development.


v0.1

Cart #zeldalike_project-0 | 2022-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

I decided to work on a project to learn Pico8 better as well as to challenge myself as a game developer. As is probably apparent to anyone familiar with Zelda 1, this project is heavily influenced by it. I'm hoping to add to it and eventually have a functional playable game at the end of this project.

Please note, I'm trying to figure out everything on my own as a challenge, but feedback and recommendations are appreciated.

P#111638 2022-05-10 22:37 ( Edited 2022-05-18 00:14)

Cart #matrix_screen-0 | 2022-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

This is not a game, it's more just a vfx test and my "Hello World" to the bbs

This is a little project I worked on for a couple hours. It uses @Krystman particle effects function as a base but everything else was made by me. I learned a lot of things while making this, like how to use the chr() function.

Thanks for checking this out.

P#111507 2022-05-08 13:31

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