Not sure if this is the right place, but I couldn't find any other places to report bugs so here goes:
Using a wacom intuos tablet and windows 7 left and right clicks do not register in the PICO-8 app.
To click any of the app buttons I have to use the trackpad buttons on my laptop rather than the intuos tablet.
Hello. This is my very first game I ever made. I'm a beginner with no programming, music, and sprite design experience whatsoever. I came up with a simple concept that seemed doable and worked on fleshing it out, while teaching myself a few tricks and techniques alongside some tutorials to build up foundations.
Walking master is a challenging game where you, well, walk, through many stages, and get through the obstacles that stand in your way. The game features the following:
-Varied, dynamic level designs.
-Challenging gameplay
-Graphics!
-Music!
-Secrets!
Use the arrow keys to move, and follow the command prompts.
A lot of my coding is pretty bloated and probably not so efficient so pardon that. I left notes throughout the coding to explain what does what. I do hope for other total beginners that are using Pico-8 to learn how to code and make games can find mine to be useful and easy enough to understand. :)
Enjoy guys!
Note: Stepping on the tiles is pretty finicky. Try to step towards the middle and/or the leftish side of it. I don't know how to effectively set up parameters so I used if statements to setup a few varied conditions.

Hi there!
This is my first attempt at a game made with pico-8 (And also my first LUA application).
The actual game took me about half a day but the graphics and music were pretty hard for me and took longer.
Everything is fully functional, bug free and with overall aesthetics in mind.
I hope you guys enjoy playing! :-)

so this poor guy has been sitting there, unfinished and lonely, since last summer.
I started this as a follow up to my Boing demo then totally forgot about it!
I don't think I'll be back on it any time soon, so here it is anyway!
bonus:
the original demo's 24 frames converted to pico8 resolution & palette as a gif
(my first idea was to somehow cram it into a cart)


Take on the role of Bomber, a magical curious creature who in ready for a new adventure. Jump, dodge, stomp and bomb your way through this intense retro arcade game.

Hope you guys enjoy the game!
Credits
Code, Pixels & Design: @melvinsa
Sound & Music: @gruber_music
Promo/Banner Art: @laufman
Hi,
Here is my first pico project. After few days of tinkering with it, I finally have something that is satisfying :)
Still few things to add and change, but its already playable.. kind of ;)
As for the original vivi - it's the game i was playing as a kid on my first pc. Funny thing is, after trying to implement everything based only on those memories, I've made some research and somehow found it somewhere in internet archive :)
Changelog
1.0 Final version... kind of
- added persistent high scores
- code rearanged.. a little. but its still a mess
This game could have much more improvements, but its time to start something new.
Older versions:
[hidden]
0.4 Gameplay improvements:
- rearanged and expanded levels
- added lifes :)
- added mushrooms!
0.3 Released playable version

I'm hoping someone here can help with this.. I'd really appreciate any ideas or input.
Here's a copy of my log.txt: http://paste.debian.net/916153
This is on a Raspberry Pi 3 running the latest version of RetroPie.
Trying to get the Raspbian version of pico-8 to accept input from a Buffalo USB gamepad. The pad is recognized and works in Emulation Station and the emulators on there.
What I'm seeing there in the log file is that my sdl_controllers.txt definition appears to be correct and that pico-8 recognizes the gamepad. However, when I try to set buttons using "keyconfig" in pico-8, it does not appear to be reading any input from the controller (none of the buttons are updated to use a gamepad button instead of a keyboard key).
I haven't been able to find any help online for this particular issue. Usually once the user has gotten the sdl_config.txt format correct, the pad will just work. Any ideas?
Thanks in advance!

- Added 4 types of wandering animals with night/day behaviors,
- Improved rivers,
- Updated inventory (now it keeps track of the animals met).
There is still nothing to do but exploring the world, collecting objects for no reason, meeting animals.
Still no sound/music...
Update:
- Added some objects
- Added inventory
- Added home
- Added texts






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