I feel like I make one of these every year or so, but it's a rudimentary physics engine for bouncy balls
seems like randomly the balls are too fast to see, just restarting the cart seems to fix it
(added particle count)
old version:
P#58006 2018-10-16 10:16 ( Edited 2018-10-20 13:33)
here's an update to improve performance (move all of the Entity loops into the same single loop) and fix a couple things
still not sure why the balls will sometimes stop in midair
P#58073 2018-10-18 01:09 ( Edited 2018-10-18 05:09)
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