[sfx]
A simple remake of a classic NES music track.
Feel free to use with credit.
(Does not use SFX Instruments, since those can't be copied)



US Astronaut Gene Cernan (pictured here on the left) was a man who was very good at going fast. Not only does he have the land speed record on the Moon (18kph, Apollo 17), he's also clocked the fastest speed that any human has ever flown (39,897kph, Apollo 10). Now it's your turn to see if you can keep up!
Instructions
- Left and right to move.
- Up and down increase/decrease gravity. (As far as I can tell, Gene isn't able to do this, but we need to level the playing field somehow.)
- Collect stopwatches to get more time.
- High scores reset and the course changes approximately every new moon.



I've been doing some experiments with LZW compress/decompress lately to retake some work on my Isometric engine so I could manage bigger tilesets (compress on string or memory, spr bank switching, etc). Reasonably happy on how this is working... it's a straight forward LZW with 256 dictionary size and 16 root symbols (a.k.a. 16 colour indexes). Works quite well for moderately big images but fares quite badly the moment it runs out of dictionary entries as dictionary is not optimized but generated dynamically both in compression and decompression and it potentially wastes entries with low re-usability or even foldable into later entries (f.e. long single colour runs that would do better on RLE)
Unsure if this will help anyone as there's already other compression solutions through the bbs, but here it goes in case you feel like it can be useful.
See the code for info on how to use it, the compression generates a small header (2 bytes for width/height) and the compressed string. The decompression can use pset/sset/mset or an internal pxset function that can write screen-format blocks at arbitrary memory addresses (lower performance than native funcs if you are writing to spr,map or screen though).
an autobiographical game about picking up skateboarding at 35 years old, made over the course of a workday since my job gives us one unrestricted hack day per quarter
left and right to balance on the board
technically no scoring or end goal, but you get to listen to that sweet chiptune loop of the first 4 bars of goldfinger's superman for a little bit longer if you avoid falling down
I'm currently working on a tutorial for fitting sprite graphics into tweetcarts (https://www.lexaloffle.com/bbs/?tid=44375), but I've run into a problem. I have a lot of text to upload, but the BBS seems to be putting arbitrary limits on how much I can fit into a post, and it's very frustrating.
I'm already stretching the tutorial into multiple posts because for some reason it won't let me add any more text to the intial post, but now it won't even let me upload a reasonably-sized bit of code into a post by itself. I put a similarly-sized chunk of code into the previous post, but in the next one I can only post about 60% of that amount. Any more and the little loading animation just endlessly loops and nothing gets uploaded. If anyone can help me out with this, I'd really appreciate it.



Hello all,
Not sure where to post this, apologies if in the wrong place.
I am running Ubuntu 20 and am having great difficulty running Voxatron 0.36, I have tried the usual clicking on the vox and vox_dyn which gives me a shared library error, I have also run it from terminal both with and without sudo and get the same error, I was missing the libsdl2 dependency but have fixed that, am I missing anything else ? the OS is also 64bit.
Thanks in advance
M





What is everyone's controller of choice for Pico8?
I've used an 8BitDo SN30 Pro+ and a Switch NES pad. They're great, but as the buttons in the HUD are labelled as X and O, like a Playstation controller, they're not positioned in the right place compared to a Playstation controller. I wish I knew how to flip these as I discover that games like Bubble Bobble, B is jump, and A is blow bubbles on my Switch NES controller.
Still, what kind of controllers do you guys use? And do you know how to flip the buttons for controllers?




Hello,
I'm very new in the PICO-8 world. I found this beautiful world while googling around and now I have some questions for which I didn't find any answer yet!
I'm a musician and for my main project we decided to build a micro-tamagotchi, it's gonna be both merchandise and a part of our next videoclip. I gathered a lot of informations in the past weeks, I bought a Raspberry Pico and a Pimoroni LCD Display with four buttons. What I need to do in short is very simple, I guess: I would like to flash a cartridge on the Raspberry Pico with a Pimoroni display mounted on the Pico headers so I can play standalone.
Now I'm stuck because every piece of useful information I found says to download the PICO-8 versione in the download page on my profile. I bought a PICO-8 license a week ago BEFORE creating my account (which was created today). If I try to redeem my key in the download section the website responds that the key is not valid.
Can someone help me figure out what I need in order to properly boot a cartridge on my Raspberry Pico?




