For characters in the Japanese kana range, it seems we must type ctrl + alpha
to get a kana to input. However, ctrl is also used to activate some Pico-8 things like "save" and such.
With poke(0x5f30,1)
we can suppress "ENTER" from bringing up the Pico-8 menu in-game.
Is there a poke I'm failing to see that will suppress Pico-8 from having its "save" function activated every time the user enters ctrl + s to type キ (for example)?
(on another note, backtik-surrounded text to format "code snippet within a line" doesn't seem to work right?)


Controls
WASD/Arrows to move
X Interact/Shoot
Z Move faster (unlockable)
How to play
You wake up in the middle of a spooky town trying to find your way back home. Help the citizens of this weird town and they will open paths for you.
BUT BEWARE!
The streets are swarming with spirits and if you let them, they will take you away. Shoot them down with your mysterious powers and win candy in return.
Spend your candy on vending machines across the town, and grow in power. Make sure to find them all as the night progresses, the spirits become spookier.
We appreciate your feedback.
-Thanks for playing
Links










i'm trying to make a function where the camera will jump forward by an amount when the player character reaches the end of a 'room' (the end of the current screen) but am struggling to find a way to make it work, anyone know what i should do?
p.s. code currently shows what i'd like it to be, currently can't make it do more than two rooms


- Run the cart at this link: https://www.lexaloffle.com/bbs/?tid=41062
- Pick up the hen with the web
- Slam into the right side of the screen repeatedly
observe that part of the lines which make up the web are visible on the left (opposite) side of the screen
This happens in v0.2.2 of the BBS player, the native version, and the HTML export from the native version. It does not happen in the previous version.


A game about a tiny rocket speeding through space for energy
Controls
Keyboard
Steer: Left / Right arrow keys
Gas: Z
Brake: X
Controller
Steer: D-pad / Joystick
Gas: A / Y
Brake: B / X
Credits
Sebastian Lind Twitter
Good luck and have fun!




Optional background: (Contains spoilers for the Nausicaa of the Valley of the Wind books by Hayao Miyazaki!)
After the "Seven Days of Fire," a global war that ended all forms of industrial civilization when it was at its climax, civilization was reformed somewhat into the kingdom of Eftal which retained many of the technological wonders from before the event. Close to 700 years after the Seven Days of Fire, disagreements over the right to the throne and attempts to destroy the spreading toxic jungle that had appeared just after the apocalypse resulted in the kingdom's near-complete destruction.
The insects which reside in the jungle were enraged by the constant attacks on it, and a surge of insects-- including the king insects of the jungle, the Ohmu-- overtook the capital city of Eftal and nearby lands, becoming seedbeds for the fungus of the jungle. Those that survived this tidal wave of forest and insect (called a Daikaisho) either became a tribe of mercenaries or entered the forest which they call their home, surviving off of a symbiotic relationship with the plants and insects that live there.







It's my first roguelike dungeon crawl,
µtopiya
Loosely inspired by grim survival games like Pathogic (Мор. Утопия) or Diary of a Spaceport Janitor, the focus is on scrounging for supplies & managing hunger, thirst, exhaustion, and infection.
Controls:
mostly pretty straightforward.
🅾️ to pick up / interact / confirm (in inventory, hold to drop)
❎ to cancel / bring up inventory
Credits:
it's all by me
but
the clock uses code cribbed from 1sergey's clock cart
the dungeon generation is based on johanp's dungeon generator
dialogue function from profpatonildo's simple textbox example
a* pathfinding based on dooart's example
This post is an update on the environments of Mushroom Hero. Been working on the design of the first level, it's a grasslands area! The mountains took a ton of reworking but I finally got them in a state I'm happy with. I added some hills in the middle ground to provide a bit of depth. Also created 4 cloud variants to dot around the sky.
I want to leave a bit of room up top for (possibly) a coin/score counter to be implemented in the future. By freeing up some of the sky it also allows room for higher platforms and harder to reach areas.

Hi everybody! I'm about to release my first full-scale project, but I have one final obstacle to contend with: font choice. I have 3 options, and I just wanted to see what you guys thought would be good.
Option 1:

Option 2:

Option 3:

Options 1 and 3 have support for uppercase and lowercase letters (though, conversely, option 2 supports symbols). Option 3 looks the nicest, but I have to use less of the screen for text or else it takes up too much CPU power. Also, the font is bigger, so it has less characters per line. Right now, I'm really stuck between options 1 and 2. I like the addition of upper and lowercase letters, but to be honest, I'm not sure that makes up for it being sort of ugly.
Anyway, let me know what you think :)



