A cozy little game about helping a young rabbit with her garden.
v2 update: I couldn't leave well enough alone: it's the same core game, but with a much updated flow, and more things to do.
Congratulations on the purchase of your new RX-Series Automaton! In addition to its unparalleled power, extensibility, and reliability, the new RX-Series Automaton has been designed for ease of use. With a little bit of regular maintenance, you and your family will be able to enjoy the benefits of automated labor for generations to come!
The RX-Series is equipped with a voice-activation module. To begin the power-on sequence, simply speak the unit's designation followed by the command phrase "activate."
The unit should understand and obey voice commands.
Should manual override ever become necessary, the directional pad can be used to move the automaton around. The X button will open a menu that will allow you to choose from the available set of installed peripherals, and the O button will activate the currently selected attachment.
Note: If you are using an antique keyboard, don’t panic! The "arrow keys" will work in place of the directional pad, and the X and O buttons will be mapped to the "X" and "Z" keys, respectively. Press the "Enter" key to access any additional functions of your control device.
Manipuators - The RX-Series is equipped with a strong set of manipulators to lift and carry heavy loads. From lifting boulders to uprooting saplings, the RX-Series can do it all!
Rotary Saw- Cut through the toughest tree trunks and logs with this self-straightening, extremely durable saw.
Pneumatic Shovel- With this powerful shovel, your RX-Series automaton can dig more in a day than a hundred men could dig in a week! Dig holes, cut trenches, and even pry old tree stumps out of the ground.
Be sure to review the full RX-Series Automaton Owner's Guide for more information on installing additional attachments, part maintenance, sapience control, or battery replacement.
Hey, I just wanted to share a little thing I made.
I've been trying like heck to get a procedurally-generated tree that (a) I could use in a project I'm working on and (b) I didn't think looked terrible.
This is the first result that I'm even remotely happy with.
This game was built by my son, Malcolm, based on the lovely tutorial series by @MBoffin. Here's what he has to say about it:
A top-down adventure game. Don't get confused- you might think it's easy. Turns out it might not be!
Hope you enjoy!
Good morning friends! I was working on a different, text-heavy project, but when I showed it to some friends they had a hard time reading the built-in font.
So I decided that I needed a custom font, but I really don't have the sprite-sheet space to make it work.
I couldn't find one I liked in the BBS, so I built this, and I thought it might be interesting.
The font renderer supports variable-width fonts with both upper and lower case. Other than that it's pretty basic: the letters don't have descenders, I only actually drew the glyphs I needed, and I haven't put a whole lot of effort into optimizing any particular part of it.
Still, the final product is pretty small, and easy to modify.
If you want to make your own font, what you do is: