Our first game with the PICO-8, and done from scratch for the Global Game Jam 2018 so please forgive the horrendous code and probably lack of knowledge of some more advanced PICO-8 tricks ;)
Some bugs or unbalances are in there, the waves are not working the way we intended and canons cost way too much... Oh well :D
Cart #48644 is an okay-balanced game, that we had time to put together at the very end of the jam.
Cart #48720 introduces a better balanced game, that is more fast paced and also has slightly better feedback on some actions (like toggling the command mode), that we worked on after the jam.
Use the following controls to defend your Transmission Tower.
left - walk left / enter command
right - walk right / enter command
up - enter command
down - enter command
primary - shoot
secondary - toggle command mode
My entry for Global Game Jam 2018.
Theme : transmission
Logo bumper by @MBoffin (https://gist.github.com/MBoffin/0ad8ffc850fb797fe2d90fcc98d81492)
What would it take to see pico8 on NES/SNES Classic Mini?
Not just for playing but also for creating. USB keyboards can now be used via a micro USB OTG adapter so you could use it as a development machine.
Of course it would be offline only, you'd have to sync with a computer to get your game off for distribution online.
I'm quite happy to start a fund to make this happen? @zep

Hello there! This is an example project which is intended to help people learn about making platformers in Pico-8.
The game is free to play, but the source code for this version has been obfuscated, so it's not really practical to look through it. To read the normal-and-legible version of the source code (with or without comments), you can buy it for at-least-$1 on itch.io. As long as you make your own map, you can even sell games that use this code! If you didn't already know, itch.io has very nice support for Pico-8 games.
Anyway, it's a cute little platformer with a grappling hook (you get the hook about halfway through) and a big finale! The main goal was to make a piece of illustrative/educational content which was centered around a real and complete game. See, "Madness Interactive" taught me that reading source code for a game that's fun to play can be much more exciting than reading a code snippet in the middle of some online tutorial. Not sure if I succeeded, but I tried real hard!
Huge thanks to David Carney for helping me with the music, and also to everyone who volunteered to test the game! Y'all made the game better.
A first run seems to take 20-45 minutes or so, but it depends on the player, and a fast runthrough is around three and a half minutes. If you record a video of a run that's faster than that, I'd love to see it!

It looks like the preprocessor expansion of the arithmetic assignment operators breaks a traditional expectation of precedence:
x += true and 1 or 2 |
expands to:
x = x + true and 1 or 2 -- runtime error: attempt to perform arithmetic on a boolean value |
where "x + true" binds more tightly than "true and ...". The fix is to use parens in the expansion:
x = x + (true and 1 or 2) |
The workaround is to use parens around the original rhs.

Anxious Tedium is an experimental PICO-8 album. You can move around a little bird while listening through these tracks.
The Soundcloud album for these tracks are available at https://soundcloud.com/bethveni/sets/anxious-tedium.
If you are interested in using one of these songs in your project/game, contact me on @bethanyvenefica on twitter for permission and details!
Go to your base to the Moon!
Create in 1 Hour for the 143rd One Hour Game Jam with the theme Moon
Controls
Arrow - Move
Arrow Up - Trust
▶️ Itch Page : https://bigaston.itch.io/moon-1hgj
We all live in a yellow submarine
Yellow submarine, yellow submarine
Create in 1 hour for the 142nd One Hour Game Jam with the topic Submerged
▶️ Itch Page : https://bigaston.itch.io/submarins-1hgj
Rush to the green line with your mouse. How much time can you do?
Create in one hour for the 141st One Hour Game Jam with the theme From point A to point B.
▶️ Itch.io Page : https://bigaston.itch.io/rush-1hgj
Navi is a gale I've create with my best friend Némégastée. I want to show him how Pico-8 work so we have create a game in the universe we love : The Legend of Zelda!
In this game you have to click on Navi! That's all. The are save in the game (for save your points) and a mouse support.
▶️ Itch.io page : https://bigaston.itch.io/navi-clicker
This is still a WIP and my first almost complete production for pico-8.
Missing:
- an actual end game (now it resets and bugs).
- more wave
- a boss?
Things I'm happy about:
- procedural explosions
- procedural blinking starfields
- 8-bit art is almost ok for me
- actor model too complicated but works nonetheless
Not sure I'm motivated to finish this though.

Hello All,
I am a new PICO-8 user, but a fairly experienced raspberry pi/linux user. Yet, I find myself completely stumped.
I am trying to get PICO-8 running on my RPi 3 running the latest raspbian OS. My Pi is a network-only device with no monitor or keyboard plugged in.
I would like to access PICO-8 either via SSH (terminal-only) access, or via VNC.
Currently, when I attempt to run the pico8 binary executable on both SSH and VNC I get a hung terminal and have to kill the process from another session. When I attempt to run pico8_dyn on both SSH and VNC, I get:
SDL Error: rpi not available
** FATAL ERROR: Unable to initialize SDL
I've installed all SDL2 library packages via apt-get, including the -dev packages. When the terminal is hung, it does not respond to CTRL-C, or CTRL-Q. I have made the binary executable via chmod a+x.
Any help or insight here would be greatly appreciated.
Thanks!

Hi all!
I am the VERY happy owner of a Gameboy Zero:
https://pbs.twimg.com/media/DUZPVnIX4AASuab.jpg:large
Pico-8 runs like a champ except of an audio problem.
All the audio (both music and SFX) seems played at a very high speed.
I think this is because I am using a USB soundcard.
Is anybody able to help to provide a suggestion?
Thanks :)






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