WHAT'S NEW ??
-- written (10-15-18) --------- -- time to code: 2-hours ------ -- what's new ?? -------------- -- 10-17-18 -- + tricky, got the color of -- the board to change only -- if truly achieving 1000 -- pts. can't decrease score -- to flip it again. -- + changed the "collision" -- check to be right ahead of -- the helicopter instead of -- below or above - more -- margin to wiggle in. -- + fixed the "impossible" -- corridors. should always -- be able to fit between no -- matter how high the level. -- + added a launch pad for the -- helicopter to take off -- from. -- 10-16-18 -- + must earn 1000 points for -- bonus color + corridor -- reset. -- + added horizontal level -- try to keep in center for -- stability in flight. -- + added descend ❎ key -- costs 10-points each -- frame. -- 10-15-18 -- + scaled down collision -- check is now in place.
I'm going to make some updates and upgrades to this game and also make additions to my "BOMBER" game found HERE:
What with all the FLAPPER and FLAPPY clones floating around, thought I would bring back a good old QBasic game I wrote years ago based on a DOS machine-language one I found called "Helicopter."
This gravity game is considerably more forgiving than really any other single-key gravity games I've seen for PICO.
Run. Wait a moment. Helicopter's engines are fired up, you are auto put in hover mode for a second. You get the audio signal from your onboard computer - and you are ready for flight ! Press "Z" to adjust your altitude.
Unlike other FLAPPY games where you only control the vertical acceleration, this one also controls the horizontal. You tilt forward slightly when accelerating. Remember this so when you start to fall backwards you can compensate and not rush your helicopter too far forward where you can't see the cavern walls.
If you touch the ceiling, your helicopter is damaged and while your score is still increasing, you start to take a nose dive to the ground, eventually hitting, ending your helicopter run.
Press (Z) to start a new game.
As for the graphics of the helicopter itself, Scrub was working with me on this. He sent some of his samples before I finally settled on drawing my own.
We will be working on a bigger project later, once I finish the PAINT program I'm working on. But I did want to get this out to show its entirely possible to have a type of FLAPPY game where both gravity and acceleration are both very smooth.
High-Score is maintained and saved to the board so you can play again later and try to beat your last score, even if you shut down the game completely and load it up again later. An audio signal is also given if you beat your last score.
How high a score can you get ?
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