Answer the Call of the Abyss!
What's at the bottom of the pit? Could be anything! Could be everything! I have to find out!
How to Fall
Press ❎ or 🅾️ (x or c on keyboard) to jump into the pit.
Use left and right arrow keys or d-pad to drift during free fall.
Press ❎ or 🅾️ to fire downward, launching yourself up!
Press the right button in the main menu to see the credits.
Press the left button in the main menu to access the hat shop.
Use the up and down buttons to navigate the shop.
Hold ❎ or 🅾️ in the shop to buy a hat.
Press ❎ or 🅾️ to equip a hat you already own.
How Not to Get Hurt
Do not run into blocks of dirt.
Do not run into the insectoid inhabitants of the Pit.
Do not let the green bugs spit acid on you.
Do not let the red bugs explode near you.
Shoot dirt blocks and insects to destroy them.
Stone blocks cannot be destroyed.
Hug the sides of the pit to fall slower.
All art, sounds, and code were created by Glenn Cagle.
Feel free to use any of these assets in your own work.
If you do, please credit me and let me know so I can check it out!
Version 0 - Initial Release
- enemy projectiles now obey physics
- added coins
- increased maximum rate of fire
- added button prompts where appropriate
- added hats
- fixed money resetting glitch
- removed button prompts for unimplemented features
- included "stashed" and "grabbed" labels in the run summary
- added a few hats
- changed coin sound and particles slightly
- added credits screen
Version 3 - Mistaken Upload
- mistakenly uploaded a previous version (face palm)
- tweaked coin spawning to prevent memory leak
- added hat shop
- added a lot of hats
- tweaked block spawning
- added red bugs
- added unbreakable blocks
- deeper areas are now not quite as crowded
- your hat now flies off when you die
- added explosion sound for red bug
- added shop transition animation
Thanks for playing!
It's good up to 1000m, then the rocks start to get out of hand and you're soon more drilling than falling. Still a good game though.
edit: actually the rocks are probably fine. I just chose to shoot everything because it was easier than dodging, but it also made the game play further down more boring. I suggest adding some limit to bullets to reduce the "play it safe" play style (like a six-shot revolver, where you have to freefall to reload).
Love this! Great artwork. Took me a few falls before I figured out the controls. Guess I could've tried like pushing buttons instead of just using the direction keys. Haha. Great game.
I've only made it too 788, but was a little sad to find the hats don't effect gameplay. That would be a nutso addition I would imagine. Game as-is is feels fun and fluid. Looking forward to more dives.
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