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Cart #59004 | 2018-11-14 | Code ▽ | Embed ▽ | No License
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Cart #58991 | 2018-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This creates a random map by drawing boxes and checking that everything is connected. It's not great, but it does work well enough for my current project. Feel free to do whatever with it.

Press left or right to change the coverage.

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Hi!,

I recently started making an open-world adventure game, and thought I'd record myself making it.

Here's a link to the playlist.

The game makes use of the Entity-Component-System pattern, mainly because I wanted to learn how it works. I'm not quite sure how the game will end up looking, but it'll probably draw heavily from games like Zelda, Don't Starve, Stardew Valley and Moonlighter.

The rules I've imposed on myself are:

  • I won't think too much about what I'll be doing before recording
  • Videos should be between 15 and 30 minutes in length
  • I'll aim to record at least 1 video a week

I won't edit the videos, so that others can see my thought process / mistakes

The above rules might mean the video series is of questionable quality, but I'm enjoying making them anyway, and am learning a lot myself.

Thanks!

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Hi there all!
I'm fairly new to the engine, and for now, i just have one question, that could be helpful for me.
Is it possible, to export an .html file, in which your games are exported like in the BSS section, only multiple of them. If i'm not clear, i'm looking for a vertical column of playable games in one .html file sou you can just press the play button and play. Is it possible? How can someone do it?
My main goal is to set up my github page in a way, that you can play all the pushed games in the repo. Not necessarily automated, little hand editing is fine with me.
Thanks in advance!

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Cart #58966 | 2018-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A 1-hour cartridge, so don't expect too much from this, but at least the code is relatively clean...

Balloons float through the screen in four different directions; each one is mapped to one arrow key (red left, green up, yellow right, and blue down). When all four colors are present, press the arrow key for the color that has the most bubbles and one of the bubbles of that color pops for one point. But if you get it wrong, your score is halved.

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I don't know if any of you have experience in this, but i think this would be a good fit for the pico8. It's about a 40 game device that looks like a game boy.

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Cart #58961 | 2018-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Darkest Moon is an arcade-style game where the goal is to get the highest score possible before inevitably succumbing to the relentless progression of the game. The player controls a nameless farmer in the Dark Ages whose only goal in life is to plant and harvest wheat in order to survive and make it to the next day. An average play session lasts between five and fifteen minutes before the marauder becomes too fast and overtakes the player.

I made this game as the final project for a creativity class when I was still in college.

Lighting and object-oriented code modified from Jakub Wasilewski's Dank Tombs Tech Demo.

Also available on itch.io.

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Just a little test to draw a set of tesselating sprites in the sprite sheet and then randomly generate a constantly changing landscape.

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I have an if statement with two lines in the code block. One changes the value of the sprite property on my player object. The second changes the movement speed property for the player object. The former always works when the condition is triggered. The latter works unreliably. This is pretty strange to me.

Essentially, I am detecting terrain via grass sprites on the map. When I collide, I want the player to slow down. This only works when I hit what I assume to be the first grass sprite in the array. I added the sprite swap line for debug purposes. The sprite will always change when I collide, but the movement speed change only works on one grass sprite out of all of them.

I don't get how my condition can be met, and one line always executes while the other may or may not. I've also printed the player speed to verify this. It doesn't seem performance related, even though it is inside of a pretty hefty series of loops.

Any ideas? Is this a weird bug?

Edit: this has been resolved, thanks samhocevar!

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I'm kinda new to Pico-8, so I developed a cartridge using the really basics.
The code itself isn't 100% polished, so there are some confusing lines, since I had to upload it now.

ALERT: If you're here for fun - well this is just an ATM, not your favourite shooter.

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In my game you can make levels, if you're running the pico-8 cartridge you can save it to another file, and be able to give that file to someone for them to load. However this is not the case with the exe version.

Let's say I make a map and I save it to "level.blah", the pico-8 cartridge will make a new "level.blah" file, but the exe does not.

I would assume this would be a bug, I'm not sure, but it is pretty important to my game for this to be fixed. Thanks!

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Cart #58933 | 2018-11-11 | Code ▽ | Embed ▽ | No License

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Hello PICO-8 community,

I have begun making a Youtube channel and website dedicated to helping beginner programmers to not just get started but continue to explore and play with code in PICO-8. So I've come here to humbly ask for some feedback (criticism welcomed) on the videos and corresponding web pages I've made so far.

I have 5 tutorial series planned:

  1. Bite-size Games
  2. Game Element or Mechanic Chunks
  3. Drawing Pixel Art
  4. Functions Explained
  5. Game Starter Kits

Bite-size Games

This series is intended to let learners create tiny games that can stand on their own, but lacking polish so they encourage being altered and improved upon. They are "bite-sized" because they should be able to be built in a single sitting. They will have arbitrary numbers that might refer to difficulty or just release order.

Fruit Drop

Corresponding web page: Fruit Drop Game Explained

[ Continue Reading.. ]

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Cart #58923 | 2018-11-10 | Code ▽ | Embed ▽ | No License
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Just a work in progress.

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Cart #58916 | 2018-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #58914 | 2018-11-10 | Code ▽ | Embed ▽ | No License
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This is my first cart to the splore so forgive me if its a bit messy. This is the overworld theme to my Ultima like game Inversia. Now to answer some questions.
Q Can I use this song? A No
Q When will it come out? A I don't know
Q How do I make boiled eggs? A Put uncracked eggs and a pot of water and boil for 20 minutes, then crack the eggs and enjoy.

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Hello,

J'ai monté ma picade et je voudrais installer Pico8. J'ai suivi plusieurs tuto (Retropie, Pico Pie, Raspbian), tous en anglais et ça coince toujours quelque part.

Est-ce que l'un.e d'entre vous à déjà essayé et pourrait essayer de me donner une marche à suivre en français ?

Merci d'avance !

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Cart #kinozebb-0 | 2018-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a WIP of my first game for Pico8. A turn-based football (or soccer as you prefer) game starring animals (because they're easier to draw).

This version of the game allows for 1P and 2P matches between two randomly generated teams. For 2P games both players use the same controller during their turn.

The game is, in its current state, heavily unbalanced (after all, the player stats are generated randomly) and it still requires a lot of gametest to work on that. But I think the main mechanics are in place and matches can be played from start to end (with some occasional crashes). Please provide any feedback or ideas you might have after playing the game

Update log

29/12/2018 - Initial AI implementation

[ Continue Reading.. ]

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Release!

Cart #phagocytosis_reecegames-0 | 2018-12-02 | Code ▽ | Embed ▽ | No License
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It's done! I might still add on to it, but it's a finished game now!

How to play

This is you:
[0x0]

Move with the directions, and start digesting with [O]
Moving and digesting take up energy, and if you run out of energy, you take massive damage to the health meter

Enemies

Viruses
[0x0]

[ Continue Reading.. ]

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Cart #58895 | 2018-11-09 | Code ▽ | Embed ▽ | No License
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