SPRITE 00 - SAND
SPRITE 01 - LEMON
SPRITE 02 - All colors
SPRITE 16 - WHITE
SPRITE 17 - STORM
SPRITE 18 - Top is LIME, bottom is MOSS

Modify your palette matching the image. I used Painto8 Lite bbs cart to generate this line of code.
pal(split("7,2,3,4,5,6,1,8,9,10,11,135,13,14,15,0"),1)
Put the code in and run it once.
pal(split("7,2,3,4,5,6,1,8,9,10,11,135,13,14,15,0"),1) poke(0x5f2e,1) --editor mode function _draw() cls() print("its running",0,100,1) spr(0,0,0,3,2) end |
Now do the IMPORT and run again.
Whats happening: When your custom palette being drawn in editor mode, ONLY THEN you are good to import the sprites. After that, you can remove the poke.
all the steps in 8 seconds or less
links


Simple tweet cart project made in an interactive random spiro shapes generator.
X to reroll
C to switch to disco colors
Tweetcart : https://twitter.com/IvanJoukov/status/1526962572083269632
Every now and then I get directed to a BBS post with a cart that I genuinely to see, but which is making my headphones screech into my ears because it's so loud.
Thing is, I already have both my system volume and my app-specific browser volume set to sensible levels for all other content, so I can't reasonably dial down the volume pre-emptively.
Unfortunately, sometimes it's appropriate for a game to do something loud, albeit briefly, so I wouldn't expect you to limit it in the player either.
Really, I think the solution is to have a slider of some sort on the web player. Even if it's limited to 8 different levels, like PICO-8 is internally, that'd help.
Maybe if the user right-clicks (or presses and holds) on the speaker icon, it pops up a slider that can be adjusted?
I dunno if it should be persistent and/or global. For reference, Youtube seems to be both, i.e. the most recent change you made becomes the default for the next video, regardless of how many windows you have open with different settings.



Hello!
I am currently finishing a Celeste mod (yes very original) from Among Us, like a Suseste but without being a troll and longer
ES:Hola!
estoy actualmente terminando un mod de Celeste (si muy original) de Among Us, como un Suseste pero sin ser troll y mas largo
Les Presento "Amogus In Celeste"
I present to you "Amogus In Celese"

Y si, como ven en el gif esta en Español xD
And yes, as you can see in the gif, it is in Spanish





SKELETHRONE!!!
the best spelunkylike on the market is back for the fourth time, even more goty than last years!!!
update of the classic skelethrone made for #3CJAM
https://www.lexaloffle.com/bbs/?tid=30157
CONTROLS
X - SWAP ITEM
Z/C - USE ITEM
INTRUCTIONS
DIVE INTO DEPTHS AND REACH THE SKELETHRONE
FEATURES
- 60 FPS HIGH SPEED GAMEPLAY
- 16 COLORS PALETTE TECNOLOGY
- NEW SECRETS
- FULLY FLEDGE DIABLO ON MOBILE




i just added something useless, what can you say?
portalbox
portalbox is a portal-like game (with portals, of course)
NOTICE: i have no idea how to make puzzles and this "game" will stay as an engine for now.
here's a box
![]() |
[8x8] |
Well, it's (apparently) been 4 years since I last posted here
I just wanna say i appreciate the hell outta zep for giving me the opportunity to work with this engine and build my computer science skills.
I'm 22 now and the ability to program is still incredibly important to me (im a compsci major).
I honestly loved this community so much growing up, it was instrumental to me and who I always wanted to be. I am incredibly thankful.
Here's a graphics and sound demo I put together over the past few days.
Trifill function (p01):
https://www.lexaloffle.com/bbs/?tid=31478
Custom font tool (zep): #font_snippet
(update by me changing the summit to look slightly better)
(update by @Scrubz to make gemskip possible!)

.gif)








Dungleon
Can you discover today's dungeon in 6 attempts?
Some of the dungeon's secret rules are given to you and the rest you will discover over time.
For an optional challenge, make sure you reuse your close and correct guesses in your next guess.
How to Play


Modes
Daily Single - Classic one dungeon per day
Daily Eight - Eight dungeons per day
Note: The game's randomiser is seeded so that everyone sees the same puzzles each day.
Game Controls
Arrows - Move cursor around the board
O - Make selection
X - Delete selection

When exporting a game to a binary format (.exe, etc), the manual says:
> To include an extra file in the output folders and archives, use the -E switch:
> > EXPORT -E README.TXT MYGAME.BIN
I tried this (pico8 game.p8 -export "-f game.bin -e examples/ -e samples/"
) but it doesn't include those subfolders. If I -e examples/kick.pcm
, then that file is included, but it's included at the top level, and not in an "examples" subfolder
Am I doing this wrong somehow? I assume this just isn't supported (yet? fingers crossed)

This game was created in less than a week as my AP US History final project. It's also my first released Pico-8 game. I used the following program as a basis for the movement system: https://www.lexaloffle.com/bbs/?tid=27626
The game features Teddy Roosevelt as the player character, who was elected in 1901, fighting a bear labeled J.P. Morgan. Morgan was the first person "busted" by Teddy's Sherman Anti-Trust act. This act was not designed to break up all monopolies, but only the ones that Teddy considered bad for the American people. Furthermore, the bad trusts being depicted as a bear that Teddy had to fight was a common trope in political cartoons of the time. Teddy also carries around a big stick in my game, as reference to his "Big Stick Diplomacy", which was to be very polite and diplomatic, but also to be militarily strong enough that no one would try to anger you.