This was just a small idea I had that I wanted to see in the wild. I currently have no intention of developing it into a game.
However my tweet seems to have got a bit of attention so I thought I may as well post it here in case anyone wanted anything from it.
Up or Z to thrust, left and right to rotate.
That loop to draw the trail should probably use a while instead of a for, to save it having to loop over 40 stars with no trails... e.g:
local i=1 while stars[i].depth>0.5 do line( stars[i].x, stars[i].y, stars[i].x+p.dx*abs(p.force)/3*stars[i].depth, stars[i].y+p.dy*abs(p.force)/3*stars[i].depth, stars[i].col2 ) i=i+1 end
(as long as you're not going to add in stars at random depths)
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