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Cart #clear_your_mind_beta-3 | 2022-09-11 | Code ▽ | Embed ▽ | No License
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Atan2 in PICO-8 returns different values than other programming languages such as python.

For python the result is:

But in PICO-8 it is:

How would I implement the python Atan2 into PICO-8?

2 comments


Cart #jazaresape-0 | 2022-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're a young adventurer who has wandered deep into a cave of werecats. As you wander in the dark cave, you accidentally step on a cat's tail. In retaliation, you are bitten and subsequently turned into a werecat. You must now find a way to turn back.

-Arrow keys to move

-X to jump

-Z to talk

-CTRL+R to restart

This is a short platformer for Major Jam 5. The theme was legends and the limitation was that the gameplay must reach beyond the game space. I implemented this limitation by making the cat's list and map image files separate from the game.

[ Continue Reading.. ]

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Cart #reg80workstation-0 | 2022-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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For a game I'm making, I want it to be infinitely generated. For this, I need to know how to efficiently remove all map tiles. Is there any way to quickly do this? The only thing I can think of is setting everything to sprite 000, with mset(). I imagine this would be fairly computer intensive, so how would I do this?

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Cart #jcdodge1-0 | 2022-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple game where you have to dodge stuff. You get points for passing under debris, and you get more points when they're close to the ground.

Controls:
-Left/Right to move
-Z while moving to dash

Items:
-Dash upgrade: Makes your dash go farther
-Pause: The next time you dash, the debris will pause briefly
-Stopwatch: Slows down the debris for a few seconds
-Heart: Gives you an extra chance to get hit before you lose
-x2 Multiplier: Doubles your multiplier, making you earn points much faster!

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Another one Pico-8 font, but that one with fan (mine) support of Cyrillic Slavic Languages (Ukrainian, Belorusian, Russian)

(Á got a bug)
non-english letters (characters):
À Á Â Ã Ä Å Æ Ç È É Ê Ê Ì
Í Î Ï Ð Ñ Ò Ó Ô Õ Ö × Ø Ù
Download:
https://drive.google.com/file/d/1XJ2Fi6puJOyTLdGJRZqYZ1V8KqSwbZlR/view?usp=sharing
(of course designer and copyrights is not mine, fontstruct issue)

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Bubble sort Algorithm example

Cart #tiyudezuwo-0 | 2022-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone!
First experiment with pico-8, visualising the bubble sort algorithm steps, for the array {3,10,5,7,2,13,1}.

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Cart #jijugbage-0 | 2022-08-24 | Code ▽ | Embed ▽ | No License
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Hi everyone! I'm working on a platformer that has endless map loop.
But now, I got stuck because I don't understand how to make the collision follow the map scroll.
In reddit, I was given a lot of great advices, but I can't solve this problem.
People say ''Use the camera to scroll map with collision'', can anyone tell me what should I do?
So sorry for my being a beginner.

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Cart #goiwmeep-1 | 2023-05-04 | Code ▽ | Embed ▽ | No License
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(Updated to fix a crash caused by a PICO-8 update)

This was made in 48h back in February for a stream event revolving mods of CELESTE Classic- finally got around to posting it here! :D This version comes with an "Explorer Mode" (accessed via the pause menu) to skip/practice various sections.

Based on Getting Over It with Bennett Foddy by Bennett Foddy

๐ŸŽต Post-jam music by RubyRed ๐ŸŽต

Controls

Mouse - Move hammer
Left-click - Push hammer

Explorer Mode Controls

Right-click - Warp to mouse position
Middle-click - Warp the 1-up to your hammer

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A while back, I saw someone had made a platformer engine in <100 lines of code. The game itself worked, but collision detection wasn't great (You could jump up through a wall)

A while later, I started to make my own platformer.
The way it runs, its actually less than 100 lines of code. so here it is.
To add a new collision block, give it the first flag.

Here it is, but it isn't commented. Might do that soon.

Cart #kokitayit-0 | 2022-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #janeksquest01-0 | 2022-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pan Janek Zielinski was a lowly janitor in Krakow nuclear power plant, whose life consisted of guzzling cheap alcohol and pretending to work hard, until one day he was urgently called to pani Director's office. Turns out, something broke down in the depths below the plant, radiation readings were off the charts, and now the whole city of Krakow was in danger of a nuclear disaster. Director has sent many brave souls to try and fix the problem, but none have returned. Janek nodded silently, grabbed his stuff (of which Director immediately confiscated all alcohol), and bravely descended into the darkness, like the true son of Poland he was...

