Hi there, everyone! This is my first post on this forum, and it's about the game I made for the Secret Santa Jam 2020, which also happens to be my first PICO-8 game!
It's a Fish 'Em Up game, where you mash buttons and fight octopi to get a high score! There's also a neat feature to switch the game's palette to whatever color you prefer!
While the jam was pretty long, I would say I worked on this for about 5 days, thanks to college, and even then most of that time was spent learning more about PICO-8. You can also find the game on my Itch.io page and leave a review there if you want to! I hope you all enjoy it! Have a nice day!
Take up to the skies in your small toy plane to help this little gnomes show the Xmas tree who's the boss.
In this game you have 3 gnomes that will jump from above, try to takeout as many baubles as possible, each level will have a minimum percentage (%) required to clear it. The less gnomes you use, the bigger the bonus.
Use X to drop from the plane. Use the arrow keys or the gamepad to move the two gnomes from left to right, or to look above and below.
If you enjoyed this game, please consider donating.


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Feel free to give feedback at https://www.surveymonkey.com/r/Q6BMZXT, thank you! :)
Watch the trailer at https://www.youtube.com/watch?v=ExljhbRbqzM
Synopsis:
Jerry Seinfeld needs your help with his standup routine! Tell 250+ possible jokes (which make absolutely no sense), to your Boomer/Gen-Z audience! Will you tell the most insane jokes possible? Will you tell the cheesiest dad jokes? Or will you make references to things nobody understands? The choice is yours!
Features:
-Kid-friendly mode
-Full mouse support (finicky on mobile)
-100 unfunny jokes
-250+ punch-lines
-The "Joke-iary" (Can you collect all the jokes?)
-A full in-game tutorial










Hi everyone!
I know that some other people already did this, but I made this simple double pendulum simulator just for fun. It solves the differential equation system using the standard 4th order runge-kutta method and allows you to edit the initial conditions within a certain range. It also displays the angular position of both masses on a plot, so it gives a certain intuition of how the system behaves.
Hope you like it!

Hi! so I am attempting to make a platformer/puzzler game in which you are not supposed to get clears, or at least, not in the way you normally would. The idea as of now is to have clusters of 4-5 alike blocks make a clear which will cost HP/"hearts"/etc., but jumping to a certain height will clear the bottom rows, which will count towards your score.
...But I can't even get to that part of the game yet, because collisions and some other little technical issues. This is what I have so far.
Controls:
Left/Right = move character,
Up = jump,
X = move tetrad left or right,
Down = soft drop,
Z = rotate (not functional yet)
right now, I am using the game object system from bridg's Pico-8 for beginners tutorials. here's the issue - I need the game blocks to fall and leave no gaps, much like in puyo puyo. to do this they need to collide with other blocks that are the same type of game object. when I put it in as normal, the block launches into the air when it's created. I think this is because it is colliding with itself.


This is my first foray into pico-8, which I started yesterday after my teacher showed the class the basics. My code's probably messy because I prioritized learning the ropes and getting the game working. I might fix it up later.
Game modes are:
- Single player - hit the ball against the opposite wall, with the ball's speed increasing over time. Tracks the high score per cartridge boot.
- Two player - play against a friend in classic Pong.
- VS Computer - play against an AI with easy, medium, and hard difficulties.
All modes currently feature endless gameplay.


My first game in Pico-8
A simple shoot'them up
Enjoy!
Version 0.4b - Dec-21th 2020
- Fixed a bug which made PoW sometimes was not caught
Version 0.3b - Dec-20th 2020
Added:
- A new POW weapon! this one swipes all the enemy bullets giving you a chance to survive in case of intense bullet rain
- Adjusted some texts
Version 0.2b - Dec-20th 2020
Added:
- A new cool logo in the menu screen
- Fire key repeat disabled. Now you'll have to press once per every bullet shot
- Fixed the score bug
- Now game is harder. Enemies will shoot at you more when they see their fellows are being eliminated by you.
About
A very serious videogame - nay, a work of art.
How to play
Press the circle button to score points.
Reviews
"A triumph." Eurogamer
"Rivals Proust's 'À la recherche du temps perdu' in its evocation and deconstruction of childhood nostalgia. A sublime experience." The Guardian
"made me weep with joy" xxDeadlyGamrr98xx
"You're not actually going to use it in the quiz though, are you?" Jen M, Glasgow



hi there, i recently got a copy of pico-8 and i've been playing around with it since then
i made this little game with the help of Dylan Bennett's tutorials, i'm really happy with how it turned out (and still gonna add some more maps to it :D)
btw any criticism or tip is welcome, i'm here to learn :D
(btw, there's a way to change my name here? i really don't remember when i made this account)
edit: now both doors open at the same time! yaaaaayyyyyyy



Ataxxmas is a Christmas take on a board game no one remembers. Flip the chips to your own color in this exciting up-to-4-player experience! You can even play against AI players...but good luck winning against them. 😉
Controls
ARROW KEYS to navigate menus/the game board.
Z/C/N to select.
X/V/M to go back.
Made for PICO-8 Advent Calendar 2020.



