Has anyone beena ble to run PicoPi on a RaspberryPi Zero?
https://guillermoamaral.com/read/picopi/
It says to copy everything to a card and boot, but I got mine stuck on a black screen, nothing happens.
I want to make a standalone device booting straight to pico8 and this seems like the only option.
I'm having an issue saving a .p8.png of my game, to upload here.
I boot up Pico-8 on OSX, load my cart, and then run "save cartname.p8.png". That will give me a warning about not having a label, but will otherwise work fine. But when I run the cart, save a label with f7, and then try again to save, it fails silently, with no output. No new cart file, nothing printed out to the console. "save @clip" doesn't work either.
Any suggestions?
I bought PICO-8 for an Ubuntu 16.04 machine, and a Raspberry Pi, and it's simply a pain in the ass to install because the official app download comes in a .zip file with zero documentation on how to install. There's no install script in the contents of the unzipped files, and there's little to find online that helps. This installer didn't work for me: https://rombus.itch.io/pico-8-linux-installer/devlog/15013/pico-8-linux-installer-script
PICO-8 is a commercial product, please treat it as such, and have the download in a proper .deb file or anything more helpful than a .zip

It seems I'm using these a lot, so here they are:
-----------------
-- table as string
-----------------
function tab2str(t)
local s="("
for i,v in pairs(t) do
if type(i)=="number" then
s=s.."["..i.."]="
else
s=s..i..'='
end
if type(v)=="boolean" then
s=s..(v and "true" or "false")
elseif type(v)=="table" then
s=s..tab2str(v)
else
s=s..v
end
s=s..','
end
s=sub(s,1,#s-1)--remove last comma
return s..')'
end
----------
-- example
----------
l={1,2,4,5,s=5}
print(tab2str(l))
|
----------------
-- clone a table
----------------
function clone(t)
local c={}
for i,v in pairs(t) do
c[i]=type(v)=="table" and clone(v) or v
end
return c
end
|
---------------------------------------------------
-- sort a table (insertion sort)
-- cmp(a,b) should return true when a,b are ordered
---------------------------------------------------
function insort(t,cmp)
for n=2,#t do
local i=n
while i>1 and not cmp(t[i-1],t[i]) do
t[i],t[i-1]=t[i-1],t[i]
i-=1
end
end
end
----------
-- example
----------
function ascending_y(a,b)
return a.y<=b.y
end
t={}
for i=1,5 do
add(t,{i=i,y=rnd(10)})
print(i..': '..t[i].i..' '..t[i].y)
end
print("----")
insort(t,ascending_y)
for i=1,#t do
print(i..': '..t[i].i..' '..t[i].y)
end
|

Hey all,
I'm trying to upload a cart to itch.io. I've exported the cartridge to html, renamed the file to index.html, and zipped the html with the javascript file. When it starts on itch.io, it displays "booting cartridge" and the command prompt, but the game does not start. (If you need to see what I'm tryna describe... https://meganshaffer.itch.io/sneezr)
How do I make it so the game starts? Is there something I need to change with the html or js files?

This small Pico-8 tweetcart280 (278 chars in code editor without comments) is my homage/demake of Spike Dislike by Jayenkai. You can find the original one and lots of other games he has made here: agameaweek.com
Have fun!

An implementation of Rocket, from the Pairs Companion. The full rules are in the Pairs Companion, which you can download from Cheapass Games, but short version: there's 1 1, 2 2s, 3 3s, and so on through 10 10s in the deck. Don't get a pair.
The implementation actually works - up and down to change your bet, (X) to confirm, then (X) to hit or (O) to fold. There's some feedback now on what happened, but it's still pretty bare. I need to include actual in-game control notes, of course. And to make the art less hilariously awful. And maybe a nice card draw sound, hm.

ok so I think I get how people like pico 8 for its limitations. but will pico 8 ever support 4 players simultaneously?
this would be good for things like raspberry pi where 4 players can sit on a couch and play small 4 player games together.
what do you guys think?
I know older hardware only supported up to 2 players but I think this would be a good idea for the compactness of pico8.






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