This is a simple roguelike about resource management. There are four resources:

[ Continue Reading.. ]

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Cart #lj_ge-0 | 2022-08-23 | Code ▽ | Embed ▽ | No License
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Lava Joe is a fun game to play to kill time. Its simple gameplay loop allows you to play it while putting most of your focus on something else, and that's exactly why it's my go-to game to play on the side while doing stuff such as watching YouTube and things like that. However, over time, certain things in the game started to bug me, and while it was fully understandable that the game wasn't the most polished thing in the world as it was made for a game jam, I still had a little voice in me telling me to change it to my likings. And so, recently, I did just that.

The main issue that bothered me was the fact that all enemy types give the same amount of points(50). To me, this makes no sense as the later enemies prove to be quite a pain to deal with before the lava flood gets you. As such, I have modified the system so that starting with the snake, each new enemy would give an extra 25 points for its defeat. So, the little blue guy is still 50 points, the snake is 75, etc.

[ Continue Reading.. ]

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X for shoot
Arrow keys for move

Cart #futanidpe-2 | 2022-08-23 | Code ▽ | Embed ▽ | No License
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Cart #scmbios-1 | 2022-08-23 | Code ▽ | Embed ▽ | No License
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I am planning on making a game where you try to discourage a
cold war era computer that's gone rogue from launching an ICBM

The following cart showcases the fake bios I made for it.
Changing colors is now possible by using arrow keys.
Please give feedback so I can improve this "bios"

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Cart #shooterpbesstudio-0 | 2022-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Shooter is our first game coded with PICO 8 and the help of many programmers from the internet.

Following the destruction of your planet and the disappearance of all your loved ones, you must take revenge. Using your laser will cause you to lose life. Try to go to the end of the game.

PBES studio is a duo of very amateur french developers, we currently master the if loop and a little the elseif. We have a multitude of game ideas and if you want to help us make them a reality, please share our game around you.

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Cart #cherrybomb-0 | 2022-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to Play

Cherry Bomb is a basic arcade Shoot 'em up game (Shmup) reminiscent of Space Invaders or Galaga. Pilot your red spaceship to blast your way through 9 waves of attacking aliens. Use the following controls:

  • Arrow keys - Move the ship
  • (X) - Shoot
  • (O) - Bomb (Depletes your ๐Ÿ’. See below)

Shoot the enemies to destroy them. Enemies will attack you. Destroy or avoid all enemies in a wave to proceed to the next wave. There are 9 waves in the game. If you get hit you will lose a โค๏ธ. If you lose all โค๏ธ you lose the game.

Pickups

Occasionally, defeated enemies will drop a ๐Ÿ’ pickup. Collect them to increase the strength of your Bomb. Triggering the Bomb will deplete your ๐Ÿ’. You cannot use the Bomb if you have no ๐Ÿ’.

[ Continue Reading.. ]

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Hello:

While you can see here that I've had many suggestions for Pico-8, many of which have come to light:

https://www.lexaloffle.com/bbs/?tid=35330

I was thinking up one this morning called, "spawn."

Very simply you type in immediate mode, spawn followed by the ENTER key and a new Pico-8 is loaded. No need to hunt down in Explorer or click the desktop icon if if it's not immediately available. I think this would be helpful for people such as myself who always has 3-4 Pico-8 frames open and being worked in.

It can have an argument too such as, spawn "project9"

Which would not only bring up a new Pico-8 but additionally load project9 if it is available in the default directory.

The command could instead be, reboot which is already in use. Yet in this if you type reboot 0 or any other non-NIL value, it would bring up a new Pico-8 frame. Reboot could further use a filename such as "project9" above.

This may not be a good idea though as if anyone types reboot without arguments it would reboot the current frame losing the work of whatever was there.

[ Continue Reading.. ]

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Cart #qdawg2022-0 | 2022-08-21 | Code ▽ | Embed ▽ | No License
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Happy birthday, Q-Dawg! ๐ŸŽ

Can't wait to jam with you again!

// Your Main Man Meyer

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