Clipper [Lexaloffle Blog Feed] Vic's Tower <p> <table><tr><td> <a href="/bbs/?pid=38088#p"> <img src="/bbs/thumbs/pico38085.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=38088#p"> Vic's Tower</a><br><br> by <a href="/bbs/?uid=11133"> Clipper</a> <br><br><br> <a href="/bbs/?pid=38088#p"> [Click to Play]</a> </td></tr></table> <br /> A game about a blob-thing called &quot;Vic&quot; who wants to climb a tower for some reason. Wrap around the screen the screen and collect powerups as you climb the endless tower. Also, all of the platforms are jump-through.</p> <p>The powerups:<br /> ---Extra Vic: If you fall, the Extra Vic can send you to the top of the screen for a second chance.<br /> ---Rocket Shoes: The Rocket Shoes can send you flying really high. Useful for saving throws.<br /> ---Stopwatch: Stop the autoscroll for a few seconds.</p> <p>Vic can only hold one powerup at a time, and collecting another one will replace whatever one he had before. They're activated with [x], and are consumed after use.</p> <p>-</p> <p>-</p> <p>This is an old project of mine from 2005, which I previously submitted under the name <a href=";amp;tid=2605">Rogue Tower</a>. I worked on it for a while, listening to feedback along the way, but I burned out eventually and lost my enthusiasm for the project. Although I did add to it now and then, I pretty much forgot about the project the rest of the time, focusing on other stuff.</p> <p>It's not 100% finished, but it's finished enough that I can ship this and get it out of my system. That's not to say I don't care about Vic's Tower; I just wanted to resolve some unfinished business before I return to Pico-8 proper.</p> <p>Changes from Rogue Tower:<br /> ---Visual touches<br /> ---Music<br /> ---Title Screen<br /> ---A bird appears now and then. It was originally going to be a hazard, but I'm too tired.<br /> ---The random generator spawns wide blocks as well now, though sometimes a narrow block will spawn over it.<br /> ---New premade layouts.<br /> ---[x] is used for powerups, rather than as a suicide button.<br /> ---The other powerups actually work now, of course.<br /> ---New sounds for the Stopwatch powerup.<br /> ---The wrapping system is improved.</p> Tue, 07 Mar 2017 18:29:51 UTC Rogue Tower <p> <table><tr><td> <a href="/bbs/?pid=15312#p"> <img src="/bbs/thumbs/pico15605.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=15312#p"> Rogue Tower 0.2</a><br><br> by <a href="/bbs/?uid=11133"> Clipper</a> <br><br><br> <a href="/bbs/?pid=15312#p"> [Click to Play]</a> </td></tr></table> <br /> Controls:</p> <p>Button 1/Z - Jump<br /> Button 2/X - Give Up<br /> I'm not going to explain the arrow keys.</p> <p>The game is about jumping up a series of pillars in the clouds. Endlessly. The layout of each level of the &quot;tower&quot; is chosen from a set of premade layouts, or randomly generated.</p> <p>Notes:</p> <p>-You'll wrap around horizontally when you go off the edge of the screen; you'll also need this to get past certain areas.<br /> -The player only collides with the top part of the pillars. The rest of it doesn't matter.<br /> -Item blocks are special blocks that sometimes appear on level-marking platforms (the ones with the tree), and you'll get a bonus when you collect them.<br /> -So far, only the &quot;time stop&quot; block works; It stops the scrolling temporarily, mostly useful at higher levels with faster scroll speeds. The rest of the don't do anything yet, so just ignore them.<br /> -The collision system is a bit buggy atm.<br /> -Input in the web version is slightly laggy.</p> <p>Todo:</p> <p>-Add visual effects for the later levels.<br /> -Add more rooms<br /> -Title screen<br /> -Music<br /> -Possibly other stuff</p> <p>Updates:</p> <p>0.2:<br /> -Added 2 new prefab rooms.<br /> -Added random room generator.<br /> -mapupdate() will also now choose whether to use the room generator or one of the prefabs, so you'll get both.<br /> -The player no longer collides with the bottom or sides of the platforms, only the top. that means they're all jump-through platforms now.<br /> -Introducing Item Blocks; see notes above. I might refine this system later, though.</p> <p>-0.11:<br /> -Fixed a fatal mistake in the jumping system.</p> <p>08/03/2017: Updated <a href="">here</a>.</p> Mon, 12 Oct 2015 13:32:28 UTC