Hey so I was just doing some map work and I was using the cmd+x to move tiles around and I think when I was cutting and pasting somewhere else in the mapview tiles in the shared space it would move the sprites but not the map tiles which was . . . not good and took a while to make sure everything was ok.
It feels like this isn't intentional but I'm not 100%? I'm on 0.2.5c, thanks in advance!
(Like I said maybe this is on purpose since I'm moving the data it's self around in the shared space but in my game I was making I'm using the shared space for sprites and map and it makes it more difficult.)



Controls
- ⬆️ Walk
- ⬅️➡️ Turn left/right
- ⬇️ Toggle basic HUD
- ❎ [X] Hold for full HUD and ⬅️⬆️➡️⬇️ to inspect the surroundings
- ⓩ [Z] Open Inventory/Actions menu
How to play
You initially can't do much -except gathering fruits- more items and actions will be unlocked as you progress in the game.
So just explore the islands and:
- talk to the stone statue/head
- walk under palm-trees to gather a couple fruits if any
Here be Dragons
The writing "Here be Dragons" at the edge of the map means you can't walk farther at that moment:
the game map is initially just a small portion of the full map, next areas will be unlocked by defeating the enemy creatures, just report your success to the statue (Kahuna).





A quick and dirty Sudoku solver, may or may not work.
Not sure if there any use-case for such a tool on PICO-8, but here it is.
⚠️ Looking a the source code may or may not induce permanent blindness ⚠️
Controls :
⬆️⬇️⬅️➡️ : move the cursor.
❎ : select a cell/value.
[1️-9️] : fill cell with the corresponding digit if possible.
Pause : access menu.
changelog
2022-11-06:
- added a solve cell option.


Hello.
I use RND() quite a bit, don't you ?
I have noticed in other game programming languages that you can have a 2nd argument for the rnd() command. Currently Pico-8 does not do this. It's quite useful though. Here's an example:
a=rnd(1,10) |
Will for instance choose an integer random number between and including 1 through 10. This:
a=rnd(10,1) |
Will give the same results. This however:
a=rnd(-4,4) |
Will give you a random integer number between and including -4 to 4.
The function of which:
function rndrange(a,b) if (a>b) a,b=b,a return a+rnd(b-a+1)\1 end |
How about it guys and @zep, do you think this is a good addition for Pico-8, to add a 2nd argument to already existing rnd() function ? Or a new function altogether, rrnd()
for Range Random.




A game created during a 6-days sprint by 3 software developers in training !
Check out our feminist and inclusive coding school in Paris : Ada Tech School https://adatechschool.fr/
Your goal : find the key to escape this haunted house.
Beware of the zombies... and hurry : you only have 40 seconds to get out !






By Jeremy Zynger, Joanne Longeville and Nolwen Major Francès.
Check out our feminist and inclusive coding school in Paris : Ada Tech School https://adatechschool.fr/







It has been many years since the end of the War. As you step off the small boat that carried you to this place you feel like a stranger. Is this home any more?
Uncover the secrets of the past in this short #horror adventure game for Pico8.
Enjoy! :)
Dev notes



A maze game created during a 6-days sprint by 3 female software engineers in training!
Check out our feminist and inclusive coding school in Paris : Ada Tech School https://adatechschool.fr/
Have fun!
Edit 1 : second version online, we fixed the map problem that allowed the player to wander into the graphic menus right of the 3rd level :)
Edit 2 : the game menus are now in English (rather than in French)!
Edit 3 : new version with fixed maps! You can now navigate the maps knowing if you'll end up in a wall or not :)







