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I recently started making an open-world adventure game, and thought I'd record myself making it.

Here's a link to the playlist.

The game makes use of the Entity-Component-System pattern, mainly because I wanted to learn how it works. I'm not quite sure how the game will end up looking, but it'll probably draw heavily from games like Zelda, Don't Starve, Stardew Valley and Moonlighter.

The rules I've imposed on myself are:

  • I won't think too much about what I'll be doing before recording
  • Videos should be between 15 and 30 minutes in length
  • I'll aim to record at least 1 video a week

I won't edit the videos, so that others can see my thought process / mistakes

The above rules might mean the video series is of questionable quality, but I'm enjoying making them anyway, and am learning a lot myself.


P#58988 2018-11-13 16:48 ( Edited 2018-11-25 13:27)

Awesome, subscribed. It's good to have more video tutorials out there. My students are always wanting more. Especially shorter, more condensed sessions, so I think it's a good idea you are keeping them between 20 to 30 min each. Most of that time is even dedicated to your explanations of what you are doing so great job! Keep it up!

P#59325 2018-11-24 23:18 ( Edited 2018-11-25 04:18)

Pico being a very constrained system, I’d suggest making a working game version first. It’s fairly easy to get cornered by tokens/gfx limits and have to redo half the game!

P#59328 2018-11-25 08:27 ( Edited 2018-11-25 13:27)

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