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Cart #meyedomibo-0 | 2021-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[0x0]

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Cart #fesiwimufa-0 | 2021-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tweet Tweet Jam 6

TTJ 6 is here!

Same deal as usual, except this time it lasts twice as long!

Quick rundown for the uninitiated:

  • Make a game in 560 chars or less (2 tweets)
  • No premade cart assets allowed (spritesheet / map / gfx) - everything in code!
  • You don't need a twitter to enter
  • Multiple submissions allowed & encouraged

Sign up on the itch page.

Have fun!

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Cart #nodes-0 | 2021-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

Teleport between dimensions to satisfy the Guardian's thirst for shapes! Ascend through all 10 stages to attain transcendence!

How to Play

Tips

  • The longer you spend in a room, the more perilous it is likely to become.
  • If you find a room particularly difficult, use the nearest teleport shape to get out quickly, even if it doesn't take you directly to the next shape you need.
  • Score high by activating the more dangerous node effects.

Downloads

Downloads for Windows, Linux, OSX and Raspberry Pi can be found on my itch.io page:

[ Continue Reading.. ]

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Cart #spacebros-6 | 2021-06-22 | Code ▽ | Embed ▽ | No License
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v.3 WIP

-New 2nd full planet is here!

Special thanks to:

JWinslow23 & aDotInSpace

space ship icy movement

ReeceGames

5th weapon

Sim

token savings

.
.
.
How to play:
p1: Arrows - move,
X/V/M - shoot;
p2: ESDF - move,
Q - shoot.
Kill enemies, dont die, good luck.

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Cart #gunfish-16 | 2021-06-24 | Code ▽ | Embed ▽ | No License
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We're currently working on a bullethell with pico 8, It's our first project in pico 8 and we're still learning. We would love to hear your feedback and what you would like to see in future updates. We also have made an itch.io page for our game. Feedback on the presentation of our game is also appreciated a lot! https://yarnick.itch.io/gunfish

Thanks for checking out our post! We're looking forward to your feedback!

update 1: we've added a startscreen, game over screen with a highscore and a new enemy type.
Update 2: added music, care package, tweaked enemies
update 3: improved startmenu
update 4: added explosion, tweaked bullets & enemies
update 5: new enemy type added

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Cart #junk_ship-0 | 2021-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made in one day based on the GMTK 2021 prompt.

I wasn't able to do the actual jam in time because of prior engagements but I wanted to make something. Enjoy!

I took some of the code from https://www.lexaloffle.com/bbs/?tid=3948 so its not wholly original. Thanks to ztiromoritz.

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Cart #crumbling_city-2 | 2021-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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climb to the top of the crumbling city in my first celeste classic mod!

i made this using celeste editor which is a really pog web editor for celeste classic mods. link here: https://jpegsarebad.github.io/celeste-editor/

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Cart #nemonic-2 | 2022-06-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Nemonic Crypt

Nemonic Crypt is a self-made-bullet-hell-lite-roguelike.
Fight your way through 5 randomly generated floors in search of all 6 crystals.
Each Crystal can be used as a weapon against the monsters in each room, but beware: the strength and number of monsters will also grow as you adventure further into the crypt.
If you miss an enemy with a shot, the energy bullet will bounce around the level, giving it another opportunity to hit. However, the crystals energy bullets can also damage you!

Features:

  • Randomly generated crypt layout
  • Daily Crypt that is the same for all players and repeatable throughout the day

[ Continue Reading.. ]

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Cart #countdowntemplate-0 | 2021-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I recently needed a countdown timer for a game I wanted to port but wasn't able to find a tutorial online. The code wasn't exactly difficult, but it would have saved me some time, so I figured I would upload the template I made for myself so others could use it.

This will show the timer on screen in total seconds (set to the highest maximum number by default) and in digital clock format (00:00:00).

