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Greetings.

I have been working lately on an arcade-style game where the player controls a dragon who explores randomly-generated mazes that have treasure in the end. However, there are opponents, including a knight, that think that the dragon stole the treasure and pan on stopping. The idea is that, every stage, after the level number helps determine the size of the maze and the number of opponents, the opponents are randomly generated from 6 classes (excluding the knight, which is in every stage) that have their own way of patrolling and hunting the dragon.

I got stuck planning the logic here:
Unfinished Flowchart
More specifically, I don't know how to plan a route or walking plan for each opponent.

The source code is here, complete with not only the code itself, but also any notes that I had on how I plan the game to be run.
GitHub Project

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Cart #38085 | 2017-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A game about a blob-thing called "Vic" who wants to climb a tower for some reason. Wrap around the screen the screen and collect powerups as you climb the endless tower. Also, all of the platforms are jump-through.

The powerups:
---Extra Vic: If you fall, the Extra Vic can send you to the top of the screen for a second chance.
---Rocket Shoes: The Rocket Shoes can send you flying really high. Useful for saving throws.
---Stopwatch: Stop the autoscroll for a few seconds.

Vic can only hold one powerup at a time, and collecting another one will replace whatever one he had before. They're activated with [x], and are consumed after use.

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This is an old project of mine from 2005, which I previously submitted under the name Rogue Tower. I worked on it for a while, listening to feedback along the way, but I burned out eventually and lost my enthusiasm for the project. Although I did add to it now and then, I pretty much forgot about the project the rest of the time, focusing on other stuff.

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Cart #38072 | 2017-03-06 | Embed ▽ | License: CC4-BY-NC-SA
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This is a tiny project I did for school. Is based on Of Mice and Men. Please don't hit me with the copyright stick.

Shout-out to DigitalMonkey, who I couldn't have finished this game without. He helped me start off using Voxtatron.
Also, special thanks to Zep, who made this amazing console, and PICO-8 along with it.

Enjoy!

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I've recently gotten a Nintendo Switch Pro Controller, and I connected it to my computer, and it works fairly well with pico-8. However, it's nearly impossible to input any sort of diagonal direction using the analog stick. Is there any way to make the activation area for the directions overlap more?

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Cart #38057 | 2017-03-05 | Code ▽ | Embed ▽ | No License
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This a sample of the object LAB used to generate a labyrinth.

=> Random path merge

fr.wikipedia.org

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I can't figure out how to do it.

You know, I made my little raspberry pi and most of the time I would like to not have a keyboard hooked up to it. But how do I get into the pause menu from the joystick?

Thanks a lot!

Update. I built the controllermap program from libsdl but the configuration doesn't seem to be able to detect me pressing the left, and up, directions? So weird. I was hoping I could use that to map the start button to 'P' or something but pretty speculative. Any thoughts is that the right track? Every other button works already in PICO-8. Anyone else able to get into the pause menu with your joysticks how'd you do it? Thanks.

Resolution:

I could never get controllermap (or gamepad tool) to complete, but took its partial output and grafted in "lefty:a1," for the up/down that it would never detect. It comes out this way, works perfect including start = pause menu. Excellent!

[i]030000001008000001e5000010010000,EEEKit USB NES Controller,a:b0,b:b1,back:b8,start:b9,leftstick:a0,leftx:a0,lefty:a1,platform:Linux,

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I know I've been asking a lot of noob question lately, but where is the path for the alpha carts? I want to tkae some of the models out of one, but i can't see to find the carts. I'm using windows, but if you have it for mac and linux please post it for future reference.

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Cart #38056 | 2017-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first program for the Pico-8.
It is also my first piece of LUA code.

So far it is not really a game as there is no goal, no score, no nothing.
If you want to play, you can set your goal to reach the 4 corners of the maze (you start from the center).
Once you succeed, relaunch the game for another maze.

It is mostly a programming experiment in maze/labyrinth generation based on the book:
"Mazes for Programmers / Code Your Own Twisty Little Passages by Jamis Buck."

I did not reuse the code or data structure from the book as it is all in Ruby.
Only the algorithme description were reused, but still an interesting entry level programming book.

The game program does the following:

  • Create an full of wall 32*32 maze
  • Randomly carve a perfect maze without bias with the Aldous Broder algorithm (that is without bias but slow)
  • Display the full maze on screen using my sprite based display function
  • Wait for the C or X key
  • Display a map based maze with a player in the center
  • Let you travel the maze with the arrow key, scrolling as necessary the map keeping you in the center when possible

The code is more or less documented and the size of the maze can be modified in the code.

The maze carving algorithm can be switched to the binary tree algorithm.

I would love to have feedback on this to know in witch direction I should go for further evolution of this WIP

David Glaude

PS: This code was initially completely written on a Pocket C.H.I.P. (sometime with the help of a BT keyboard).

