

TO LOAD THIS CART in immediate mode, type:
load #helicopter
WHAT'S NEW ??
-- written (10-15-18) --------- -- time to code: 2+hours ------ -- what's new ?? -------------- -- 03-06-22 -- + hiscore was not being -- saved during normal -- flight. it is now. -- 10-17-18 -- + tricky, got the color of -- the board to change only -- if truly achieving 1000 -- pts. can't decrease score -- to flip it again. -- + changed the "collision" -- check to be right ahead of -- the helicopter instead of -- below or above - more -- margin to wiggle in. -- + fixed the "impossible" -- corridors. should always -- be able to fit between no -- matter how high the level. -- + added a launch pad for the -- helicopter to take off -- from. -- 10-16-18 -- + must earn 1000 points for -- bonus color + corridor -- reset. -- + added horizontal level -- try to keep in center for -- stability in flight. -- + added descend (X) key -- costs 10-points each -- frame. -- 10-15-18 -- + scaled down collision -- check is now in place. |




Yer a wizard, Harry! Challenge other wizards to duels and take down their wizard tower by spawning monsters that will attack your enemy!
Choose the right monster for the job, and secure the two crystal towers in order to get more power than your opponent.
Beware! The wizard who falls first is left embarrassed and laughed at without pity…
Instructions:
Controls: Use Z and X to select which creature to spawn. Use → ↑ ↓ to spawn the selected creature in the lane indicated by the arrow.
← toggles more information about the creatures and wizards
Press enter to access the menu where you can change the gamespeed from 1 to 9 seconds per turn.


Created for the 4th Alakajam! and the Monster Mix and Mash Jam!




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Red//Black: Two Horror Short Stories
A small experimental horror experience by matthias. My goal was to achieve a story-driven game with the PICO-8 engine.
Game was made for the PICO-8 Monster Mix and Mash Jam.
FULL SCREEN MODE IS HIGHLY RECOMMENDED.
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Controls:
Movement with directional buttons
(o) (C on keyboard) = OK
Enter = In-game menu
Gamepad supported (use Firefox or Google Chrome for best experience).
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Check out the official itch.io page with additional content and downloads.






Created for the MMAJam Halloween themed jam
It's a spoopy bejeweled clone :)
I'm still new to the gamedev thing so this one was more challenging than I thought it was gonna be. Very fun!
I usually post WIP gifs and stuff on my twitter: https://twitter.com/mccolgst




Fixed a broken letter and cleaned up some old code!
Ver. 2.0.0
Now with full alphabet (minus P for pausing) support!
Thanks to dw817 for the valuable tip that made this version possible.
Ver. 1.0.0
Long time Pico-8 enthusiast, first time uploader. This is a little typing game I put together to help my three-year-old get a sense of how the keyboard works.
You'll note right away that there aren't that many letters, just those used to get actual input for the system, and several have other inputs that will technically set them off, but kids don't know that!
This was a lot of fun to do and my son loved it. Well worth the time. Hope someone finds and enjoys!




This was just a small idea I had that I wanted to see in the wild. I currently have no intention of developing it into a game.
However my tweet seems to have got a bit of attention so I thought I may as well post it here in case anyone wanted anything from it.
Up or Z to thrust, left and right to rotate.


Hi, evryone! This is my first game. I novice in programming and I study it myself. So my code awful. Also sorry for my weird music and bad english)
Game includes 16 stages!
Ok, how to play.
It is small arcade like in 80s. We have our hero - mr. Box. It's ordinary carton box (but he can move and shooting with blocks). He have opened top (i think, this usually when boxes opened from top, right?). In my game blocks random fallen from the sky. We need try catch them on top our box (besides Evil Blocks). Then we get them into. But in box can be only three blocks (you can see what that blocks into box at right-bottom corner of screen). If all three blocks in box are same color, then triggered some magic... and they disappear, but instead we get some score points.




Alright. Sometimes to improve on something you have to redo the whole thing from scratch. That's what I did here and with workable results.
Now I know PICO is capable of more keystrokes than the simple Left, Right, Up, Down, (O), and (X).
But for purists who don't want to dabble with 2- or 3-player controls, there is this.
It's very good for what it does. It can read keystrokes, and by that I mean layered. You can be pressing 3-buttons down at a time and it will still recognize a unique 4th. It's that powerful. Let's go over it.
You have one string to get things going called, "KEYTYPE." It's a string and contains 6-characters which tell the state of reading for the keys in this order [Left, Right, Up, Down, (O), and (X). I.E:

