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I've been drawing for 8 months every single day. and I really like Pico 8, so I thought I can mix two and two together . my profile drawing was made 4 months ago so my art skills have been going up from there. I'm not the best at pixel art but I can try. thx for reading.

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Cart #tritris_orange-4 | 2023-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

updated aug 6th 2023 with v2.0-v.2.2 :)!!

controls:
X / C to ROTATE
LSHIFT to HOLD
LEFT / RIGHT to MOVE
UP to HARD DROP (INSTANT DROP)
DOWN to MAKE THE BLOCK FALL FASTER

--

Hello! I've been working on a pico-8 version of Tritris in my free time. If you don't know, Tritris is a web game developed by Goel based on Tetris but with a twist : the blocks are made up of triangles. (I recommend learning how to play on the official website.) I added a few features that make the gameplay a bit different from the original. It's kind of like the difference between modern Tetris and the classic NES version.

[ Continue Reading.. ]

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Hi everyone, I think this can't be a bug that only I just found out so I'm posting it here for some help instead of in the bugs forum.

I seem to be having the weirdest behaviour easing out a negative var towards 0: it never becomes zero again (either negative or positive), despite printing as such. Check the below reproducer code and gif, neither y==0 nor y==-0 conditions catch the zero, even though at first you can see true.

Please help?

Thanks!

function _init()
 y=0
end

function _update()
 y*=0.85
 if btn(2) then
  y-=0.65
 end
end

function _draw()
 cls()
 print("time: "..time())
 print("y="..y)
 print("is y==0? "..(y==0 and 'true' or 'false'))
 print("is y==-0? "..(y==-0 and 'true' or 'false'))
end
9 comments


Cart #lcd_clock-2 | 2022-06-19 | Code ▽ | Embed ▽ | No License
6

A segmented LCD-style clock. It's pretty simple, but figuring out an efficient way of storing the graphics and not using any spritesheet space was interesting. Entry for the Pico-8 512-Char Jam.

6
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I'm trying to make a block-pushing puzzle game to help me understand lua more.
syntax error pls help

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hi guys >:)

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I am working on a program to both read and write lowercase letters to the clipboard, yet I don't think this is possible.

Try out this code by copying it and pasting it directly to source-code.

function _init()
  printh("{text}","@clip")
end

Where it says {text} go to that area, remove the "text" then press CTRL+P to enter Puny Font Mode - then type in the editor some lowercase letters between the two quotes. "abc" if you like. Then press CTRL+P to exit out of Puny Font Mode.

Then run it.

Then ALT-TAB out of Pico-8 and press CTRL+V to something like Notepad.

You see the problem. Lowercase letters are not sent via the clipboard.

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Cart #aramith-0 | 2022-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Title. I'm using the web-based education edition at https://www.pico-8-edu.com, and i'm wondering if i'm allowed to post carts made from there on the BBS.

1 comment


Cart #reallybadpong-0 | 2022-06-18 | Code ▽ | Embed ▽ | No License
1


really bad pong game that i made using picozine #1

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Cart #sapuzujipe-1 | 2022-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

Example cart to test out reflections and water waving effects. Code is not necessarily optimal, but demonstrates the basic concept.

17
2 comments


Cart #fowudemugi-1 | 2022-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
7 comments


BUTTON

Hey guys! I just made my first PICO-8 game, completely from scratch :)

I know it isn't much, but I'd like some feedback on it! Thanks for checking it out :D

Cart #button1_1-0 | 2022-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Changelog

v1.0 - Release

  • Press the button with Z!
  • Upgrade how many presses you get each time you press the button with X!
  • Clear data by pressing up, then down.

v1.1 - Menu Option

  • Added menu item to clear data.
  • You can no longer clear data the previous way.
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Cart #juwutotigi-0 | 2022-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


This game does not play well without an actual mouse. I may make an updated version that handles that better.
This is a recreation of a puzzle game I play all the time on my phone.

Left click to grab a piece from the bottom of the screen.
While holding a piece, you can place it on the board where there are any openings.
If you are holding a piece that you don't want to place yet, use right click to drop it back to the bottom of the screen.
Filling up a whole line or square will clear those blocks and add to your score. Combos will increase the amount of points you gain.

Suggestions and comments welcome.

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2 comments


Cart #picobird-0 | 2022-06-17 | Code ▽ | Embed ▽ | No License
4

PICO-Bird is a flappy bird clone made in pico-8 in less than 512 characters
It was made for the following game jam
https://laz256.itch.io/pico-bird
All the code can be viewed on this page
https://itch.io/jam/pico-8-512-char-jam/rate/1578074

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1 comment


hey all, very new to the p8 community (literally purchased p8 5 minutes ago)!

i've been a developer/designer in the space for a little while and own a studio building software/games, and as of recently, my team is looking to develop one of our community-projects for the gameboy color. naturally, i have built a custom gbc with the funnyplaying ips, rechargable batteries, and have a flash cart to play homebrew games on.

this release will be sent to our community as a physical cart that we'll flash and design a beautiful box/packaging for. really pulling at those nostalgia-strings.

i have been playing porklike on my gbc nonstop, it's gotta be one of my favorite pick-up-and-play games in a long time. i've watched a few of the p8 tutorials for the game by lazy devs on yt (what lead me to purchase p8), but i'm unsure how to convert p8 roms to the gameboy?

i found a lua compiler on github that looks like it converts roms, but i wanted to ask the community directly how to get this done? i love the experience of p8 and that it's a turnkey option, but i just need to know i'll be able to convert my p8 roms to .gbc format and have it run.

[ Continue Reading.. ]

7 comments




Cart #yoshijump-1 | 2022-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is a reskin of Jumping Doodle, by @egordorichev
with Yoshi graphics (and tiny music :).

Controls

-press X + Q to start
-P1: arrow keys (left and right)
-P2: s and f (left and right)

4
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As usual with PCM audio, be careful of your volume, and if this doesn't play back well in your browser, try it in desktop Pico-8. Earlier versions had filter instability problems that could result in loud sounds showing up out of nowhere - I think these are fixed now (I've let this play for over an hour with no problems) but I can't 100% promise it won't happen again.

Cart #acid_jam_512-3 | 2022-06-22 | Code ▽ | Embed ▽ | No License
20

An entry to the Pico-8 512-Char Jam. Kick, hat, acid.

Jam entry
Itch page

Update 1: Moved the delay time slightly off the beat. Also saved a few characters thanks to @SmellyFishstiks, which let me thicken the oscilloscope line.

[ Continue Reading.. ]

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12 comments


Cart #baka_minesweeper-10 | 2022-06-21 | Code ▽ | Embed ▽ | No License
1

1
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