CHANGE LOG:
v01 = Initial release without cart image.
v0.1.1 = Updated with a cart image, no known code change.

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Dear all,

I have:

  • a Pocket C.H.I.P. that came with Pico8.
  • a C.H.I.P. Console kit that came with Pico8.
  • a copy of Pico8 for Raspberry Pi that came with a #CodeTogether! action.

So all in all, I have 3 legal copies of Pico8, but it is unclear if I have a licence.
And if I have a licence, how can I claim it to download a Mac (or PC) version?

If I don't have a licence or those are system specific licence, then, am I suppose to acquire yet another one to be able to download the Mac/PC version?

Regards

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You know what would be handy?

sfx n [channel [offset] [end]]

where [end] is the last note to be played. I'm in a spot right now where I'm needing extra space for music, and it would be very useful if I could cram more than one sound effect into a single slot.

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Cart #38031 | 2017-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is the first vaguely playable prototype of a remake/port of the tank mode in Atari Combat. At the moment, it simulates a standard match on "guided missile" setting (ie, you can turn your shots after they've fired).

Left and right rotate the tank, up and down move forward and back, button 1 fires. It is two player.

Still to do:

  • playfield
  • wall collision
  • player collision
  • sound
  • possibly Tank Pong! mode? (shots bounce off walls)

I can't say it's terribly "fun" yet, but I'm posting it now because it's a good starter project, and because I wanted a backup somewhere. ;)

2 comments


Cart #38026 | 2017-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press [Z] to start distortion, [X] to increase distortion amount.

A simple screen distortion effect using memcpy, using only 63 tokens.

Easy install, just copy the line below:

function distort(a)a=min(a,64)for y=0,127 do local r=flr(-a+rnd(a*2)+0.5)local s,e,l,m=max(-r,0),max(r,0),64-abs(r),24576+y*64memcpy(m+e,m+s,l)end end

And paste it in your project. Then add

distort(amount)

(replace amount with desired distortion amount) to the bottom of your _draw loop in an if condition to prevent it from being always on. For best effect, use a timer to turn it on and off.

Open the cartridge in editor for more details.

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Howdy folks, so after a bunch of hacking and some ruby help from @lemtzas, I have made a twitter bot that takes the body of a tweet, and then renders it as a gif and responds with it!

twitter.com/showmepico8

It's really finicky right now, but you know how quick projects like this are.

Here are some other tweets:

https://twitter.com/showmepico8/status/837863065332887552
https://twitter.com/showmepico8/status/837863424189218817
https://twitter.com/showmepico8/status/837862034058412032
https://twitter.com/showmepico8/status/837857942745534464

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My teacher requested that I help finish Digitalmonkey's level, I successfully created a monster that "act like ghosts do in pacman."

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hey all, I am looking for sound effects for my mario bros. clone.

So far, I used midi2pico8 for the music and tried my best with the sound effects.. but the results are very mediocore.

The development is approaching the end, but without the right acoustics something is missing.

Of course the name would be mentioned in the credits!

the most important sounds:

http://themushroomkingdom.net/sounds/wav/smb/smb_coin.wav
http://themushroomkingdom.net/sounds/wav/smb/smb_jump-super.wav
http://themushroomkingdom.net/sounds/wav/smb/smb_pipe.wav
http://themushroomkingdom.net/sounds/wav/smb/smb_powerup.wav
http://themushroomkingdom.net/sounds/wav/smb/smb_pause.wav

Thanks!

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Cart #38011 | 2017-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demo cartridge for creating 2D terrain. I'm using this for my own project but thought it would be useful for others. If you think you'll find it useful, please use in your projects. :) For more information see here - https://medium.com/@Powersaurus/journey-into-the-hills-part-2-8a209905d3de

Controls:

X - Regenerate landscape
Left/Right - change graphics mode
Up/Down - change amount of randomness

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The BBS has stars and favorites but does it keep a metric how many times your game got played?

Might I propose it does such if it does not. That would be rad.

Thank you.

1 comment


Cart #37996 | 2017-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a game made by Benjamin Soule and modded by Jordan Kloosterman.

Please check out the original game here:
https://www.lexaloffle.com/bbs/?pid=11093&tid=1867&autoplay=1#pp

Benjamin Soule is @benjaminsoule on twitter:
https://twitter.com/benjamin_soule_

and you can find me Jordan Kloosterman with @Jp_Klooster on twitter:
https://twitter.com/Jp_klooster

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Cart #37989 | 2017-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Did anyone do that yet?

https://juju2143.ca/streamp8.html

(of course allow your webcam)

That's a nice use of GPIO ports. If anyone can figure out how to stream video faster than 0.9375 FPS, that would be pretty cool.

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