Alright this one is a bit hard to explain:
The mod of Celeste Classic 2, Fingals, by the incredibly talented @Kamera released just over a year ago! Because no one had done anything to celebrate, I figured I'd follow up on my definitely not piggybacking mod Vingals which added a mechanic from one of my other CC2 mods to Fingals (the vertical grappling hook in that case) and add in the dash from Celeste 2-1!
I did make quite a few changes to the physics from Celeste 2-1 to make them even closer to Celeste Classic (obviously they're still different) and this mod is a reasonable challenge to complete 100% but still nowhere near as painful as Vingals... I think.

Connect all flows of different colors.
1220 levels in 10 packs:
- 6x6 --> 150 levels, stored in binary string
- 7x7 --> 150 levels, stored in binary string
- 8x8 --> 150 levels, stored in binary string
- 9x9 --> 110 levels, stored in binary string
- 10x10 --> 110 levels, stored in binary string
- 11x11 --> 110 levels, stored in binary string
- 12x12 --> 110 levels, stored in gfx 0x0-0x3000
- 13x13 --> 110 levels, stored in gfx 0x0-0x3000
- 14x14 --> 110 levels, stored in gfx 0x0-0x3000
- 15x15 --> 110 levels, stored in gfx 0x0-0x3000
Have fun!

menu
gameplay
V0.1:
- added letter notation in the options
Controls:
Arrows keys to select the note
X to confirm
O to open the menu
Notes:
Ok so, I am not an artist, a musician or a developer.
This is my first project and it is just a beta version, I decided to put it online nonetheless to obtain feedback and advice.
Please do not hesitate to try it and tell me what you think and what I should improve.
I would like to implement more detailed statistics and the option to switch the notes names (C,D,E,... instead of Do,Re,Mi,...)
Credits:
Thanks to Krystman (Lazydevs Academy) for the tutorials.


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About
PICO-8 WIP port of RetroSouls Alter Ego game
You control a hero who has a phantom twin, his alter ego. When the hero moves, the alter ego moves too in a mirrored fashion. In some levels the movements are mirrored horizontally, in other ones they are mirrored vertically. You can switch between the hero and his alter ego limited number of times in a level…
Controls
- arrows = walk and climb
- Z = Switch place with ego
- X = Switch place with ego
Contact

Starting With Basics:
Right off the bat I got used to the environment. Seeing all the different menus, EVERYTHING IS CAPTIAL, where code goes and general feels. I really do like the aesthetic of the whole environment. Than I began like anyone does with going to YouTube and typing pico 8! Coming from C++ and Java the set up was interesting to learn. _Init, _Update and _Draw are all different functions to put certain other functions in, how crazy! With the tutorials I learned basic of variable setup and making shapes on screen AND MADE MY FIRST PICO 8 PRODUCT! I call it .rainbowshape which just creates a rainbow shape go figure:
<- Wow now that looks cool I think...
✨✨✨✨rainbowshapes✨✨✨✨
Sprites Are Hard
With the basics underway I began tutorials on 2D sprite movement and notice how bad I am at pixel art. Granted I have never done it before but trying to draw a little guy is harder than it seems. I have to think about size and shape? What if I want to make an octopus, how do I do draw that in 8-bit??? BUT with some more practice I actually made a little Link's Awakening prototype.

In Ghost Detective's first case, you float around a house, take photographs of evidence and solve a murder.
Be tactical about what you want to know more about, you only have a limited amount of photos. But no pressure – after your first run, you can always go back and find every last crumb of information.
Arrow Keys to move
X to take photos
Z/Y to whistle
v1.2 adds an option to disable screenshake
You can also find the game on itch.io:
https://snobird.itch.io/ghost-detective







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