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This would be very helpful

thanks

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I noticed on ps4 that the carts page loads but when you click a cart it does not load up?
Could the carts support the ps4 browser? would be rather awesome to try and play pico-8 carts on the PS4...?

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I'm having so much fun with Pico-8...I feel just like I did when I was 13 getting into QBasic for the first time in 1996. I used to go with my dad to the university with a floppy disc so I could download other people's QBasic programs, which were often "tiny games" by today's standards.

I love the feeling of being inside this cozy little world, that's all about playing games, reading code and writing code. I didn't think I'd ever be in such a world ever again.

I'm actually part of a world that's almost like this one. The NES homebrew community. Folks actually making real NES games in 6502 assembly (and also C at times). It's not quite the same though as the QBasic world felt, but I love it for many other reasons...

I live for making retro games, thanks to the creator for making this wonderful software. Hopefully I'll have some fun tiny games to share with the community at some point.

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Cart #39171 | 2017-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #39497 | 2017-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #39486 | 2017-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #39464 | 2017-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #39148 | 2017-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #39082 | 2017-04-04 | Code ▽ | Embed ▽ | No License

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Cart #39062 | 2017-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I am losing my mind over this very simple thing. These don't work:

next(table)==nil

table=={}

table==0

table==nil

This should be so simple but it's not working!! :(

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Bella is trapped in a vicious storm. Can you beat the evil thundercloud and save Bella?

Use fireworks and power-ups to win the battle.

New in this version:
Added a clock in the top of the screen so you can time your rounds. Updated the in-game title to match the cover art.

Thanks for all feedback, enjoy!

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Hi! I'm toying around with Pico 8 for fun and relaxation on the side, where my primary pursuit is to develop games for the Nintendo Entertainment System in 6502 assembly.

It's fairly straightforward to implement coroutines in 6502 assembly and use them to represent state machines for entities (actors, etc.).

I was curious if it's common to use coroutines in Lua on Pico-8 for this purpose. I tried searching for "cocreate" in a couple of the featured games but no results came up.

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Cart #39078 | 2017-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #39035 | 2017-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Arcade game inspired by Frogger.

Cart #39078 | 2017-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Update to 0.2

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Hello community!
I am looking for music track and sfx (since the ones in place sucks) for my project Leap of Faith. The music track shouldn't be long as game sessions are like several seconds and would increase as game progresses but not that much. Also another track could be for endless title screen.
If someone has a music track or willing to compose I'd be glad to hear!

Cart #38504 | 2017-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the juiced up version of the game we are going to build today, Mon 3rd, April, 2017, in a workshop I'm teaching at.


And here is the intro cartridge:

Cart #39030 | 2017-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Being inspired by the new "Ghost in the Shell" movie, I created a small demo replicating the glitch effect seen in the movie trailers.

The static effect is reasonably configurable, random and light weight, using very few available tokens. To read more about how the effect is achieved, visit my dev blog at: http://whiteoutlabs.com/pico-8/ghost-in-the-shell-signal-static-on-the-pico8/

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Cart #39018 | 2017-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Created using by following along with rabidgremlin's tutorial (see here).

In following through the tutorial completely (and not trying to branch off too soon) I think I've figured out where I went wrong in my first game (the hangman one) and how I could have made things a lot easier on my self.

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All of the data for a pico8 cartridge can fit on a tiny png - but this is because all of the data are limited. But comments are not limited. You could write a novel in the comments and pico8 wouldn't object. So what happens if you run out of memory writing really long comments?

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Cart #39005 | 2017-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this small script that takes four PICO-8 gifs and creates a 2x2 mosaic gif (with all the gifs running side by side).

https://github.com/kometbomb/mosaic

It assumes the default gif settings (256x256, duration is irrelevant as long as all the gifs are of same duration) and thus creates a 512x512 gif. This is very useful for tweets etc. You might want to run some gif optimizer afterwards.

I included a Windows batch file and a shell script so you can run it on any system that PICO-8 supports, as long as you have Imagemagick installed.

How to use (Windows):

mosaic.bat top_left.gif top_right.gif bottom_left.gif bottom_right.gif output.gif

Or on Linux/Mac:

./mosaic.sh top_left.gif top_right.gif bottom_left.gif bottom_right.gif output.gif
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Cart #38996 | 2017-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

NOTE: THERE IS NO SINGLE PLAYER MODE

A lot of firsts on this one... first time ever looking at Lua code (obv. first time ever coding with it). First time designing a game (I'm more of a VBA Macro kinda person). So there was a lot to overcome here. Please comb my code and tell me how I can make this better.

I started off following Rabidgremlin's tutorial:

but then branched off on my own. I'm not sure if there are better ways to interpret which sprites are currently printed into which screen co-ords or whatnot.

Only bug in my software is the win/lose tune doesn't play... and I have no idea why.

Anyway, thanks for taking the time to check this out. Hope you have fun!

PS: Oh, I'm also not sure how to cleanly "exit" a game, so once you win/lose you'll have to manually quit and re-run the game.

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Cart #zuwukiwehe-0 | 2025-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Based on the 1984 game, Booty, by John Cain, for 8-bit computers. Pico-8 Coding & Graphics by Nate Taylor.

Jim the Cabin Boy has to collect all the items of Booty from the ship's 20 cabins by collecting keys that open locked doors. Hazards include the pirates who patrol the rooms, rats which crawl along the deck and the ships parrot which flies around the ship. Also some booty is booby trapped and explodes when Jim tries to collect it.

Press Z if you get stuck on any level. The getting stuck on a ladder bug is now fixed.

This game is now completable, but is still considered in beta until some extra features are implemented.

[ Continue Reading.. ]

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