Dig to collect gems, and don't get squashed! A wee game made in a weekend for Ludum Dare #48. You can find the compo entry here: https://ldjam.com/events/ludum-dare/48/diggleoid



Here's my entry for #B&W Jam.
I kind of ran out of time so it's a bit janky but perfectly playable.
There are mazes. 21 of them. There's a friendly narator to help you through it.
Simple. To start off with.
Enjoy ;)
TALIS - Return of the Demon Lord
The land of Talis is troubled: a prophecy announced the return of the Demon Lord.
Are you the fated hero who will seal forever this menace ?
Explore the land and improve yourself to defeat the infamous Demon Lord.
Objective
You choose one of the 4 hero classes and embark on a journey to find and defeat the Demon Lord.
Explore the land and visit the towns of Talis. Listen to the rumors in the taverns: you might hear of the location of a long lost talisman that might help you in your quest, or more information regarding the Demon Lord.
However, don't waste too much time exploring the land as the Demon Lord influence destroys the economy of the land.






Apex Point is a short sci-fi text adventure game that explores themes of consciousness and ethics. It was created during the Lone Rabbit Black & White Game Jam 2021.
Controls
Arrow keys for dialogue, game choices and controlling the character. Z or X to select or proceed.
Play time
~5 minutes.
Synopsis
You wake up in a strange void with a mysterious top hat-wearing gentleman as your only company. Soon, bizarre things start to unfold. Will you make the right choice and solve the mystery of Apex Point and the Coeus initiative?
Notes
The game is text-heavy. The game contains mild glitch effects.
Credits
Character portraits by Sdivi Lee Hall (@anactualpokemon). Music by Gruber.


this is a celeste mod of a mod of a mod (lol)
ok, so you are back to climb another mountain because you like mountains, but this one is TALL! (32,000 levels to be exact)
but every time you leave and come back it generates 32,000 new levels!!
what i used: https://www.lexaloffle.com/bbs/?tid=40814
also its downloadable here: --> https://sandwichblam.itch.io/carm











SOLAR BLASTER: CHALLENGE STAGE
The Earth is under attack from the invading alien war machine! Take control of the Solar Blaster fighter ship and strike back!
Solar Blaster: Challenge Stage is an action packed space shooter where you’ve got 2 minutes to get the high score. Destroy as many enemy waves as you can within the time limit, collect power ups like rapid fire and spread shot and cause massive destruction with your 3 super bombs.
This game is based on the 2 minute ‘caravan’ shooter format from classic PC Engine games. I wanted to create a simple, fun shooter that was easy to pick up and play and that players would want to keep coming coming back to again and again.






introducing mushroom maker, the most convenient way to create and share your own custom mushroom! this is more of a toy than a game, but I hope you all enjoy it and have fun creating your own personalized mushrooms.
here's a few examples to show what is possible and hopefully spark your imagination:

posting the mushrooms you've made in this thread or elsewhere is more than encouraged, and ditto for any questions or feedback. likewise, I'm on twitter as sol_foxie if you wanna follow or contact me there! thanks for reading, and happy mushroom making!




Does anyone even know how American football is played anymore?
my first pico-8 game ! a small arcade-y bullet hell game for the 2021 bullet hell jam :)
player sprites courtesy of krishna palacio.

Heavily inspired by this
A Master System/Game Gear sound chip emulator in Pico8 using the PCM channel. Features 4 songs from SOR1&2 for the Game Gear (use left/right to select)
How it works:
VGM files are logs of register writes. I wrote a program to decode them, save what the reg settings were every 60th of a second, and RLE compress them into strings. The sound chip is basic enough to write a simple emulator for Pico8.
Limitations:
- Not really an audio guy, may still be glitches
- Looping only goes back to the start of the tune, rather than part-way-through as in some songs. Probably would need to decompress the songs to pico8 memory to do that, instead of my "clever" on-the-fly RLE decoding

If I'm in tab 0 and press ctrl-f to search for, say "world" because I want to change it to "universe", ctrl-g will help me find all the other instances of "world" in tab 0.
Then I switch to tab 1 and want to do the same thing.
I hit ctrl-g... nothing. I have to press ctrl-f and type my search again.
It would be great if ctrl-g remembered my search term even when I switch tabs :)


I'm currently setting up a pi-based arcade cabinet with pico8, running through emulationstartion on retropie. I've got pico8 working sucessfully, with the exception that i cannot quit pico8 without a keyboard connected.
Looking at this thread here: https://www.lexaloffle.com/bbs/?tid=28629, it seems that from version 0.1.11 the "menu" button should bring up a menu from the splore home, which you can then quit pico8 from. I assume this menu is the one brought up when the esc key is pressed. This doesn't work for me, the menu button lets you exit a game to return to splore, but does not let you shutdown splore itself. In the main splore menu the menu button functions as a select button. The only way to quit pico8 is with the esc key, not feasible for me as I don't wish to have a keyboard attached to the machine.
I am currently using PICO-8 v0.2.2c on both my computer and the pi, and both exhibit this same behaviour.
Has this feature been removed? Is the function of the menu key configured somewhere?