-- countdown timer
-- by ryanb_dev

-- hours:minutes:seconds
-- max 32767 seconds
-- 9:06:06

function _init()
	timer = {
		text = "",
		hours = 0,
		minutes = 0,
		seconds = 0,
		active = true,
		seconds_left = 32767,

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=93658#p)
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Cart #discodanceoff-0 | 2021-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Disco Dance-off is a rogue like inspired game where instead of fighting monsters you find dancers with the same outfit and dance with them, you can change outfit by dancing on a disco tile, and once you collect all colors you progress to the next floor. Each floor gets progressively harder, as you decent into madness, with stranger dancers and more colors.

This is the first game I made using Pico 8 so I hope you enjoy it :).

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Cart #celeste1x2-1 | 2022-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A short evercore based mod I made with a 2 hour time limit featuring 1x2 rectangular screens.

Edit: fixed the title screen bug.

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Cart #zifajesowo-0 | 2021-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a game from Brandev and Nemo_dev for the Game Makers Toolkit 2021 game jam. It is a puzzle platformer about linking powers to your character from nearby friends.

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Cart #floatman-0 | 2021-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple 1-button game where you have to float and avoid blocks.

This was my first attempt at using PICO-8. I tried to make a very simple game after hastily finishing Dylan Bennett's Cave Diver tutorial. A few parts of the code are remnants from that.

Known Bugs:

  • Blocks were supposed to have more variant sizes going all the way from top to bottom, and not having an average height to the middle of the screen, but making it so the blocks always generate with enough space among them so the player can avoid them was taking more time than I was willing to spend on this game at this time.
  • Sometimes game is unbeatable because top and bottom blocks don't leave enough space in between them.
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Cart #nicobrush_scroll_prototype-0 | 2021-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So, I've been working on a web based MIDI to PICO-8 converter for a while now. It was going pretty well, but today I introduced a bug, which totally corrupted the SFX data. The input was the traditional melody, Ghost Of John. The output was this:

[sfx]

Surprisingly, I like the way it sounds. I guess I composed some original music here, but it was completely accidental. I guess if you make enough mistakes, some of them are bound to turn out ok.

Now I just need to figure out what kind of game goes with this soundtrack. Any suggestions? Feel free to use this in your own projects if it fits.

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Hello, I'm Going to Buy Pico-8, And I wanted to ask, Does Pico-8 run on a Raspberry Pi Zero W https://buyzero.de/collections/raspberry-pi-zero-kits/products/raspberry-pi-zero-w?variant=38399156114.
And if yes is there a way to make Pico-8 the "Operating System" so that it starts when I Booting up the Pc

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Cart #berzerk_realm-2 | 2023-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Berzerk Realm is based on the 1980 arcade game, Berzerk.

Help Broccoli Rob escape the Wirehead robots, but beware the electric walls and the unstoppable Timey Tim!

Start/Fire: Z-key or O-button
Move: Arrows

50pts per bot destroyed.
Bonus for destroying all robots in a room: 10pts/bot.

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Cart #king_of_zapcattle-0 | 2021-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Still a work in progress, made for the GMTK Game Jam 2021, but I failed to submit on time...

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I've started with pico-8 and game dev recently, so as to learn how to do stuff I decided to add features to the tutorial game. It still is not "complete", since I want to add a few more features before stopping.

Cart #wujzjjo-0 | 2021-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The code is terribly messy, but I didn't have a clue on how to structure anything before. Hopefully I can learn before going on to making a game of mine.

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This is the second of the two little utilities I've made, the first being stream-ecs (in a separate post.)
The github project page.

prot-oo

This one's a bit more straight-forward. Prototype based inheritance/OOP. It basically just defines the base object and a few methods.

Use create to use an object as a prototype for some other object:

dog = object:create() -- use the base object as prototype
dog.sound = 'woof!'
function dog:talk()
  print(self.sound)
end

cat = dog:create() -- use the dog object as prototype
cat.sound = 'meow'

dog:talk() -- woof!
cat:talk() -- meow

You can create classes (well, not really, because prototypes, but sort of) by defining a method called init and using the new method.

vec2D = object:create()
function vec2D:init(x, y)
  self.x = x
  self.y = y
end
function vec2D:length()
  return sqrt(self.x^2 + self.y^2)
end

v = vec2D:new(3, 4)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=93466#p)
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