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Cart #49138 | 2018-02-10 | Code ▽ | Embed ▽ | No License

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Cart #49136 | 2018-02-10 | Code ▽ | Embed ▽ | No License

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Squashy Julien - Coding Club

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Fixing incorrect thumbnail and downgrading to version 0.11.1f


Hi !

I'm making a game on pico-8 of the famous DDR game (Dance Dance Revolution)
It's not finished just yet but it's at least playable

I hope you'll enjoy it !

3 comments



Hey everyone, I made this little visualiser which generates points in the Lorenz Attractor using standard values. Feedback welcome, I'm quite interested in ways of making the depth effect smoother or more interesting if anyone has cool ideas.

Thanks to Zep for pico8 :)

Lakmeer

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Has anyone beena ble to run PicoPi on a RaspberryPi Zero?
https://guillermoamaral.com/read/picopi/

It says to copy everything to a card and boot, but I got mine stuck on a black screen, nothing happens.

I want to make a standalone device booting straight to pico8 and this seems like the only option.

5 comments


I'm having an issue saving a .p8.png of my game, to upload here.

I boot up Pico-8 on OSX, load my cart, and then run "save cartname.p8.png". That will give me a warning about not having a label, but will otherwise work fine. But when I run the cart, save a label with f7, and then try again to save, it fails silently, with no output. No new cart file, nothing printed out to the console. "save @clip" doesn't work either.

Any suggestions?

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Geometry Wars clone.
Left/Right: rotate
Z - boost
X - Fire
UP - All bullets out in a circle


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I bought PICO-8 for an Ubuntu 16.04 machine, and a Raspberry Pi, and it's simply a pain in the ass to install because the official app download comes in a .zip file with zero documentation on how to install. There's no install script in the contents of the unzipped files, and there's little to find online that helps. This installer didn't work for me: https://rombus.itch.io/pico-8-linux-installer/devlog/15013/pico-8-linux-installer-script

PICO-8 is a commercial product, please treat it as such, and have the download in a proper .deb file or anything more helpful than a .zip

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It seems I'm using these a lot, so here they are:

-----------------
-- table as string
-----------------

function tab2str(t)
	local s="("
	for i,v in pairs(t) do
		if type(i)=="number" then
			s=s.."["..i.."]="
		else
			s=s..i..'='
		end
		if type(v)=="boolean" then 
			s=s..(v and "true" or "false")
		elseif type(v)=="table" then
			s=s..tab2str(v)
		else
			s=s..v
		end
		s=s..','
	end
	s=sub(s,1,#s-1)--remove last comma
	return s..')'
end

----------
-- example
----------

l={1,2,4,5,s=5}
print(tab2str(l))
----------------
-- clone a table
----------------

function clone(t)
	local c={}
	for i,v in pairs(t) do
		c[i]=type(v)=="table" and clone(v) or v
	end
	return c
end
---------------------------------------------------
-- sort a table (insertion sort)
-- cmp(a,b) should return true when a,b are ordered
---------------------------------------------------

function insort(t,cmp)
	for n=2,#t do
		local i=n
		while i>1 and not cmp(t[i-1],t[i]) do
			t[i],t[i-1]=t[i-1],t[i]
			i-=1
		end
	end
end

----------
-- example
----------

function ascending_y(a,b) 
	return a.y<=b.y 
end

t={}
for i=1,5 do 
	add(t,{i=i,y=rnd(10)}) 
	print(i..': '..t[i].i..' '..t[i].y)
end
print("----")
insort(t,ascending_y)
for i=1,#t do 
	print(i..': '..t[i].i..' '..t[i].y)
end

[ Continue Reading.. ]

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Link is a menace, don't let him into your room!!!

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Hey all,

I'm trying to upload a cart to itch.io. I've exported the cartridge to html, renamed the file to index.html, and zipped the html with the javascript file. When it starts on itch.io, it displays "booting cartridge" and the command prompt, but the game does not start. (If you need to see what I'm tryna describe... https://meganshaffer.itch.io/sneezr)

How do I make it so the game starts? Is there something I need to change with the html or js files?

12 comments


Cart #49052 | 2018-02-07 | Code ▽ | Embed ▽ | No License

little proto for understand vector and sin cos

for play use only arrow left and arrow right have fun

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Cart #49042 | 2018-02-06 | Code ▽ | Embed ▽ | No License
3

This small Pico-8 tweetcart280 (278 chars in code editor without comments) is my homage/demake of Spike Dislike by Jayenkai. You can find the original one and lots of other games he has made here: agameaweek.com

Have fun!

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Test cart -- please disregard!

Cart #49030 | 2018-02-06 | Code ▽ | Embed ▽ | No License
2

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I was wandering if there was a way to expand the music editor? I'm definitely not musically literate but I do want more channels and I can't find a tracker that works well for me. All I want is a more channels.

6 comments


Cart #49163 | 2018-02-11 | Code ▽ | Embed ▽ | No License
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Cart #49162 | 2018-02-11 | Code ▽ | Embed ▽ | No License
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Cart #49016 | 2018-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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I hope this is an appropriate place for bug reports!

When trying to use ctrl+tab to change tabs on the PocketCHIP, it doesn't seem to work, but shift+ctrl+tab works fine. I'm on 0.1.11G - using the same version on PC the key combination works with both left and right ctrl

1 comment


Cart #49008 | 2018-02-05 | Code ▽ | Embed ▽ | No License

Cart #49004 | 2018-02-05 | Code ▽ | Embed ▽ | No License

An implementation of Rocket, from the Pairs Companion. The full rules are in the Pairs Companion, which you can download from Cheapass Games, but short version: there's 1 1, 2 2s, 3 3s, and so on through 10 10s in the deck. Don't get a pair.

The implementation actually works - up and down to change your bet, (X) to confirm, then (X) to hit or (O) to fold. There's some feedback now on what happened, but it's still pretty bare. I need to include actual in-game control notes, of course. And to make the art less hilariously awful. And maybe a nice card draw sound, hm.

2 comments


ok so I think I get how people like pico 8 for its limitations. but will pico 8 ever support 4 players simultaneously?

this would be good for things like raspberry pi where 4 players can sit on a couch and play small 4 player games together.
what do you guys think?
I know older hardware only supported up to 2 players but I think this would be a good idea for the compactness of pico8.

6 comments




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