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Not sure if this is the right place, but I couldn't find any other places to report bugs so here goes:

Using a wacom intuos tablet and windows 7 left and right clicks do not register in the PICO-8 app.

To click any of the app buttons I have to use the trackpad buttons on my laptop rather than the intuos tablet.

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Cart #37801 | 2017-02-25 | Code ▽ | Embed ▽ | No License

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by jade
Cart #37796 | 2017-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


I just wanted to make cute things today....

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Cart #37779 | 2017-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello. This is my very first game I ever made. I'm a beginner with no programming, music, and sprite design experience whatsoever. I came up with a simple concept that seemed doable and worked on fleshing it out, while teaching myself a few tricks and techniques alongside some tutorials to build up foundations.

Walking master is a challenging game where you, well, walk, through many stages, and get through the obstacles that stand in your way. The game features the following:

-Varied, dynamic level designs.
-Challenging gameplay
-Graphics!
-Music!
-Secrets!

Use the arrow keys to move, and follow the command prompts.

A lot of my coding is pretty bloated and probably not so efficient so pardon that. I left notes throughout the coding to explain what does what. I do hope for other total beginners that are using Pico-8 to learn how to code and make games can find mine to be useful and easy enough to understand. :)

Enjoy guys!

Note: Stepping on the tiles is pretty finicky. Try to step towards the middle and/or the leftish side of it. I don't know how to effectively set up parameters so I used if statements to setup a few varied conditions.

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Cart #37774 | 2017-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi there!

This is my first attempt at a game made with pico-8 (And also my first LUA application).
The actual game took me about half a day but the graphics and music were pretty hard for me and took longer.
Everything is fully functional, bug free and with overall aesthetics in mind.

I hope you guys enjoy playing! :-)

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Cart #37741 | 2017-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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so this poor guy has been sitting there, unfinished and lonely, since last summer.
I started this as a follow up to my Boing demo then totally forgot about it!
I don't think I'll be back on it any time soon, so here it is anyway!

bonus:
the original demo's 24 frames converted to pico8 resolution & palette as a gif
(my first idea was to somehow cram it into a cart)

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Cart #37733 | 2017-02-23 | Code ▽ | Embed ▽ | No License
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Take on the role of Bomber, a magical curious creature who in ready for a new adventure. Jump, dodge, stomp and bomb your way through this intense retro arcade game.

Hope you guys enjoy the game!

Credits

Code, Pixels & Design: @melvinsa
Sound & Music: @gruber_music

Promo/Banner Art: @laufman

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Cart #37740 | 2017-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #37735 | 2017-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Very early stuff.

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Hi,

Here is my first pico project. After few days of tinkering with it, I finally have something that is satisfying :)

Still few things to add and change, but its already playable.. kind of ;)

As for the original vivi - it's the game i was playing as a kid on my first pc. Funny thing is, after trying to implement everything based only on those memories, I've made some research and somehow found it somewhere in internet archive :)

Changelog

1.0 Final version... kind of

  • added persistent high scores
  • code rearanged.. a little. but its still a mess

This game could have much more improvements, but its time to start something new.

Older versions:
[hidden]

0.4 Gameplay improvements:

  • rearanged and expanded levels
  • added lifes :)
  • added mushrooms!


0.3 Released playable version


[ Continue Reading.. ]

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Cart #37727 | 2017-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first project with PICO 8 - A simple tool to help you focus on your breath.

Hold Z as you inhale, trying to fill the circle (and then some!)

Hold X as you exhale, trying to minimize the circle (and then some!)

Repeat.

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Hello there!

I totally forgot to share some screenshots from my first "big" project on PICO-8 :D

Here is one of the latest state of the game, I'm already approaching dangerously the token limit :3

And the title screen looks like that:

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Is there any way to print a character at a larger size? For example if you want to use one of the glyphs in a level but you need to make it 4x bigger?

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Cart #37800 | 2017-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Little demo for my crazy concept I was thinking of while being in nuthouse. Finally, collisions works fine but maze still have no finish.

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Cart #37701 | 2017-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Not very original to make a snake game, but it's my first attempt to finish something :-)

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Cart #37697 | 2017-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a quick cart to determine which numbered 'player' has been assigned to each gamepad connected to your machine.

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I'm hoping someone here can help with this.. I'd really appreciate any ideas or input.

Here's a copy of my log.txt: http://paste.debian.net/916153

This is on a Raspberry Pi 3 running the latest version of RetroPie.

Trying to get the Raspbian version of pico-8 to accept input from a Buffalo USB gamepad. The pad is recognized and works in Emulation Station and the emulators on there.

What I'm seeing there in the log file is that my sdl_controllers.txt definition appears to be correct and that pico-8 recognizes the gamepad. However, when I try to set buttons using "keyconfig" in pico-8, it does not appear to be reading any input from the controller (none of the buttons are updated to use a gamepad button instead of a keyboard key).

I haven't been able to find any help online for this particular issue. Usually once the user has gotten the sdl_config.txt format correct, the pad will just work. Any ideas?

Thanks in advance!

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Cart #38607 | 2017-03-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

  • Added 4 types of wandering animals with night/day behaviors,
  • Improved rivers,
  • Updated inventory (now it keeps track of the animals met).

There is still nothing to do but exploring the world, collecting objects for no reason, meeting animals.
Still no sound/music...

Cart #37692 | 2017-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Update:

  • Added some objects
  • Added inventory
  • Added home
  • Added texts

[ Continue Reading.. ]

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Cart #37659 | 2017-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

DISCLAIMER: THIS IS SOME BAD CODE

I've been trying to learn LUA, so I did one of those Pico-8 Fanzine tutorials, messed it up, and made it super difficult.

Controls:

Move left and right with arrow keys.
Press Z or C to reset.

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A remake of Google Chrome's secret endless runner!

Controls:
Z or UP ARROW = Jump

Jump over the spiky cactus!

Cart #37656 | 2017-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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