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Finally got my RPI working and somehow it looks okay on my CRT TV. I decided to get the Game Development with Pico-8 by Dylan Bennet printed like a magazine so I can mimic the way programmers and hobbyists were able to program like they were doing BASIC code from a Magazine. It turned out pretty good. Can't wait to work on my 2nd game in a retro style kind of way haha

All I need now is to find someone who can help me install a RPI into a commodore 64 keyboard.. or a keyboard in general

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Cart #sia01-0 | 2020-06-16 | Code ▽ | Embed ▽ | No License
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Yes, this is yet another version of Space Invaders, but with this one I'm going for a direct port of the original arcade game. It's mostly complete, with functional gameplay and a working high score save system, but it needs some gameplay tweaks and a few graphical elements, and the sound effects are very much unfinished (I'm working on a version of the 4-tone march using subtones, but haven't ironed out the glitches yet). Anyway, in addition to going for authenticity, I also tried to code this very efficiently, and the whole game (including all graphics and sound), takes under 3KB and only about 1100 tokens.

Any constructive criticism and general feedback is welcome, thanks.

Controls:
L/R------Move cannon
X--------Fire

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could someone help me figure out what did wrong?

the error happens in this line:
if self.xspeed>self.topspeed then
self.xspeed-=self.xaccel
end
thanks in advance :D

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Hi,

I am new to PICO-8 and still figuring things out...
I know how to set a transparency color for my sprites but it only works when using graphic functions at runtime to display them, not when I place them directly on the map inside the map editor. Am I missing something ?

Thanks,
m.

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Cart #md_crossbones-0 | 2020-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game was built by my son, Malcolm, based on the lovely tutorial series by @MBoffin. Here's what he has to say about it:

A top-down adventure game. Don't get confused- you might think it's easy. Turns out it might not be!

Hope you enjoy!

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Cart #gomejkyo-0 | 2020-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

I thought it might be interesting to add a portal mechanic to the classic box-based puzzler Sokoban.

It turns out the mechanic is fun, but designing interesting puzzles that are challenging but not annoying is an art in itself. Great respect to people who make real puzzle games! This WIP build has 8 levels, but you can discount the first 2 as they are just there to demonstrate the two main mechanics of the game.

Not sure how far I'm going to get on this, I was mostly using it as a way to learn Pico-8, but I at least want to make it look better, add some sound/music, a proper title screen and if I get enough inspiration, some proper puzzles.

Thanks to merwok on Discord, who came up with the snappy portmanteau :)

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Cart #yenidasugi-0 | 2020-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This has been lying on my hard-drive for a couple weeks now and I haven't continued it, so I thought I'd plunge in and put it out there. Still planning to put more effort into it, but it was mainly started as a first foray into pico-8 development (and games in general, really) to learn how it all works. Unsurprisingly the code is a mess.

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Cart #wonyuntrenchrun-3 | 2020-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my first game on Pico-8 :D

While I am no stranger to gamedev, this is the first time I work on Pico-8. This is also an emotional moment for me, because I finally get to complete a project I started 6 years ago. This is also the very first time, as unbelievable as it is, I have genuinely enjoyed playing my game and thinking as an audience :D

Instructions are all in the game, I'd like to see how I have improved my tutorial skill. Let me know if you have any problem.

(Remember, press P/Enter (default Pico-8 keybind) to access the pause menu.)

If you are keen for poke around and/or learning, I thoroughly wrote this game to be readable and the codebase is moderately commented and

[ Continue Reading.. ]

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Cart #picolife-1 | 2020-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

PicoLife

Here is my first pico8 cart. Be gentle.
This is an implementation of Conway's Game of Life cellular automata.

There are some performance issues. I understand that manipulating individual pixels with pset isn't fast. Any tips regarding this problem are welcome.

Controls

Z: run/pause
X: add noise (if paused)
Up/Down: increase/decrease generation delay
M1: create alive cells (if paused)
M2: kill alive cells (if paused)

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Cart #penguin_run-3 | 2020-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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https://twitter.com/kadoyan/status/1272219759208062977

Update:

  • Made some background patterns. (These stage constructions are dummies)
  • Added the player's turning around animation and a small dance.
  • Restart the stage when you failed.

I'll continue to make this.😀

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Don't know if this is the right place to post this, but if I enter exactly what this zine says in the SQUASHY tutorial, I get various errors when trying to run the code.

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Cart #space_hyper-0 | 2020-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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After figuring out how to make particle effects I wanted to make a game that took advantage of them. Here it is! Space Hyper! A very explodey space shooter!

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Cart #revraid-3 | 2022-05-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

Pilot! This is the planet of evil Boltzmann brain Kylix! Destroy the main data center! It is behind 15 gates.

Good luck!

Keys:

  • up(x)/left/right - thrusters;
  • z - shot.

Hints:

  • You get the extra life on every 100 score;
  • Reuel then destroy balloon to earn more score;
  • You can continue the game from last gate (left/right to select gate);
  • Press up/down on the main title screen to generate non-standard levels or reset to default one.

And... Good luck!

I will be glad to receive your feedback.

Binary builds are available here: https://instead.itch.io/rr

You can find my other games and support me here: https://instead.itch.io

P.S. It is my second pico-8 game. No free tokens this time :)

[ Continue Reading.. ]

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Cart #fandes-0 | 2020-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #screensaverpong-1 | 2020-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first ever game I made myself from the ground up :)
I'm so proud of this, its the first coding project I'm proud of. I've done 2 projects before this but neither were games and they were extremely simple and didn't work that well.

this is a screensaver, with a pong game built in!
to start, press c or x, then control the paddle with up and down.
as you hit the penguin ball (roundelie emote from celeste classic server) more often, it will speed up!
how high of a score can you get? let me know!

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Cart #islandmaker-0 | 2020-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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make an island by driving, then i guess just drive on it?
it looks cool, and i think that's the most important point here.
have fun, and feel free to look at it, or steal it,
but tell everyone that you did.

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Based off of a job I had in high school. A little game I made to learn pico-8.

Inspired by the game A Solitary Spacecraft by @videodante in ways that feel very obvious in retrospect

Arrow keys to move, X to pickup/drop burgers.

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Hi all,

Soon after I started reading Pilgrim in the Microworld I decided to 'splore PICO-8 carts cloning breakout. It was then that I found @Krystman's amazing Breakout Hero that I decided to make it a self playing game. Check it out!

Cart #breakoutheroauto-0 | 2020-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is still in development, so there are no actual AI heuristics or any algorithm aiming to max the score or beating all the levels. In fact, it so far reaches stage 9 after nearly 12min. But the basics are here. Whether you want to have your computer playing by itself as a screen saver or keep improving its AI, have fun!

[ Continue Reading.. ]

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Cart #yedomewuka-3 | 2020-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello PICO-8 Community!

Attached is my first attempt at programming a video game (I have done a lot of statistical programming, but this is way different). Currently I am having some problems with Maps and collision detection in this particular game.

Setup: Flag 0 are things you can stand on, Flag 1 are things that you can't jump through.
Problem: Whenever I start the map, I hit an invisible wall next to the tree trunk, on both sides and you can jump on some of the tree that are not able to be jumped on.

Could someone look at my code/map and see if there is something wrong with my collision detection or map construction.

Thanks,
HBHR Jelly

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Trying to export a binary or html file from a file that doesn't have the

_init() _update() _draw()

loop will result in a screen like in the picture. This particular image was from the code

print("test").
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