So after a day of struggling to work out what to do, mainly due to a friend giving me the Raspberry Pi Zero version of the software rather than the RPi3 version. I finally got it working, it works fine playing carts that I download from the website, but it appears to have issues connecting to the BBS, even though I can get network access and update the New, featured, and other pages, when it comes to playing the game it gives me the "Cannot connect to BBS."
Is it just because the bare metal version of Pico8 can't fully get network access? I heard that the creator of the software died a few years back which is a huge shame, in fact, I had to use the Wayback Machine to trace the RPi3 version of the bare metal PicoPi. If the bare metal version isn't meant to have internet access, I can understand, though it is odd that I can view lists of games that are online, but I can't play them, I just wish there was a means to make it work just the way it does on a typical desktop OS.





Edit: Added new visuals, including bigger tiles and other changes designed to illustrate which tiles are about to collapse. Hopefully this will make figuring the game's mechanics out a little easier.
Thanks for trying my demo! In this turn-based puzzle game, hop from tile to tile and find your way to the treasure. Every time you jump, the tile you were last on sprouts spikes. All adjacent (up, down, left and right) same-color tiles sprout spikes, and a chain reaction occurs where every same-color tile adjacent to THOSE tiles also sprouts spikes. The challenge is to avoid trapping yourself between spiked tiles.
Good luck!
Controls: arrow keys to move




Dominopolis is a city-building/puzzle game, where you earn points for placing the same type of tiles next to each other.
Dominopolis was a submission to the 2021 GMTK Game Jam, where the theme was 'Joined Together'. Dominopolis fits this theme by having the tiles that you place be joined together in pairs (like dominoes, hence the name!)
Controls:
Arrow keys: Move cursor
X: Rotate cursor
Z: Place tiles
Credits:
Coding, Design, Art: Soundole (Peter Anthony Smith)
Design, Art: Bookwyrmle (Erin Harrison)
Music: Connor Grail




updated 9/3/22: Improved encoders with automatic escape-sequence insertion and updated tutorial.
Since getting into Pico-8, I've enjoyed finding ways to optimize my code and fit a lot in a small space, and this has included making Tweetcarts. Recently, I've found ways to cram detailed sprite graphics into a tweet and have made various animated demos like these:

::_::cls()k=ˇ\2%5memset(26624,204,5^5)n=0for i=1,86do v=ord("cS2C2Cr232$R$31b1CES2Kc32cKc2#2cK2S2c3K2C2c32KcC23nNfffff6%6565&E&%'575g'%ggggggggggg'",i)-35for j=0,v\16do sset(n%8,n\8,v)n+=1end z=i%2sspr(0,z*(k*2+6),8,6-z*4,60,65-k\3+z*6)spr(32,i*8-ˇ%8-8,73,1,2)end ˇ+=1flip()goto _ |

pal({-4,-5,15},1)::_::cls()for n=1,380do sset(n%6,n\6,(ord("+%K%C&S2_$?$7(2_C%K.[2S$S$?$:(&2K-K&S2S$3&S$?$S&C-K&S2S$3&3V7/_#+%K%C&S23&307(2_C%K.[2S$S$3&:(&2K-K&S2S$S$3$?$S&C-K&S2S$?$?T7/_",n\3+1)-35)\4^(n%3)%4) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=96437#p) |




Octarine is a wand zapping roguelike.
With a variety of spells to learn and master, travel through the dungeon dimension and face great challenges
Inspiration from Cinqo Paus, Haque and Discworld.
Controls:
- Arrow keys to move,
- Z to aim, then Arrow keys to fire
- Z to reload a wand when empty (must be on a rune)
- X to change item
- Enter / Select to pause
Tips:
- All spells have a secondary tactical effect (stun, entangle or knock-back etc) not all of which are obvious.
- Stand on a rune to recharge an empty wand, or gain a heart
I'm revisiting the game to work on some updates, so I'm looking for some constructive criticism on what works and what doesn't.
Desc
A de-make from the video "Something About Sonic The Hedgehog ANIMATED" of Tails encouraging Sonic to bet em' Totinos pizza rolls!
Credits
@TerminalMontage (making the video)
@rnd (making the PCM sampler)