Rolling right in at 280 characters - a randomised snowflake generator Tweetcart. Merry Christmas!
t,r,c,s,l=0,rnd,cos,sin,line ::_:: cls(0) if(t%30==0)q,p,g,b=t,r(1),r(25)+10,r(0.2)+0.1 srand(q) for i=0,1,0.03 do d,e=i*50,r((i^p*g)*(1-i)^p)for a=0,1,0.17 do v=a+t/500x,y=64-s(v)*d,64+c(v)*d l(x,y,x-s(v+b)*e,y+c(v+b)*e,6) l(x,y,x-s(v-b)*e,y+c(v-b)*e,7) end end t+=1flip() goto _ |
Golden Goblet
This is my entry for the #ToyBoxJam 2020! The idea is that we're given specific sprites to make a game with in Pico-8 in less than 2 and 1/2 weeks.
I made this in one week. It's a simple platformer. Have fun!
📕Story📕
You are Ninjoe, a ninja from Meadow Village. One day, your friend Adam falls ill with an unknown illness.
The village elder suggests you journey to acquire the Golden Goblet of Legend, said to cure those who drink from it of any and all sickness!
The elder claims the goblet is located in an underground palace engulfed by the Primeval Forest.
It is a dangerous place. No one who has journeyed to the palace of the goblet has ever returned!


I made a game in 20 minutes. this is the code:
function _init() pos = 2 ob = nil obn = nil speed = 3 gametime = 1 lost = false end function _update() if not lost then gametime += 1 if btnp(⬅️) then pos -= 1 if pos < 1 then pos = 1 end end if btnp(➡️) then pos += 1 if pos > 3 then pos = 3 end end if not ob then if flr(rnd(2)) == 1 then ob = pos else ob = flr(rnd(3))+1 end obn = 8 end if gametime%(ceil(30/speed)) == 0 then if obn then if obn == 1 then [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=85722#p) |
This is first game I've ever worked on, but it wasn't a one person operation, over 90% of the development of this game was streamed Live on Twitch scroll down to see everyone who's helped, or check out the credits at the end.
Before we get into the gameplay, I wanted ask if you'd consider supporting this game so we can make more games in the future. https://abemassry.itch.io/rain-drop
Now that that's out of the way, let's begin.

Rain Drop starts out as a single particle in the upper atmosphere. There are water molecules dancing around due to Brownian motion, as you collect them you start to fall. Your goal is to make it to the ground. You collect more and more droplets but there are obstacles that are preventing you from hitting the ground and watering the plants. Dodge the obstacles, collect the other droplets and make it all the way down while chilling out to a chillwave soundtrack.



Onitama is a chess-like abstract strategy boardgame.
The game is played on a 5x5 board. Each player has five pawns, with the master pawn starting in the middle. At the begin of the game, 5 move cards are randomly selected out of the total of 16 animal moves. The goal is to capture the opponent's master pawn or to move on top of their master's starting position.

You can play against an AI with 3 difficulty levels, or "pass 'n play" against another human.

Controls
- Arrow keys, move the board cursor for pawn / destination selection.
- [o] / z to switch between move cards.



Here's a game about a snowman called Frosty, who was given life by the power of a classy top hat! However, a gust of wind took Frosty's hat and blew it off somewhere. Can you help him find it?
Frosty can move with the arrow keys, and can make himself taller when standing on snow (Z) and use his body to throw snowballs (X+an arrow key). Please help him find his hat as he is very much enjoying being animated!
There is also a menu accessible via Enter to restart the level or choose another level or even turn help off.
Music is by the eminent Gruber (although I messed with it a bit), everything else is by me.
Made for the
Captain Nimbus
Welcome to Captain Nimbus, a classic arcade style shoot 'em up for the Pico-8!
Controls:
⬅️➡️⬆️⬇️: Movement
❎: Shoot Bullets
Enemies:
Green: Normal amount of health.
Blue: Strong, able to shoot bullets, but also very slow.
Red: Has same amount of health as green but is faster.
Purple: Same as the Red but if you get next to them they then moves sideways towards your ship.
Credits:
Programming, SFX, Music, Cover Art, Idea: Silicon14 (me)
Art: ReeceGames
Background: Whiteout Labs

Wolfhunter is an where you play as a hunter facing off against a werewolf, in a Pokemon-like combat sequence.
You have magic spells and single-use items at your disposal, but the wolf is very powerful. The only way to kill it is to weaken it with your attacks, then finish it off with a silver-knife (which you only have one shot at).
It is made with PICO-8, and can be played directly in your browser here.
> The motif and design of the game was based on the word "Moonshot", which was the theme of GitHub's GameOff 2020 game jam.







I've noticed, that, in general, nobody seems to be able to agree which button is "A", and which button is "B". This leads to some annoyances. One cart, X is jump, O is attack or etc. You get used to that, and then you go to another, and they chose O for jump instead.
It would be nice to have a simple way of swapping the buttons around, perhaps as an item in the pause menu? Some carts already have their own, though, so that may cause some confusion. Maybe make it disabled by default? It'd also be nice to be able to have it remember if you chose to swap buttons or not per-cart, so that you don't have to every time you start it up.



