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Cart #pubiduhego-0 | 2021-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the first game I've ever published, I made it for a game jam last year and then finally got round to making some improvements and uploading it here. It's very simple and won't take long to complete, but I quite like the overall look and feel. Enjoy (for 2 mins lol)

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Cart #navigate_square-1 | 2021-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mel's Apothecary is a small RPG potions shop simulator in the vein of Moonlighter, if you've played that. Forage ingredients, brew and sell potions.

It's still very much a WIP, but I'm proud of what I've got so far and wanted to share! Would definitely take constructive feedback.

Cart #mels_apothecary-2 | 2021-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TODO: Some things I have planned-

  • A little town market to spend your hard-earned coins at.
  • Unlock recipes by purchasing books
  • Buy extra furniture--shelves and cauldrons
  • Small bits of dialogue between Mel and her customers
  • More map areas to explore
  • SFX/music
  • Title screen

Edit: forgot to add, the tileset is very much inspired by Cluly's famous PICO RPG Forest Tileset :)

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Cart #haquerwave-0 | 2021-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Bullet Hell style game made for the Bullet Hell Jam

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Cart #lonelyswamp-1 | 2021-05-03 | Code ▽ | Embed ▽ | No License
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Over the weekend, I participated in my first game jam! Mini Jam #79 had a "Frogs" theme, and a required limitation of "Only One Level". I had already decided that this game would avoid the colour green, so "frog" was going to be a challenge! After settling on a poison dart frog, I had my core game mechanic: you get to turn into a dart to dash around.

We had 72 hours to complete our games, and I'm very satisfied with how mine turned out! Give it a go, and experience one of three endings depending on how you play!

Update: after some feedback from the jam, I've updated the camera system, it should be a bit less jerky now :3

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Hi guys.

I have a question about running things in RetroPie (EmulationStation).

I have what seems to be everything installed correctly. By this, I mean I have a system in EmulationStation called Pico8, and I have a list of cartridge games that boot just fine when selected.

At some point, I added a script file that appeared at the top of the Pico8 game list. When selected, this script booted straight into SPLORE, and loaded the main SPLORE browser. I had an SD Card failure, and as a result, I had to revert back to an older image of my RetroPie before I added Pico8. I have the cartridge games in my Pico8 system and they boot just fine as before, but the script I acquired beforehand has been misplaced. I can't for the life of me remember where I got it etc.

I have read tutorials (such as the one here) that demonstrate creating the script, such as +Start PICO-8.sh, and then adding code such as this:

!/bin/bash

pushd "/home/pi/pico-8"

./pico8 -splore

popd

[ Continue Reading.. ]

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Cart #wskfogi-0 | 2022-01-03 | Code ▽ | Embed ▽ | No License
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More progress! It's the end of my vacation so I won't have as much time for this going forward. Will try to sneak in a few hours here and there though.

Cart #gadsefah-0 | 2021-12-28 | Code ▽ | Embed ▽ | No License
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Another progress build. Need to optimize and fine tune but pretty happy with this engine so I thought I'd share.

Cart #wuzuhikabo-0 | 2021-05-10 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #grimmrobe_lilbugger_1-1 | 2021-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone!

I have another game for you all! This one is called Lil' Bugger, in which you drop bugs into a little boy's sandbox to make even bigger bugs and score points. It was originally meant for the MiniJam in April, but in my classic fashion, I didn't finish it within the jam's timeline. The theme this time was bugs and the limitation was: You are the bad guy (hence Lil' Baby Bobby's never ending tears)

The game is loosely based on the tabletop strategy game Tiny Towns but much simplified for the sake of being a short little ditty. The music is not great so feel free to play with the sound off!

How to play

  • Select a little bug to place in the sandbox

[ Continue Reading.. ]

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Cart #dodger_0cs-0 | 2021-05-03 | Code ▽ | Embed ▽ | No License
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Is there any way to convert a data.pod file back to p8?

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I need ideas for when I first start developing in Pico-8. I've been looking at tutorials on YouTube, but I can't quite wrap my head around them, so I thought would come to the community for help. Anything easy to start with would be nice. Thanks!

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Cart #picorush-9 | 2021-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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based on boardgame rush hour

lead the red car to the exit

22/05/24 0.8
bug fix (advanced level 3) thanks Alban!

21/05/24 0.8
bug fix (intermediate level 3&4) thanks Alban!

21/05/04 0.6
36 levels in 4 different difficulty modes
level selection
ranking
pico8 menu item (restart level and select level)

21/05/02 0.4
9 levels of easy mode
title screen

21/05/02 0.2
bugs fixes
moves counter

21/05/02 0.1
initial commit

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Cart #kesuhboji-0 | 2021-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pitarubesu-0 | 2021-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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just a small lil starfield! i didn't use any type of perspective code, just tlines, just to keep things simple on myself

Cart #radagerb-0 | 2021-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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i also made a variant of it as a 248-char tweetcart! it loses the shading but hey, i'm proud of it anyway!

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Cart #cliffside_practice_mod-0 | 2021-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple practice mod I made for RubyRed's Cliffside

Controls:
S and F: previous/next screen
A: toggle gemskip
D: retry

If I update the cart it'll probably be updated on github
https://github.com/uShldGetCeleste/Cliffside-practice-mod

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Cart #fnf_menu-6 | 2021-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_select-9 | 2021-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_gameover-2 | 2021-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_tutorial-8 | 2021-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_dad-7 | 2021-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_halloween-3 | 2021-12-31 | Code ▽ | Embed ▽ | No License
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Cart #fnf_pico-7 | 2021-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_milf-6 | 2021-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_xmas-1 | 2021-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_roses-7 | 2021-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_ugh-7 | 2021-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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I've recently created a cart and I have next to no clue on how to publish carts! I've put them out on something but when I go to the "carts" tab in my profile, they don't show up. Could someone please help me with this problem.

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Just little music, animations are generic and fit every music and are made from someone else.

Cart #shortmymusic-0 | 2021-04-30 | Code ▽ | Embed ▽ | No License
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So, as most of us know, .p8 cartridges consist of sections. lua,gfx,map, etc etc. Well, I found this other section named gff. I just wanted to know what it did, since it doesn't seem to directly correlate to anything you can edit. I'm just asking since I'm making a cart generator in Python so I need to know if gff is an important memory region.

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Hi all,
I'm using, from a LUA script, to draw the current room the method:

old_draw = _draw
function _draw()
old_draw() -- draw the room and objects
...
end

It's great to draw the current room with just a function call.
But can I change the current room from LUA script code to draw the another room calling old_draw() function?
If not, can I draw directly another room without change to it?

Thanks in advance.
Best regards.

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